equal
deleted
inserted
replaced
186 Content Creation: |
186 Content Creation: |
187 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
187 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect |
188 + Themes can now use flakes with negative falling speed (rising flakes) |
188 + Themes can now use flakes with negative falling speed (rising flakes) |
189 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
189 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg |
190 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
190 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
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191 * Default water color was black instead of blue |
191 |
192 |
192 Lua-API: |
193 Lua-API: |
193 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
194 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
194 + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType |
195 + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType |
195 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
196 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |