equal
deleted
inserted
replaced
124 Ammoz[a].Probability:= 0 |
124 Ammoz[a].Probability:= 0 |
125 end; |
125 end; |
126 ammos[a]:= cnt; |
126 ammos[a]:= cnt; |
127 if shoppa then Ammoz[a].NumberInCase:= 1; // FIXME - TEMPORARY remove when crate number in case editor is added |
127 if shoppa then Ammoz[a].NumberInCase:= 1; // FIXME - TEMPORARY remove when crate number in case editor is added |
128 |
128 |
129 if ((GameFlags and gfKing) <> 0) and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then |
129 if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) and (Ammoz[a].SkipTurns = 0) and (a <> amTeleport) and (a <> amSkip) then |
130 Ammoz[a].SkipTurns:= 1; |
130 Ammoz[a].SkipTurns:= 1; |
131 |
131 |
132 if ((GameFlags and gfPlaceHog) <> 0) and |
132 if ((GameFlags and gfPlaceHog) <> 0) and |
133 (a <> amTeleport) and (a <> amSkip) and |
133 (a <> amTeleport) and (a <> amSkip) and |
134 (Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000) |
134 (Ammoz[a].SkipTurns < 10000) then inc(Ammoz[a].SkipTurns,10000) |