equal
deleted
inserted
replaced
900 TimeAfterTurn: 0; |
900 TimeAfterTurn: 0; |
901 minAngle: 0; |
901 minAngle: 0; |
902 maxAngle: 0; |
902 maxAngle: 0; |
903 isDamaging: false; |
903 isDamaging: false; |
904 SkipTurns: 9999; |
904 SkipTurns: 9999; |
905 PosCount: 1; |
905 PosCount: 0; |
906 PosSprite: sprWater; |
906 PosSprite: sprWater; |
907 ejectX: 0; |
907 ejectX: 0; |
908 ejectY: 0), |
908 ejectY: 0), |
909 |
909 |
910 // Grenade |
910 // Grenade |
928 TimeAfterTurn: 3000; |
928 TimeAfterTurn: 3000; |
929 minAngle: 0; |
929 minAngle: 0; |
930 maxAngle: 0; |
930 maxAngle: 0; |
931 isDamaging: true; |
931 isDamaging: true; |
932 SkipTurns: 0; |
932 SkipTurns: 0; |
933 PosCount: 1; |
933 PosCount: 0; |
934 PosSprite: sprWater; |
934 PosSprite: sprWater; |
935 ejectX: 0; |
935 ejectX: 0; |
936 ejectY: 0), |
936 ejectY: 0), |
937 |
937 |
938 // ClusterBomb |
938 // ClusterBomb |
956 TimeAfterTurn: 3000; |
956 TimeAfterTurn: 3000; |
957 minAngle: 0; |
957 minAngle: 0; |
958 maxAngle: 0; |
958 maxAngle: 0; |
959 isDamaging: true; |
959 isDamaging: true; |
960 SkipTurns: 0; |
960 SkipTurns: 0; |
961 PosCount: 1; |
961 PosCount: 0; |
962 PosSprite: sprWater; |
962 PosSprite: sprWater; |
963 ejectX: 0; |
963 ejectX: 0; |
964 ejectY: 0), |
964 ejectY: 0), |
965 |
965 |
966 // Bazooka |
966 // Bazooka |
982 TimeAfterTurn: 3000; |
982 TimeAfterTurn: 3000; |
983 minAngle: 0; |
983 minAngle: 0; |
984 maxAngle: 0; |
984 maxAngle: 0; |
985 isDamaging: true; |
985 isDamaging: true; |
986 SkipTurns: 0; |
986 SkipTurns: 0; |
987 PosCount: 1; |
987 PosCount: 0; |
988 PosSprite: sprWater; |
988 PosSprite: sprWater; |
989 ejectX: 0; //20; |
989 ejectX: 0; //20; |
990 ejectY: -6), |
990 ejectY: -6), |
991 |
991 |
992 // Bee |
992 // Bee |
1037 TimeAfterTurn: 3000; |
1037 TimeAfterTurn: 3000; |
1038 minAngle: 0; |
1038 minAngle: 0; |
1039 maxAngle: 0; |
1039 maxAngle: 0; |
1040 isDamaging: true; |
1040 isDamaging: true; |
1041 SkipTurns: 0; |
1041 SkipTurns: 0; |
1042 PosCount: 1; |
1042 PosCount: 0; |
1043 PosSprite: sprWater; |
1043 PosSprite: sprWater; |
1044 ejectX: 0; //26; |
1044 ejectX: 0; //26; |
1045 ejectY: -6), |
1045 ejectY: -6), |
1046 |
1046 |
1047 // PickHammer |
1047 // PickHammer |
1065 TimeAfterTurn: 0; |
1065 TimeAfterTurn: 0; |
1066 minAngle: 0; |
1066 minAngle: 0; |
1067 maxAngle: 0; |
1067 maxAngle: 0; |
1068 isDamaging: false; |
1068 isDamaging: false; |
1069 SkipTurns: 0; |
1069 SkipTurns: 0; |
1070 PosCount: 1; |
1070 PosCount: 0; |
1071 PosSprite: sprWater; |
1071 PosSprite: sprWater; |
1072 ejectX: 0; |
1072 ejectX: 0; |
1073 ejectY: 0), |
1073 ejectY: 0), |
1074 |
1074 |
1075 // Skip |
1075 // Skip |
1092 TimeAfterTurn: 0; |
1092 TimeAfterTurn: 0; |
1093 minAngle: 0; |
1093 minAngle: 0; |
1094 maxAngle: 0; |
1094 maxAngle: 0; |
1095 isDamaging: false; |
1095 isDamaging: false; |
1096 SkipTurns: 0; |
1096 SkipTurns: 0; |
1097 PosCount: 1; |
1097 PosCount: 0; |
