51 { x = 324, y = 1400}, |
51 { x = 324, y = 1400}, |
52 { x = 660, y = 1310}, |
52 { x = 660, y = 1310}, |
53 { x = 1200, y = 1310}, |
53 { x = 1200, y = 1310}, |
54 { x = 1700, y = 1310}, |
54 { x = 1700, y = 1310}, |
55 } |
55 } |
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56 local flameCounter = 0 |
56 |
57 |
57 -------------- LuaAPI EVENT HANDLERS ------------------ |
58 -------------- LuaAPI EVENT HANDLERS ------------------ |
58 |
59 |
59 function onGameInit() |
60 function onGameInit() |
60 GameFlags = gfOneClanMode |
61 GameFlags = gfOneClanMode |
122 if GameTime > 3000 then |
123 if GameTime > 3000 then |
123 SetAnimSkip(true) |
124 SetAnimSkip(true) |
124 end |
125 end |
125 end |
126 end |
126 |
127 |
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128 function onGearAdd(gear) |
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129 if GetGearType(gear) == gtFlame then |
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130 flameCounter = flameCounter + 1 |
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131 end |
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132 end |
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133 |
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134 function onGearDelete(gear) |
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135 if GetGearType(gear) == gtFlame then |
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136 flameCounter = flameCounter - 1 |
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137 end |
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138 end |
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139 |
127 -------------- EVENTS ------------------ |
140 -------------- EVENTS ------------------ |
128 |
141 |
129 function onHeroDeath(gear) |
142 function onHeroDeath(gear) |
130 if not GetHealth(hero.gear) then |
143 if not GetHealth(hero.gear) then |
131 return true |
144 return true |
132 end |
145 end |
133 return false |
146 return false |
134 end |
147 end |
135 |
148 |
136 function onLose(gear) |
149 function onLose(gear) |
137 if GetHealth(hero.gear) and currentTarget < 4 and GetAmmoCount(hero.gear, amRCPlane) == 0 then |
150 if GetHealth(hero.gear) and currentTarget < 4 and GetAmmoCount(hero.gear, amRCPlane) == 0 and flameCounter <= 0 then |
138 return true |
151 return true |
139 end |
152 end |
140 return false |
153 return false |
141 end |
154 end |
142 |
155 |
198 SpawnAmmoCrate(rcCrates[2].x, rcCrates[2].y, amRCPlane) |
213 SpawnAmmoCrate(rcCrates[2].x, rcCrates[2].y, amRCPlane) |
199 for i=2,3 do |
214 for i=2,3 do |
200 targets[i].gear = AddGear(targets[i].x, targets[i].y, gtTarget, 0, 0, 0, 0) |
215 targets[i].gear = AddGear(targets[i].x, targets[i].y, gtTarget, 0, 0, 0, 0) |
201 end |
216 end |
202 elseif ct == 3 then |
217 elseif ct == 3 then |
203 SpawnAmmoCrate(rcCrates[3].x, rcCrates[3].y, amRCPlane) |
218 SpawnUtilityCrate(rcCrates[4].x, rcCrates[4].y, amNothing) |
204 SpawnAmmoCrate(rcCrates[3].x, rcCrates[3].y, amRCPlane) |
219 SpawnAmmoCrate(rcCrates[3].x, rcCrates[3].y, amRCPlane, 2) |
205 SpawnAmmoCrate(rcCrates[4].x, rcCrates[4].y, amNothing) |
|
206 for i=4,13 do |
220 for i=4,13 do |
207 targets[i].gear = AddGear(targets[i].x, targets[i].y, gtTarget, 0, 0, 0, 0) |
221 targets[i].gear = AddGear(targets[i].x, targets[i].y, gtTarget, 0, 0, 0, 0) |
208 end |
222 end |
209 end |
223 end |
210 end |
224 end |