1200 connect(hwnet, SIGNAL(Warning(const QString&)), this, SLOT(NetWarning(const QString&)), Qt::QueuedConnection); |
1200 connect(hwnet, SIGNAL(Warning(const QString&)), this, SLOT(NetWarning(const QString&)), Qt::QueuedConnection); |
1201 connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()), Qt::QueuedConnection); |
1201 connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()), Qt::QueuedConnection); |
1202 connect(hwnet, SIGNAL(LeftRoom(const QString&)), this, SLOT(NetLeftRoom(const QString&)), Qt::QueuedConnection); |
1202 connect(hwnet, SIGNAL(LeftRoom(const QString&)), this, SLOT(NetLeftRoom(const QString&)), Qt::QueuedConnection); |
1203 connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)), Qt::QueuedConnection); |
1203 connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)), Qt::QueuedConnection); |
1204 connect(hwnet, SIGNAL(RemoveNetTeam(const HWTeam&)), this, SLOT(RemoveNetTeam(const HWTeam&)), Qt::QueuedConnection); |
1204 connect(hwnet, SIGNAL(RemoveNetTeam(const HWTeam&)), this, SLOT(RemoveNetTeam(const HWTeam&)), Qt::QueuedConnection); |
1205 connect(hwnet, SIGNAL(TeamAccepted(const QString&)), this, SLOT(NetTeamAccepted(const QString&))); |
1205 connect(hwnet, SIGNAL(TeamAccepted(const QString&)), this, SLOT(NetTeamAccepted(const QString&)), Qt::QueuedConnection); |
1206 connect(hwnet, SIGNAL(NickRegistered(const QString&)), this, SLOT(NetNickRegistered(const QString&)), Qt::QueuedConnection); |
1206 connect(hwnet, SIGNAL(NickRegistered(const QString&)), this, SLOT(NetNickRegistered(const QString&)), Qt::QueuedConnection); |
1207 connect(hwnet, SIGNAL(NickNotRegistered(const QString&)), this, SLOT(NetNickNotRegistered(const QString&)), Qt::QueuedConnection); |
1207 connect(hwnet, SIGNAL(NickNotRegistered(const QString&)), this, SLOT(NetNickNotRegistered(const QString&)), Qt::QueuedConnection); |
1208 connect(hwnet, SIGNAL(NickTaken(const QString&)), this, SLOT(NetNickTaken(const QString&)), Qt::QueuedConnection); |
1208 connect(hwnet, SIGNAL(NickTaken(const QString&)), this, SLOT(NetNickTaken(const QString&)), Qt::QueuedConnection); |
1209 connect(hwnet, SIGNAL(AuthFailed()), this, SLOT(NetAuthFailed()), Qt::QueuedConnection); |
1209 connect(hwnet, SIGNAL(AuthFailed()), this, SLOT(NetAuthFailed()), Qt::QueuedConnection); |
1210 //connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); |
1210 //connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); |
1232 // this, SLOT(NetGameSlave())); |
1232 // this, SLOT(NetGameSlave())); |
1233 connect(ui.pageRoomsList, SIGNAL(askForRoomList()), |
1233 connect(ui.pageRoomsList, SIGNAL(askForRoomList()), |
1234 hwnet, SLOT(askRoomsList())); |
1234 hwnet, SLOT(askRoomsList())); |
1235 |
1235 |
1236 // room status stuff |
1236 // room status stuff |
1237 // not queued because creates new signal/slot connection |
|
1238 connect(hwnet, SIGNAL(roomMaster(bool)), |
1237 connect(hwnet, SIGNAL(roomMaster(bool)), |
1239 this, SLOT(NetGameChangeStatus(bool))); |
1238 this, SLOT(NetGameChangeStatus(bool)), Qt::QueuedConnection); |
1240 |
1239 |
1241 // net page stuff |
1240 // net page stuff |
1242 connect(hwnet, SIGNAL(roomNameUpdated(const QString &)), |
1241 connect(hwnet, SIGNAL(roomNameUpdated(const QString &)), |
1243 ui.pageNetGame, SLOT(setRoomName(const QString &))); |
1242 ui.pageNetGame, SLOT(setRoomName(const QString &)), Qt::QueuedConnection); |
1244 connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), |
1243 connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), |
1245 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1244 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1246 |
1245 |
1247 connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), |
1246 connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), |
1248 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1247 ui.pageNetGame->chatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |