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21 |
21 |
22 #include "recorder.h" |
22 #include "recorder.h" |
23 #include "gameuiconfig.h" |
23 #include "gameuiconfig.h" |
24 #include "hwconsts.h" |
24 #include "hwconsts.h" |
25 #include "game.h" |
25 #include "game.h" |
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26 #include "util/MessageDialog.h" |
26 #include "LibavInteraction.h" |
27 #include "LibavInteraction.h" |
27 |
28 |
28 // Encoding is memory expensive process, so we need to limit maximum number |
29 // Encoding is memory expensive process, so we need to limit maximum number |
29 // of simultaneous encoders. |
30 // of simultaneous encoders. |
30 static const int maxRecorders = 3; |
31 static const int maxRecorders = 3; |
74 emit onProgress((quint8(msg.at(2))*256.0 + quint8(msg.at(3)))*0.0001); |
75 emit onProgress((quint8(msg.at(2))*256.0 + quint8(msg.at(3)))*0.0001); |
75 break; |
76 break; |
76 case 'v': |
77 case 'v': |
77 finished = true; |
78 finished = true; |
78 break; |
79 break; |
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80 case 'E': |
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81 int size = msg.size(); |
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82 emit ErrorMessage( |
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83 tr("A fatal ERROR occured while processing the video recording! " |
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84 "The video could not be saved.\n\n" |
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85 "As a workaround, you could try to reset the Hedgewars video recorder settings to the defaults.\n\n" |
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86 "To report this error, please click the 'Feedback' button in the main menu!\n\n" |
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87 "Last engine message:\n%1") |
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88 .arg(QString::fromUtf8(msg.mid(2).left(size - 4)))); |
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89 return; |
79 } |
90 } |
80 } |
91 } |
81 } |
92 } |
82 |
93 |
83 void HWRecorder::EncodeVideo(const QByteArray & record) |
94 void HWRecorder::EncodeVideo(const QByteArray & record) |