hedgewars/uVariables.pas
branch0.9.19
changeset 9081 7f04ad2cda54
parent 9012 18c41c0ee8de
child 9080 9b42757d7e71
equal deleted inserted replaced
8932:e095e3023682 9081:7f04ad2cda54
  1763             Probability: 20;
  1763             Probability: 20;
  1764             NumberInCase: 1;
  1764             NumberInCase: 1;
  1765             Ammo: (Propz: ammoprop_NoRoundEnd or
  1765             Ammo: (Propz: ammoprop_NoRoundEnd or
  1766                           ammoprop_ForwMsgs or
  1766                           ammoprop_ForwMsgs or
  1767                           ammoprop_AttackInMove or
  1767                           ammoprop_AttackInMove or
  1768                           ammoprop_NoCrosshair or
       
  1769                           ammoprop_DontHold or
  1768                           ammoprop_DontHold or
  1770                           ammoprop_Utility or
  1769                           ammoprop_Utility or
  1771                           ammoprop_NeedUpDown or
  1770                           ammoprop_NeedUpDown or
  1772                           ammoprop_AltAttack;
  1771                           ammoprop_AltAttack;
  1773                 Count: 1;
  1772                 Count: 1;
  2098                 Bounciness: 1000);
  2097                 Bounciness: 1000);
  2099             Slot: 0;
  2098             Slot: 0;
  2100             TimeAfterTurn: 3000;
  2099             TimeAfterTurn: 3000;
  2101             minAngle: 0;
  2100             minAngle: 0;
  2102             maxAngle: 0;
  2101             maxAngle: 0;
  2103             isDamaging: true;
  2102             isDamaging: false;
  2104             SkipTurns: 0;
  2103             SkipTurns: 0;
  2105             PosCount: 1;
  2104             PosCount: 1;
  2106             PosSprite: sprWater;
  2105             PosSprite: sprWater;
  2107             ejectX: 0; 
  2106             ejectX: 0; 
  2108             ejectY: 0),
  2107             ejectY: 0),
  2175                 Timer: 5001;
  2174                 Timer: 5001;
  2176                 Pos: 0;
  2175                 Pos: 0;
  2177                 AmmoType: amLandGun;
  2176                 AmmoType: amLandGun;
  2178                 AttackVoice: sndNone;
  2177                 AttackVoice: sndNone;
  2179                 Bounciness: 1000);
  2178                 Bounciness: 1000);
  2180             Slot: 2;
  2179             Slot: 6;
  2181             TimeAfterTurn: 0;
  2180             TimeAfterTurn: 0;
  2182             minAngle: 0;
  2181             minAngle: 0;
  2183             maxAngle: 0;
  2182             maxAngle: 0;
  2184             isDamaging: true;
  2183             isDamaging: true;
  2185             SkipTurns: 0;
  2184             SkipTurns: 0;
  2200                 Timer: 5001;
  2199                 Timer: 5001;
  2201                 Pos: 0;
  2200                 Pos: 0;
  2202                 AmmoType: amIceGun;
  2201                 AmmoType: amIceGun;
  2203                 AttackVoice: sndNone;
  2202                 AttackVoice: sndNone;
  2204                 Bounciness: 1000);
  2203                 Bounciness: 1000);
  2205             Slot: 9;
  2204             Slot: 2;
  2206             TimeAfterTurn: 0;
  2205             TimeAfterTurn: 0;
  2207             minAngle: 0;
  2206             minAngle: 0;
  2208             maxAngle: 0;
  2207             maxAngle: 0;
  2209             isDamaging: true;
  2208             isDamaging: false;
  2210             SkipTurns: 0;
  2209             SkipTurns: 0;
  2211             PosCount: 1;
  2210             PosCount: 1;
  2212             PosSprite: sprWater;
  2211             PosSprite: sprWater;
  2213             ejectX: 0; //20;
  2212             ejectX: 0; //20;
  2214             ejectY: -3),
  2213             ejectY: -3),