QTfrontend/ui/widget/gamecfgwidget.cpp
changeset 8893 8f92e94d0b32
parent 8467 dc53b4b66fa0
child 9080 9b42757d7e71
equal deleted inserted replaced
8891:bf67b4d7d7b4 8893:8f92e94d0b32
   597         if (scheme == "locked")
   597         if (scheme == "locked")
   598         {
   598         {
   599             GameSchemes->setEnabled(false);
   599             GameSchemes->setEnabled(false);
   600             GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
   600             GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
   601         }
   601         }
   602         else
   602         else if (m_master)
   603         {
   603         {
   604             GameSchemes->setEnabled(true);
   604             GameSchemes->setEnabled(true);
   605             int num = GameSchemes->findText(scheme);
   605             int num = GameSchemes->findText(scheme);
   606             if (num != -1)
   606             if (num != -1)
   607                 GameSchemes->setCurrentIndex(num);
   607                 GameSchemes->setCurrentIndex(num);
   612         if (weapons == "locked")
   612         if (weapons == "locked")
   613         {
   613         {
   614             WeaponsName->setEnabled(false);
   614             WeaponsName->setEnabled(false);
   615             WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
   615             WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
   616         }
   616         }
   617         else
   617         else if (m_master)
   618         {
   618         {
   619             WeaponsName->setEnabled(true);
   619             WeaponsName->setEnabled(true);
   620             int num = WeaponsName->findText(weapons);
   620             int num = WeaponsName->findText(weapons);
   621             if (num != -1)
   621             if (num != -1)
   622                 WeaponsName->setCurrentIndex(num);
   622                 WeaponsName->setCurrentIndex(num);