1278 amBallgun: DrawRotated(sprHandBallgun, hx, hy, hwSign(Gear^.dX), aangle); |
1283 amBallgun: DrawRotated(sprHandBallgun, hx, hy, hwSign(Gear^.dX), aangle); |
1279 amDrill: DrawRotated(sprHandDrill, hx, hy, hwSign(Gear^.dX), aangle); |
1284 amDrill: DrawRotated(sprHandDrill, hx, hy, hwSign(Gear^.dX), aangle); |
1280 amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); |
1285 amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); |
1281 amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
1286 amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
1282 amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); |
1287 amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); |
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1288 amSineGun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
1283 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, hwSign(Gear^.dX), aangle); |
1289 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, hwSign(Gear^.dX), aangle); |
1284 amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); |
1290 amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); |
1285 amCake: DrawRotated(sprHandCake, hx, hy, hwSign(Gear^.dX), aangle); |
1291 amCake: DrawRotated(sprHandCake, hx, hy, hwSign(Gear^.dX), aangle); |
1286 amGrenade: DrawRotated(sprHandGrenade, hx, hy, hwSign(Gear^.dX), aangle); |
1292 amGrenade: DrawRotated(sprHandGrenade, hx, hy, hwSign(Gear^.dX), aangle); |
1287 amWatermelon: DrawRotated(sprHandMelon, hx, hy, hwSign(Gear^.dX), aangle); |
1293 amWatermelon: DrawRotated(sprHandMelon, hx, hy, hwSign(Gear^.dX), aangle); |