1098 PosSprite: sprWater; |
1098 PosSprite: sprWater; |
1099 ejectX: 0; |
1099 ejectX: 0; |
1100 ejectY: 0), |
1100 ejectY: 0), |
1101 |
1101 |
1102 // Rope |
1102 // Rope |
1122 TimeAfterTurn: 0; |
1122 TimeAfterTurn: 0; |
1123 minAngle: 0; |
1123 minAngle: 0; |
1124 maxAngle: cMaxAngle div 2; |
1124 maxAngle: cMaxAngle div 2; |
1125 isDamaging: false; |
1125 isDamaging: false; |
1126 SkipTurns: 0; |
1126 SkipTurns: 0; |
1127 PosCount: 1; |
1127 PosCount: 0; |
1128 PosSprite: sprWater; |
1128 PosSprite: sprWater; |
1129 ejectX: 0; |
1129 ejectX: 0; |
1130 ejectY: 0), |
1130 ejectY: 0), |
1131 |
1131 |
1132 // Mine |
1132 // Mine |
1150 TimeAfterTurn: 5000; |
1150 TimeAfterTurn: 5000; |
1151 minAngle: 0; |
1151 minAngle: 0; |
1152 maxAngle: 0; |
1152 maxAngle: 0; |
1153 isDamaging: true; |
1153 isDamaging: true; |
1154 SkipTurns: 0; |
1154 SkipTurns: 0; |
1155 PosCount: 1; |
1155 PosCount: 0; |
1156 PosSprite: sprWater; |
1156 PosSprite: sprWater; |
1157 ejectX: 0; |
1157 ejectX: 0; |
1158 ejectY: 0), |
1158 ejectY: 0), |
1159 |
1159 |
1160 // DEagle |
1160 // DEagle |
1174 TimeAfterTurn: 3000; |
1174 TimeAfterTurn: 3000; |
1175 minAngle: 0; |
1175 minAngle: 0; |
1176 maxAngle: 0; |
1176 maxAngle: 0; |
1177 isDamaging: true; |
1177 isDamaging: true; |
1178 SkipTurns: 0; |
1178 SkipTurns: 0; |
1179 PosCount: 1; |
1179 PosCount: 0; |
1180 PosSprite: sprWater; |
1180 PosSprite: sprWater; |
1181 ejectX: 0; //23; |
1181 ejectX: 0; //23; |
1182 ejectY: -6), |
1182 ejectY: -6), |
1183 |
1183 |
1184 // Dynamite |
1184 // Dynamite |
1201 TimeAfterTurn: 5000; |
1201 TimeAfterTurn: 5000; |
1202 minAngle: 0; |
1202 minAngle: 0; |
1203 maxAngle: 0; |
1203 maxAngle: 0; |
1204 isDamaging: true; |
1204 isDamaging: true; |
1205 SkipTurns: 0; |
1205 SkipTurns: 0; |
1206 PosCount: 1; |
1206 PosCount: 0; |
1207 PosSprite: sprWater; |
1207 PosSprite: sprWater; |
1208 ejectX: 0; |
1208 ejectX: 0; |
1209 ejectY: 0), |
1209 ejectY: 0), |
1210 |
1210 |
1211 // FirePunch |
1211 // FirePunch |
1227 TimeAfterTurn: 3000; |
1227 TimeAfterTurn: 3000; |
1228 minAngle: 0; |
1228 minAngle: 0; |
1229 maxAngle: 0; |
1229 maxAngle: 0; |
1230 isDamaging: true; |
1230 isDamaging: true; |
1231 SkipTurns: 0; |
1231 SkipTurns: 0; |
1232 PosCount: 1; |
1232 PosCount: 0; |
1233 PosSprite: sprWater; |
1233 PosSprite: sprWater; |
1234 ejectX: 0; |
1234 ejectX: 0; |
1235 ejectY: 0), |
1235 ejectY: 0), |
1236 |
1236 |
1237 // Whip |
1237 // Whip |
1251 TimeAfterTurn: 3000; |
1251 TimeAfterTurn: 3000; |
1252 minAngle: 0; |
1252 minAngle: 0; |
1253 maxAngle: 0; |
1253 maxAngle: 0; |
1254 isDamaging: true; |
1254 isDamaging: true; |
1255 SkipTurns: 0; |
1255 SkipTurns: 0; |
1256 PosCount: 1; |
1256 PosCount: 0; |
1257 PosSprite: sprWater; |
1257 PosSprite: sprWater; |
1258 ejectX: 0; |
1258 ejectX: 0; |
1259 ejectY: 0), |
1259 ejectY: 0), |
1260 |
1260 |
1261 // BaseballBat |
1261 // BaseballBat |
1276 TimeAfterTurn: 5000; |
