equal
deleted
inserted
replaced
597 if (scheme == "locked") |
597 if (scheme == "locked") |
598 { |
598 { |
599 GameSchemes->setEnabled(false); |
599 GameSchemes->setEnabled(false); |
600 GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
600 GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); |
601 } |
601 } |
602 else |
602 else if (m_master) |
603 { |
603 { |
604 GameSchemes->setEnabled(true); |
604 GameSchemes->setEnabled(true); |
605 int num = GameSchemes->findText(scheme); |
605 int num = GameSchemes->findText(scheme); |
606 if (num != -1) |
606 if (num != -1) |
607 GameSchemes->setCurrentIndex(num); |
607 GameSchemes->setCurrentIndex(num); |
612 if (weapons == "locked") |
612 if (weapons == "locked") |
613 { |
613 { |
614 WeaponsName->setEnabled(false); |
614 WeaponsName->setEnabled(false); |
615 WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
615 WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); |
616 } |
616 } |
617 else |
617 else if (m_master) |
618 { |
618 { |
619 WeaponsName->setEnabled(true); |
619 WeaponsName->setEnabled(true); |
620 int num = WeaponsName->findText(weapons); |
620 int num = WeaponsName->findText(weapons); |
621 if (num != -1) |
621 if (num != -1) |
622 WeaponsName->setCurrentIndex(num); |
622 WeaponsName->setCurrentIndex(num); |