168 + Don't place air mines in Shoppa |
168 + Don't place air mines in Shoppa |
169 * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first |
169 * Fixed Capture the Flag error: Flag of first team spawned at second hog instead of first |
170 * Mutant script shows now appropriate ranking and graph in stats screen |
170 * Mutant script shows now appropriate ranking and graph in stats screen |
171 * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps |
171 * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps |
172 |
172 |
173 Missions and Campaigns: |
173 A Classic Fairytale: |
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174 + Mission 3: Improved mission panel texts to clarify the goals at all time |
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175 + Mission 4: Add infinite skip |
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176 + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates |
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177 + All missions: Clarify mine timers |
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178 * Mission 2: Fix crash when trying to open ammo menu in opening sequence |
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179 * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies |
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180 * Mission 3: Fix broken end sequence after killing cyborg or princess |
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181 * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts |
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182 * Mission 6: Block off left cave entrance to stop player to just rope all the way around |
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183 * Mission 6: Remove some misleading mission panel texts |
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184 * Mission 8: Fix Lua error message at the beginning |
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185 * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died |
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186 * All missions: Add missing texts for translation |
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187 * Fix swapped mission preview images of missions 2 and 3 |
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188 |
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189 A Space Adventure: |
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190 + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin |
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191 + Add skip to a few missions where it doesn't hurt |
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192 + Menu: Show 2 flowers over fully completed planets (with side missions) |
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193 * Hard Flying: Fix ending in a Lua error |
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194 * The First Stop: Fix stats screen showing teams twice |
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195 * Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn |
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196 * Fix weird behaviour when walking right before the first animation in most missions |
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197 * Fix a coupe of texts being untranslatable |
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198 * Fix typos |
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199 |
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200 Missions: |
174 + New scenario: Teamwork 2 |
201 + New scenario: Teamwork 2 |
175 + New scenario: Big Armory |
202 + New scenario: Big Armory |
176 + New training: Basic Flying Saucer Training |
203 + New training: Basic Flying Saucer Training |
177 + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) |
204 + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) |
178 + A Classic Fairytale, mission 6: Add alternate dialogues when killing cyborgs before collecting the crates |
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179 + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin |
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180 + A Space Adventure shows 2 flowers over fully completed planets (with side missions) |
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181 + Rewrote some help texts in basic rope training |
205 + Rewrote some help texts in basic rope training |
182 + Graphical effect (black bars) while in cut scenes |
206 + Graphical effect (black bars) while in cut scenes |
183 + Change description and icon for baseball bat in Knockball mission map |
207 + Change description and icon for baseball bat in Knockball mission map |
184 * Fix weird behaviour when walking right before the first animation in A Space Adventure missions |
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185 * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) |
208 * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) |
186 * Fixed Target Practice missions getting stuck when a target dropped into water |
209 * Fixed Target Practice missions getting stuck when a target dropped into water |
187 * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns |
210 * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns |
188 * Fixed Lua error message in A Classic Fairytale mission 8 |
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189 * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission |
211 * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission |
190 * Fixed Killing the Specialists giving you another free turn after killing Desert Eagle with a desert eagle with shot #1-3 |
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191 |
212 |
192 Frontend: |
213 Frontend: |
193 + Campaign screen shows which campaigns and missions you've completed so far |
214 + Campaign screen shows which campaigns and missions you've completed so far |
194 + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) |
215 + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) |
195 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
216 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
214 + Themes can now use flakes with negative falling speed (rising flakes) |
235 + Themes can now use flakes with negative falling speed (rising flakes) |
215 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
236 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
216 + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png |
237 + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png |
217 + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg |
238 + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg |
218 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
239 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
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240 + Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original |
219 * Default water color was black instead of blue |
241 * Default water color was black instead of blue |
220 |
242 |
221 Translations: |
243 Translations: |
222 + Scottish Gaelic updates for: Engine, frontend, tips, missions |
244 + Scottish Gaelic updates for: Engine, frontend, tips, missions |
223 + Loading screen can now be translated |
245 + Loading screen can now be translated |