1276 TimeAfterTurn: 5000; |
1277 minAngle: 0; |
1277 minAngle: 0; |
1278 maxAngle: cMaxAngle div 2; |
1278 maxAngle: cMaxAngle div 2; |
1279 isDamaging: true; |
1279 isDamaging: true; |
1280 SkipTurns: 2; |
1280 SkipTurns: 2; |
1281 PosCount: 1; |
1281 PosCount: 0; |
1282 PosSprite: sprWater; |
1282 PosSprite: sprWater; |
1283 ejectX: 0; |
1283 ejectX: 0; |
1284 ejectY: 0), |
1284 ejectY: 0), |
1285 |
1285 |
1286 // Parachute |
1286 // Parachute |
1308 TimeAfterTurn: 0; |
1308 TimeAfterTurn: 0; |
1309 minAngle: 0; |
1309 minAngle: 0; |
1310 maxAngle: 0; |
1310 maxAngle: 0; |
1311 isDamaging: false; |
1311 isDamaging: false; |
1312 SkipTurns: 0; |
1312 SkipTurns: 0; |
1313 PosCount: 1; |
1313 PosCount: 0; |
1314 PosSprite: sprWater; |
1314 PosSprite: sprWater; |
1315 ejectX: 0; |
1315 ejectX: 0; |
1316 ejectY: 0), |
1316 ejectY: 0), |
1317 |
1317 |
1318 // AirAttack |
1318 // AirAttack |
1390 TimeAfterTurn: 3000; |
1390 TimeAfterTurn: 3000; |
1391 minAngle: 804; |
1391 minAngle: 804; |
1392 maxAngle: 1327; |
1392 maxAngle: 1327; |
1393 isDamaging: false; |
1393 isDamaging: false; |
1394 SkipTurns: 0; |
1394 SkipTurns: 0; |
1395 PosCount: 1; |
1395 PosCount: 0; |
1396 PosSprite: sprWater; |
1396 PosSprite: sprWater; |
1397 ejectX: 0; |
1397 ejectX: 0; |
1398 ejectY: 0), |
1398 ejectY: 0), |
1399 |
1399 |
1400 // Girder |
1400 // Girder |
1476 TimeAfterTurn: 0; |
1476 TimeAfterTurn: 0; |
1477 minAngle: 0; |
1477 minAngle: 0; |
1478 maxAngle: 0; |
1478 maxAngle: 0; |
1479 isDamaging: false; |
1479 isDamaging: false; |
1480 SkipTurns: 0; |
1480 SkipTurns: 0; |
1481 PosCount: 1; |
1481 PosCount: 0; |
1482 PosSprite: sprWater; |
1482 PosSprite: sprWater; |
1483 ejectX: 0; |
1483 ejectX: 0; |
1484 ejectY: 0), |
1484 ejectY: 0), |
1485 |
1485 |
1486 // Mortar |
1486 // Mortar |
1500 TimeAfterTurn: 3000; |
1500 TimeAfterTurn: 3000; |
1501 minAngle: 0; |
1501 minAngle: 0; |
1502 maxAngle: 0; |
1502 maxAngle: 0; |
1503 isDamaging: true; |
1503 isDamaging: true; |
1504 SkipTurns: 0; |
1504 SkipTurns: 0; |
1505 PosCount: 1; |
1505 PosCount: 0; |
1506 PosSprite: sprWater; |
1506 PosSprite: sprWater; |
1507 ejectX: 0; //20; |
1507 ejectX: 0; //20; |
1508 ejectY: -6), |
1508 ejectY: -6), |
1509 |
1509 |
1510 // Kamikaze |
1510 // Kamikaze |
1528 TimeAfterTurn: 0; |
1528 TimeAfterTurn: 0; |
1529 minAngle: 0; |
1529 minAngle: 0; |
1530 maxAngle: 0; |
1530 maxAngle: 0; |
1531 isDamaging: true; |
1531 isDamaging: true; |
1532 SkipTurns: 0; |
1532 SkipTurns: 0; |
1533 PosCount: 1; |
1533 PosCount: 0; |
1534 PosSprite: sprWater; |
1534 PosSprite: sprWater; |
1535 ejectX: 0; |
1535 ejectX: 0; |
1536 ejectY: 0), |
1536 ejectY: 0), |
1537 |
1537 |
1538 // Cake |
1538 // Cake |
1555 TimeAfterTurn: 0; |
1555 TimeAfterTurn: 0; |
1556 minAngle: 0; |
1556 minAngle: 0; |
1557 maxAngle: 0; |
1557 maxAngle: 0; |
1558 isDamaging: true; |
1558 isDamaging: true; |
1559 SkipTurns: 4; |
