equal
deleted
inserted
replaced
36 Construction Mode: |
36 Construction Mode: |
37 + Added script parameter support: |
37 + Added script parameter support: |
38 + initialenergy: Amount of energy at start |
38 + initialenergy: Amount of energy at start |
39 + energyperround: New energy per round |
39 + energyperround: New energy per round |
40 + maxenergy: Maximum allowed |
40 + maxenergy: Maximum allowed |
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41 + Completely reworked all in-game texts and descriptions |
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42 * Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.) |
41 * Costs for weapon and utility crates were all equal |
43 * Costs for weapon and utility crates were all equal |
42 * Many other fixes and tweaks |
44 * Many other fixes and tweaks |
43 |
45 |
44 Missions and Game Styles: |
46 Missions and Game Styles: |
45 + Added Basic Flying Saucer Training |
47 + Added Basic Flying Saucer Training |
75 |
77 |
76 Lua-API: |
78 Lua-API: |
77 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
79 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. |
78 + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType |
80 + New call: GetAmmoName(ammoType) -- returns the localized name for the specified ammoType |
79 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
81 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
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82 + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
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83 + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
80 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
84 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
81 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
85 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
82 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
86 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
83 |
87 |
84 0.9.21 -> 0.9.22 |
88 0.9.21 -> 0.9.22 |