ChangeLog.txt
changeset 12387 95fc84a9837e
parent 12376 2b1dd699b371
child 12415 8b971d8944d6
equal deleted inserted replaced
12386:6af2b5406419 12387:95fc84a9837e
   168  + Don't place air mines in Shoppa
   168  + Don't place air mines in Shoppa
   169  * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
   169  * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first
   170  * Mutant script shows now appropriate ranking and graph in stats screen
   170  * Mutant script shows now appropriate ranking and graph in stats screen
   171  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
   171  * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
   172 
   172 
   173 Missions and Campaigns:
   173 A Classic Fairytale:
       
   174  + Mission 3: Improved mission panel texts to clarify the goals at all time
       
   175  + Mission 4: Add infinite skip
       
   176  + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
       
   177  + All missions: Clarify mine timers
       
   178  * Mission 2: Fix crash when trying to open ammo menu in opening sequence
       
   179  * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
       
   180  * Mission 3: Fix broken end sequence after killing cyborg or princess
       
   181  * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
       
   182  * Mission 6: Block off left cave entrance to stop player to just rope all the way around
       
   183  * Mission 6: Remove some misleading mission panel texts
       
   184  * Mission 8: Fix Lua error message at the beginning
       
   185  * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
       
   186  * All missions: Add missing texts for translation
       
   187  * Fix swapped mission preview images of missions 2 and 3
       
   188 
       
   189 A Space Adventure:
       
   190  + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
       
   191  + Add skip to a few missions where it doesn't hurt
       
   192  + Menu: Show 2 flowers over fully completed planets (with side missions)
       
   193  * Hard Flying: Fix ending in a Lua error
       
   194  * The First Stop: Fix stats screen showing teams twice
       
   195  * Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
       
   196  * Fix weird behaviour when walking right before the first animation in most missions
       
   197  * Fix a coupe of texts being untranslatable
       
   198  * Fix typos
       
   199 
       
   200 Missions:
   174  + New scenario: Teamwork 2
   201  + New scenario: Teamwork 2
   175  + New scenario: Big Armory
   202  + New scenario: Big Armory
   176  + New training: Basic Flying Saucer Training
   203  + New training: Basic Flying Saucer Training
   177  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
   204  + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
   178  + A Classic Fairytale, mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
       
   179  + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
       
   180  + A Space Adventure shows 2 flowers over fully completed planets (with side missions)
       
   181  + Rewrote some help texts in basic rope training
   205  + Rewrote some help texts in basic rope training
   182  + Graphical effect (black bars) while in cut scenes
   206  + Graphical effect (black bars) while in cut scenes
   183  + Change description and icon for baseball bat in Knockball mission map
   207  + Change description and icon for baseball bat in Knockball mission map
   184  * Fix weird behaviour when walking right before the first animation in A Space Adventure missions
       
   185  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
   208  * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
   186  * Fixed Target Practice missions getting stuck when a target dropped into water
   209  * Fixed Target Practice missions getting stuck when a target dropped into water
   187  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
   210  * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
   188  * Fixed Lua error message in A Classic Fairytale mission 8
       
   189  * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
   211  * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission
   190  * Fixed Killing the Specialists giving you another free turn after killing Desert Eagle with a desert eagle with shot #1-3
       
   191 
   212 
   192 Frontend:
   213 Frontend:
   193  + Campaign screen shows which campaigns and missions you've completed so far
   214  + Campaign screen shows which campaigns and missions you've completed so far
   194  + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
   215  + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
   195  + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
   216  + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
   214  + Themes can now use flakes with negative falling speed (rising flakes)
   235  + Themes can now use flakes with negative falling speed (rising flakes)
   215  + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
   236  + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
   216  + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
   237  + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
   217  + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
   238  + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
   218  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
   239  + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
       
   240  + Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
   219  * Default water color was black instead of blue
   241  * Default water color was black instead of blue
   220 
   242 
   221 Translations:
   243 Translations:
   222  + Scottish Gaelic updates for: Engine, frontend, tips, missions
   244  + Scottish Gaelic updates for: Engine, frontend, tips, missions
   223  + Loading screen can now be translated
   245  + Loading screen can now be translated