1559 SkipTurns: 4; |
1560 PosCount: 1; |
1560 PosCount: 0; |
1561 PosSprite: sprWater; |
1561 PosSprite: sprWater; |
1562 ejectX: 0; |
1562 ejectX: 0; |
1563 ejectY: 0), |
1563 ejectY: 0), |
1564 |
1564 |
1565 // Seduction |
1565 // Seduction |
1581 TimeAfterTurn: 0; |
1581 TimeAfterTurn: 0; |
1582 minAngle: 0; |
1582 minAngle: 0; |
1583 maxAngle: 0; |
1583 maxAngle: 0; |
1584 isDamaging: false; |
1584 isDamaging: false; |
1585 SkipTurns: 0; |
1585 SkipTurns: 0; |
1586 PosCount: 1; |
1586 PosCount: 0; |
1587 PosSprite: sprWater; |
1587 PosSprite: sprWater; |
1588 ejectX: 0; |
1588 ejectX: 0; |
1589 ejectY: 0), |
1589 ejectY: 0), |
1590 |
1590 |
1591 // Watermelon |
1591 // Watermelon |
1608 TimeAfterTurn: 3000; |
1608 TimeAfterTurn: 3000; |
1609 minAngle: 0; |
1609 minAngle: 0; |
1610 maxAngle: 0; |
1610 maxAngle: 0; |
1611 isDamaging: true; |
1611 isDamaging: true; |
1612 SkipTurns: 0; |
1612 SkipTurns: 0; |
1613 PosCount: 1; |
1613 PosCount: 0; |
1614 PosSprite: sprWater; |
1614 PosSprite: sprWater; |
1615 ejectX: 0; |
1615 ejectX: 0; |
1616 ejectY: 0), |
1616 ejectY: 0), |
1617 |
1617 |
1618 // HellishBomb ("Hellish Hand-Grenade") |
1618 // HellishBomb ("Hellish Hand-Grenade") |
1634 TimeAfterTurn: 3000; |
1634 TimeAfterTurn: 3000; |
1635 minAngle: 0; |
1635 minAngle: 0; |
1636 maxAngle: 0; |
1636 maxAngle: 0; |
1637 isDamaging: true; |
1637 isDamaging: true; |
1638 SkipTurns: 0; |
1638 SkipTurns: 0; |
1639 PosCount: 1; |
1639 PosCount: 0; |
1640 PosSprite: sprWater; |
1640 PosSprite: sprWater; |
1641 ejectX: 0; |
1641 ejectX: 0; |
1642 ejectY: 0), |
1642 ejectY: 0), |
1643 |
1643 |
1644 // Napalm |
1644 // Napalm |
1688 TimeAfterTurn: 3000; |
1688 TimeAfterTurn: 3000; |
1689 minAngle: 0; |
1689 minAngle: 0; |
1690 maxAngle: 0; |
1690 maxAngle: 0; |
1691 isDamaging: true; |
1691 isDamaging: true; |
1692 SkipTurns: 0; |
1692 SkipTurns: 0; |
1693 PosCount: 1; |
1693 PosCount: 0; |
1694 PosSprite: sprDrill; |
1694 PosSprite: sprDrill; |
1695 ejectX: 0; //20; |
1695 ejectX: 0; //20; |
1696 ejectY: -6), |
1696 ejectY: -6), |
1697 |
1697 |
1698 // Ballgun |
1698 // Ballgun |
1714 TimeAfterTurn: 0; |
1714 TimeAfterTurn: 0; |
1715 minAngle: 0; |
1715 minAngle: 0; |
1716 maxAngle: 0; |
1716 maxAngle: 0; |
1717 isDamaging: true; |
1717 isDamaging: true; |
1718 SkipTurns: 0; |
1718 SkipTurns: 0; |
1719 PosCount: 1; |
1719 PosCount: 0; |
1720 PosSprite: sprWater; |
1720 PosSprite: sprWater; |
1721 ejectX: 0; //20; |
1721 ejectX: 0; //20; |
1722 ejectY: -3), |
1722 ejectY: -3), |
1723 |
1723 |
1724 // RC-Plane |
1724 // RC-Plane |
1741 TimeAfterTurn: 0; |
1741 TimeAfterTurn: 0; |
1742 minAngle: 0; |
1742 minAngle: 0; |
1743 maxAngle: 0; |
1743 maxAngle: 0; |
1744 isDamaging: true; |
1744 isDamaging: true; |
1745 SkipTurns: 4; |
1745 SkipTurns: 4; |
1746 PosCount: 1; |
1746 PosCount: 0; |
1747 PosSprite: sprWater; |
1747 PosSprite: sprWater; |
1748 ejectX: 0; |
1748 ejectX: 0; |
