equal
deleted
inserted
replaced
1763 Probability: 20; |
1763 Probability: 20; |
1764 NumberInCase: 1; |
1764 NumberInCase: 1; |
1765 Ammo: (Propz: ammoprop_NoRoundEnd or |
1765 Ammo: (Propz: ammoprop_NoRoundEnd or |
1766 ammoprop_ForwMsgs or |
1766 ammoprop_ForwMsgs or |
1767 ammoprop_AttackInMove or |
1767 ammoprop_AttackInMove or |
1768 ammoprop_NoCrosshair or |
|
1769 ammoprop_DontHold or |
1768 ammoprop_DontHold or |
1770 ammoprop_Utility or |
1769 ammoprop_Utility or |
1771 ammoprop_NeedUpDown or |
1770 ammoprop_NeedUpDown or |
1772 ammoprop_AltAttack; |
1771 ammoprop_AltAttack; |
1773 Count: 1; |
1772 Count: 1; |
2098 Bounciness: 1000); |
2097 Bounciness: 1000); |
2099 Slot: 0; |
2098 Slot: 0; |
2100 TimeAfterTurn: 3000; |
2099 TimeAfterTurn: 3000; |
2101 minAngle: 0; |
2100 minAngle: 0; |
2102 maxAngle: 0; |
2101 maxAngle: 0; |
2103 isDamaging: true; |
2102 isDamaging: false; |
2104 SkipTurns: 0; |
2103 SkipTurns: 0; |
2105 PosCount: 1; |
2104 PosCount: 1; |
2106 PosSprite: sprWater; |
2105 PosSprite: sprWater; |
2107 ejectX: 0; |
2106 ejectX: 0; |
2108 ejectY: 0), |
2107 ejectY: 0), |
2175 Timer: 5001; |
2174 Timer: 5001; |
2176 Pos: 0; |
2175 Pos: 0; |
2177 AmmoType: amLandGun; |
2176 AmmoType: amLandGun; |
2178 AttackVoice: sndNone; |
2177 AttackVoice: sndNone; |
2179 Bounciness: 1000); |
2178 Bounciness: 1000); |
2180 Slot: 2; |
2179 Slot: 6; |
2181 TimeAfterTurn: 0; |
2180 TimeAfterTurn: 0; |
2182 minAngle: 0; |
2181 minAngle: 0; |
2183 maxAngle: 0; |
2182 maxAngle: 0; |
2184 isDamaging: true; |
2183 isDamaging: true; |
2185 SkipTurns: 0; |
2184 SkipTurns: 0; |
2200 Timer: 5001; |
2199 Timer: 5001; |
2201 Pos: 0; |
2200 Pos: 0; |
2202 AmmoType: amIceGun; |
2201 AmmoType: amIceGun; |
2203 AttackVoice: sndNone; |
2202 AttackVoice: sndNone; |
2204 Bounciness: 1000); |
2203 Bounciness: 1000); |
2205 Slot: 9; |
2204 Slot: 2; |
2206 TimeAfterTurn: 0; |
2205 TimeAfterTurn: 0; |
2207 minAngle: 0; |
2206 minAngle: 0; |
2208 maxAngle: 0; |
2207 maxAngle: 0; |
2209 isDamaging: true; |
2208 isDamaging: false; |
2210 SkipTurns: 0; |
2209 SkipTurns: 0; |
2211 PosCount: 1; |
2210 PosCount: 1; |
2212 PosSprite: sprWater; |
2211 PosSprite: sprWater; |
2213 ejectX: 0; //20; |
2212 ejectX: 0; //20; |
2214 ejectY: -3), |
2213 ejectY: -3), |