equal
deleted
inserted
replaced
336 |
336 |
337 if State <> 0 then gear^.State:= State; |
337 if State <> 0 then gear^.State:= State; |
338 |
338 |
339 case Gear^.Kind of |
339 case Gear^.Kind of |
340 vgtFlake: if cFlattenFlakes then gear^.Layer:= 0 |
340 vgtFlake: if cFlattenFlakes then gear^.Layer:= 0 |
341 else if random(2) = 0 then gear^.Layer:= 0 // 50% |
341 else if random(3) <> 0 then gear^.Layer:= 0 // 66% |
342 else if random(2) = 0 then gear^.Layer:= 1 // 25% |
342 else if random(3) <> 0 then gear^.Layer:= 1 // 22% |
343 else gear^.Layer:= random(2)+2; // 12.5% each |
343 else gear^.Layer:= random(2)+2; // 6% each |
344 |
344 |
345 // 0: this layer is very distant in the background when stereo |
345 // 0: this layer is very distant in the background when stereo |
346 vgtTeamHealthSorter, |
346 vgtTeamHealthSorter, |
347 vgtSmoothWindBar, |
347 vgtSmoothWindBar, |
348 vgtCloud: gear^.Layer:= 0; |
348 vgtCloud: gear^.Layer:= 0; |