1749 ejectY: 0), |
1749 ejectY: 0), |
1750 |
1750 |
1751 // LowGravity |
1751 // LowGravity |
1771 TimeAfterTurn: 0; |
1771 TimeAfterTurn: 0; |
1772 minAngle: 0; |
1772 minAngle: 0; |
1773 maxAngle: 0; |
1773 maxAngle: 0; |
1774 isDamaging: false; |
1774 isDamaging: false; |
1775 SkipTurns: 0; |
1775 SkipTurns: 0; |
1776 PosCount: 1; |
1776 PosCount: 0; |
1777 PosSprite: sprWater; |
1777 PosSprite: sprWater; |
1778 ejectX: 0; |
1778 ejectX: 0; |
1779 ejectY: 0), |
1779 ejectY: 0), |
1780 |
1780 |
1781 // ExtraDamage |
1781 // ExtraDamage |
1801 TimeAfterTurn: 0; |
1801 TimeAfterTurn: 0; |
1802 minAngle: 0; |
1802 minAngle: 0; |
1803 maxAngle: 0; |
1803 maxAngle: 0; |
1804 isDamaging: false; |
1804 isDamaging: false; |
1805 SkipTurns: 0; |
1805 SkipTurns: 0; |
1806 PosCount: 1; |
1806 PosCount: 0; |
1807 PosSprite: sprWater; |
1807 PosSprite: sprWater; |
1808 ejectX: 0; |
1808 ejectX: 0; |
1809 ejectY: 0), |
1809 ejectY: 0), |
1810 |
1810 |
1811 // Invulnerable |
1811 // Invulnerable |
1831 TimeAfterTurn: 0; |
1831 TimeAfterTurn: 0; |
1832 minAngle: 0; |
1832 minAngle: 0; |
1833 maxAngle: 0; |
1833 maxAngle: 0; |
1834 isDamaging: false; |
1834 isDamaging: false; |
1835 SkipTurns: 0; |
1835 SkipTurns: 0; |
1836 PosCount: 1; |
1836 PosCount: 0; |
1837 PosSprite: sprWater; |
1837 PosSprite: sprWater; |
1838 ejectX: 0; |
1838 ejectX: 0; |
1839 ejectY: 0), |
1839 ejectY: 0), |
1840 |
1840 |
1841 // ExtraTime |
1841 // ExtraTime |
1861 TimeAfterTurn: 0; |
1861 TimeAfterTurn: 0; |
1862 minAngle: 0; |
1862 minAngle: 0; |
1863 maxAngle: 0; |
1863 maxAngle: 0; |
1864 isDamaging: false; |
1864 isDamaging: false; |
1865 SkipTurns: 0; |
1865 SkipTurns: 0; |
1866 PosCount: 1; |
1866 PosCount: 0; |
1867 PosSprite: sprWater; |
1867 PosSprite: sprWater; |
1868 ejectX: 0; |
1868 ejectX: 0; |
1869 ejectY: 0), |
1869 ejectY: 0), |
1870 |
1870 |
1871 // LaserSight |
1871 // LaserSight |
1892 TimeAfterTurn: 0; |
1892 TimeAfterTurn: 0; |
1893 minAngle: 0; |
1893 minAngle: 0; |
1894 maxAngle: 0; |
1894 maxAngle: 0; |
1895 isDamaging: false; |
1895 isDamaging: false; |
1896 SkipTurns: 0; |
1896 SkipTurns: 0; |
1897 PosCount: 1; |
1897 PosCount: 0; |
1898 PosSprite: sprWater; |
1898 PosSprite: sprWater; |
1899 ejectX: 0; |
1899 ejectX: 0; |
1900 ejectY: 0), |
1900 ejectY: 0), |
1901 |
1901 |
1902 // Vampiric |
1902 // Vampiric |
1921 TimeAfterTurn: 0; |
1921 TimeAfterTurn: 0; |
1922 minAngle: 0; |
1922 minAngle: 0; |
1923 maxAngle: 0; |
1923 maxAngle: 0; |
1924 isDamaging: false; |
1924 isDamaging: false; |
1925 SkipTurns: 0; |
1925 SkipTurns: 0; |
1926 PosCount: 1; |
1926 PosCount: 0; |
1927 PosSprite: sprWater; |
1927 PosSprite: sprWater; |
1928 ejectX: 0; |
1928 ejectX: 0; |
1929 ejectY: 0), |
1929 ejectY: 0), |
1930 |
1930 |
1931 // SniperRifle |
1931 // SniperRifle |
1948 TimeAfterTurn: 3000; |
1948 TimeAfterTurn: 3000; |
1949 minAngle: 0; |
1949 minAngle: 0; |
1950 maxAngle: 0; |
1950 maxAngle: 0; |
