equal
deleted
inserted
replaced
508 inc(step) |
508 inc(step) |
509 end; |
509 end; |
510 stChDmg: if CheckNoDamage then inc(step) else step:= stDelay; |
510 stChDmg: if CheckNoDamage then inc(step) else step:= stDelay; |
511 stSweep: if SweepDirty then |
511 stSweep: if SweepDirty then |
512 begin |
512 begin |
|
513 SetAllToActive; |
513 step:= stChDmg |
514 step:= stChDmg |
514 end else inc(step); |
515 end else inc(step); |
515 stTurnReact: begin |
516 stTurnReact: begin |
516 if (not bBetweenTurns) and (not isInMultiShoot) then |
517 if (not bBetweenTurns) and (not isInMultiShoot) then |
517 begin |
518 begin |