equal
deleted
inserted
replaced
161 ifNone = $00000000; // nothing special |
161 ifNone = $00000000; // nothing special |
162 ifAlpha = $00000001; // use alpha channel (unused right now?) |
162 ifAlpha = $00000001; // use alpha channel (unused right now?) |
163 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
163 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
164 ifTransparent = $00000004; // image uses transparent pixels (color keying) |
164 ifTransparent = $00000004; // image uses transparent pixels (color keying) |
165 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
165 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image will not be drawn using OpenGL) |
166 |
166 ifLowRes = $00000010; // try loading a low resolution image when it is critical |
167 const |
167 const |
168 cMaxPower = 1500; |
168 cMaxPower = 1500; |
169 cMaxAngle = 2048; |
169 cMaxAngle = 2048; |
170 cPowerDivisor = 1500; |
170 cPowerDivisor = 1500; |
171 |
171 |
189 LAND_HEIGHT_MASK = $FFFFF800; |
189 LAND_HEIGHT_MASK = $FFFFF800; |
190 {$ENDIF} |
190 {$ENDIF} |
191 |
191 |
192 COLOR_LAND = $FFFF; // white |
192 COLOR_LAND = $FFFF; // white |
193 COLOR_INDESTRUCTIBLE = $88FF; // red |
193 COLOR_INDESTRUCTIBLE = $88FF; // red |
194 |
|
195 |
194 |
196 //some opengl headers do not have these macros |
195 //some opengl headers do not have these macros |
197 GL_BGR = $80E0; |
196 GL_BGR = $80E0; |
198 GL_BGRA = $80E1; |
197 GL_BGRA = $80E1; |
199 |
198 |