1951 isDamaging: true; |
1951 isDamaging: true; |
1952 SkipTurns: 0; |
1952 SkipTurns: 0; |
1953 PosCount: 1; |
1953 PosCount: 0; |
1954 PosSprite: sprWater; |
1954 PosSprite: sprWater; |
1955 ejectX: 0; //40; |
1955 ejectX: 0; //40; |
1956 ejectY: -5), |
1956 ejectY: -5), |
1957 |
1957 |
1958 // Jetpack ("Flying Saucer") |
1958 // Jetpack ("Flying Saucer") |
1979 TimeAfterTurn: 3000; |
1979 TimeAfterTurn: 3000; |
1980 minAngle: 0; |
1980 minAngle: 0; |
1981 maxAngle: 0; |
1981 maxAngle: 0; |
1982 isDamaging: false; |
1982 isDamaging: false; |
1983 SkipTurns: 0; |
1983 SkipTurns: 0; |
1984 PosCount: 1; |
1984 PosCount: 0; |
1985 PosSprite: sprWater; |
1985 PosSprite: sprWater; |
1986 ejectX: 0; |
1986 ejectX: 0; |
1987 ejectY: 0), |
1987 ejectY: 0), |
1988 |
1988 |
1989 // Molotov |
1989 // Molotov |
2005 TimeAfterTurn: 3000; |
2005 TimeAfterTurn: 3000; |
2006 minAngle: 0; |
2006 minAngle: 0; |
2007 maxAngle: 0; |
2007 maxAngle: 0; |
2008 isDamaging: true; |
2008 isDamaging: true; |
2009 SkipTurns: 0; |
2009 SkipTurns: 0; |
2010 PosCount: 1; |
2010 PosCount: 0; |
2011 PosSprite: sprWater; |
2011 PosSprite: sprWater; |
2012 ejectX: 0; |
2012 ejectX: 0; |
2013 ejectY: 0), |
2013 ejectY: 0), |
2014 |
2014 |
2015 // Birdy |
2015 // Birdy |
2033 TimeAfterTurn: 3000; |
2033 TimeAfterTurn: 3000; |
2034 minAngle: 0; |
2034 minAngle: 0; |
2035 maxAngle: 0; |
2035 maxAngle: 0; |
2036 isDamaging: true; |
2036 isDamaging: true; |
2037 SkipTurns: 0; |
2037 SkipTurns: 0; |
2038 PosCount: 1; |
2038 PosCount: 0; |
2039 PosSprite: sprWater; |
2039 PosSprite: sprWater; |
2040 ejectX: 0; |
2040 ejectX: 0; |
2041 ejectY: 0), |
2041 ejectY: 0), |
2042 |
2042 |
2043 // PortalGun |
2043 // PortalGun |
2061 TimeAfterTurn: 0; |
2061 TimeAfterTurn: 0; |
2062 minAngle: 0; |
2062 minAngle: 0; |
2063 maxAngle: 0; |
2063 maxAngle: 0; |
2064 isDamaging: false; |
2064 isDamaging: false; |
2065 SkipTurns: 0; |
2065 SkipTurns: 0; |
2066 PosCount: 1; |
2066 PosCount: 0; |
2067 PosSprite: sprWater; |
2067 PosSprite: sprWater; |
2068 ejectX: -5; //29; |
2068 ejectX: -5; //29; |
2069 ejectY: -7), |
2069 ejectY: -7), |
2070 |
2070 |
2071 // Piano |
2071 // Piano |
2091 TimeAfterTurn: 0; |
2091 TimeAfterTurn: 0; |
2092 minAngle: 0; |
2092 minAngle: 0; |
2093 maxAngle: 0; |
2093 maxAngle: 0; |
2094 isDamaging: true; |
2094 isDamaging: true; |
2095 SkipTurns: 7; |
2095 SkipTurns: 7; |
2096 PosCount: 1; |
2096 PosCount: 0; |
2097 PosSprite: sprWater; |
2097 PosSprite: sprWater; |
2098 ejectX: 0; |
2098 ejectX: 0; |
2099 ejectY: 0), |
2099 ejectY: 0), |
2100 |
2100 |
2101 // GasBomb |
2101 // GasBomb |
2119 TimeAfterTurn: 3000; |
2119 TimeAfterTurn: 3000; |
2120 minAngle: 0; |
2120 minAngle: 0; |
2121 maxAngle: 0; |
2121 maxAngle: 0; |
2122 isDamaging: true; |
2122 isDamaging: true; |
2123 SkipTurns: 0; |
2123 SkipTurns: 0; |
2124 PosCount: 1; |
2124 PosCount: 0; |
2125 PosSprite: sprWater; |
2125 PosSprite: sprWater; |
2126 ejectX: 0; |
2126 ejectX: 0; |
2127 ejectY: 0), |
2127 ejectY: 0), |
2128 |
2128 |
2129 // SineGun |
2129 // SineGun |
2144 TimeAfterTurn: 0; |
2144 TimeAfterTurn: 0; |
2145 minAngle: 0; |
2145 minAngle: 0; |
2146 maxAngle: 0; |
2146 maxAngle: 0; |
2147 isDamaging: true; |
2147 isDamaging: true; |
2148 SkipTurns: 0; |
2148 SkipTurns: 0; |
2149 PosCount: 1; |
2149 PosCount: 0; |
2150 PosSprite: sprWater; |
2150 PosSprite: sprWater; |
2151 ejectX: 0; |
2151 ejectX: 0; |
2152 ejectY: 0), |
2152 ejectY: 0), |
2153 |
2153 |
2154 // Flamethrower |
2154 // Flamethrower |
2170 TimeAfterTurn: 0; |
2170 TimeAfterTurn: 0; |
2171 minAngle: 0; |
2171 minAngle: 0; |
2172 maxAngle: 0; |
2172 maxAngle: 0; |
2173 isDamaging: true; |
2173 isDamaging: true; |
2174 SkipTurns: 0; |
2174 SkipTurns: 0; |
2175 PosCount: 1; |
2175 PosCount: 0; |
2176 PosSprite: sprWater; |
2176 PosSprite: sprWater; |
2177 ejectX: 0; //20; |
2177 ejectX: 0; //20; |
2178 ejectY: -3), |
2178 ejectY: -3), |
2179 |
2179 |
2180 // Sticky Mine |
2180 // Sticky Mine |
2196 TimeAfterTurn: 5000; |
2196 TimeAfterTurn: 5000; |
2197 minAngle: 0; |
2197 minAngle: 0; |
2198 maxAngle: 0; |
2198 maxAngle: 0; |
2199 isDamaging: true; |
2199 isDamaging: true; |
2200 SkipTurns: 0; |
2200 SkipTurns: 0; |
2201 PosCount: 1; |
2201 PosCount: 0; |
2202 PosSprite: sprWater; |
2202 PosSprite: sprWater; |
2203 ejectX: 0; |
2203 ejectX: 0; |
2204 ejectY: 0), |
2204 ejectY: 0), |
2205 |
2205 |
2206 // Hammer |
2206 // Hammer |
2220 TimeAfterTurn: 3000; |
2220 TimeAfterTurn: 3000; |
2221 minAngle: 0; |
2221 minAngle: 0; |
2222 maxAngle: 0; |
2222 maxAngle: 0; |
2223 isDamaging: true; |
2223 isDamaging: true; |
2224 SkipTurns: 0; |
2224 SkipTurns: 0; |
2225 PosCount: 1; |
2225 PosCount: 0; |
2226 PosSprite: sprWater; |
2226 PosSprite: sprWater; |
2227 ejectX: 0; |
2227 ejectX: 0; |
2228 ejectY: 0), |
2228 ejectY: 0), |
2229 |
2229 |
2230 // Resurrector |
2230 // Resurrector |
2247 TimeAfterTurn: 3000; |
2247 TimeAfterTurn: 3000; |
2248 minAngle: 0; |
2248 minAngle: 0; |
2249 maxAngle: 0; |
2249 maxAngle: 0; |
2250 isDamaging: true; |
2250 isDamaging: true; |
2251 SkipTurns: 0; |
2251 SkipTurns: 0; |
2252 PosCount: 1; |
2252 PosCount: 0; |
2253 PosSprite: sprWater; |
2253 PosSprite: sprWater; |
2254 ejectX: 0; |
2254 ejectX: 0; |
2255 ejectY: 0), |
2255 ejectY: 0), |
2256 |
2256 |
2257 // DrillStrike |
2257 // DrillStrike |
2303 TimeAfterTurn: 3000; |
2303 TimeAfterTurn: 3000; |
2304 minAngle: 0; |
2304 minAngle: 0; |
2305 maxAngle: 0; |
2305 maxAngle: 0; |
2306 isDamaging: false; |
2306 isDamaging: false; |
2307 SkipTurns: 0; |
2307 SkipTurns: 0; |
2308 PosCount: 1; |
2308 PosCount: 0; |
2309 PosSprite: sprWater; |
2309 PosSprite: sprWater; |
2310 ejectX: 0; |
2310 ejectX: 0; |
2311 ejectY: 0), |
2311 ejectY: 0), |
2312 |
2312 |
2313 // Tardis |
2313 // Tardis |
2358 TimeAfterTurn: 0; |
2358 TimeAfterTurn: 0; |
2359 minAngle: 0; |
2359 minAngle: 0; |
2360 maxAngle: 0; |
2360 maxAngle: 0; |
2361 isDamaging: true; |
2361 isDamaging: true; |
2362 SkipTurns: 0; |
2362 SkipTurns: 0; |
2363 PosCount: 1; |
2363 PosCount: 0; |
2364 PosSprite: sprWater; |
2364 PosSprite: sprWater; |
2365 ejectX: 0; //20; |
2365 ejectX: 0; //20; |
2366 ejectY: -3), |
2366 ejectY: -3), |
2367 // Freezer |
2367 // Freezer |
2368 (NameId: sidIceGun; |
2368 (NameId: sidIceGun; |
2383 TimeAfterTurn: 0; |
2383 TimeAfterTurn: 0; |
2384 minAngle: 0; |
2384 minAngle: 0; |
2385 maxAngle: 0; |
2385 maxAngle: 0; |
2386 isDamaging: false; |
2386 isDamaging: false; |
2387 SkipTurns: 0; |
2387 SkipTurns: 0; |
2388 PosCount: 1; |
2388 PosCount: 0; |
2389 PosSprite: sprWater; |
2389 PosSprite: sprWater; |
2390 ejectX: 0; //20; |
2390 ejectX: 0; //20; |
2391 ejectY: -3), |
2391 ejectY: -3), |
2392 // Knife |
2392 // Knife |
2393 (NameId: sidKnife; |
2393 (NameId: sidKnife; |
2408 TimeAfterTurn: 3000; |
2408 TimeAfterTurn: 3000; |
2409 minAngle: 0; |
2409 minAngle: 0; |
2410 maxAngle: 0; |
2410 maxAngle: 0; |
2411 isDamaging: true; |
2411 isDamaging: true; |
2412 SkipTurns: 0; |
2412 SkipTurns: 0; |
2413 PosCount: 1; |
2413 PosCount: 0; |
2414 PosSprite: sprWater; |
2414 PosSprite: sprWater; |
2415 ejectX: 0; |
2415 ejectX: 0; |
2416 ejectY: 0), |
2416 ejectY: 0), |
2417 // Rubber |
2417 // Rubber |
2418 (NameId: sidRubber; |
2418 (NameId: sidRubber; |
2460 TimeAfterTurn: 5000; |
2460 TimeAfterTurn: 5000; |
2461 minAngle: 0; |
2461 minAngle: 0; |
2462 maxAngle: 0; |
2462 maxAngle: 0; |
2463 isDamaging: true; |
2463 isDamaging: true; |
2464 SkipTurns: 0; |
2464 SkipTurns: 0; |
2465 PosCount: 1; |
2465 PosCount: 0; |
2466 PosSprite: sprWater; |
2466 PosSprite: sprWater; |
2467 ejectX: 0; |
2467 ejectX: 0; |
2468 ejectY: 0), |
2468 ejectY: 0), |
2469 // Creeper |
2469 // Creeper |
2470 (NameId: sidCreeper; |
2470 (NameId: sidCreeper; |
2488 TimeAfterTurn: 3000; |
2488 TimeAfterTurn: 3000; |
2489 minAngle: 0; |
2489 minAngle: 0; |
2490 maxAngle: 0; |
2490 maxAngle: 0; |
2491 isDamaging: true; |
2491 isDamaging: true; |
2492 SkipTurns: 0; |
2492 SkipTurns: 0; |
2493 PosCount: 1; |
2493 PosCount: 0; |
2494 PosSprite: sprWater; |
2494 PosSprite: sprWater; |
2495 ejectX: 15; |
2495 ejectX: 15; |
2496 ejectY: -7), |
2496 ejectY: -7), |
2497 // Minigun |
2497 // Minigun |
2498 (NameId: sidMinigun; |
2498 (NameId: sidMinigun; |
2511 TimeAfterTurn: 3000; |
2511 TimeAfterTurn: 3000; |
2512 minAngle: cMaxAngle div 6; |
2512 minAngle: cMaxAngle div 6; |
2513 maxAngle: 5 * cMaxAngle div 6; |
2513 maxAngle: 5 * cMaxAngle div 6; |
2514 isDamaging: true; |
2514 isDamaging: true; |
2515 SkipTurns: 0; |
2515 SkipTurns: 0; |
2516 PosCount: 1; |
2516 PosCount: 0; |
2517 PosSprite: sprWater; |
2517 PosSprite: sprWater; |
2518 ejectX: 0; //23; |
2518 ejectX: 0; //23; |
2519 ejectY: 0) //-6; |
2519 ejectY: 0) //-6; |
2520 ); |
2520 ); |
2521 |
2521 |