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1 (* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 *) |
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18 |
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19 {$INCLUDE "options.inc"} |
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20 |
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21 unit uInputHandler; |
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22 interface |
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23 uses SDLh, uTypes; |
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24 |
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25 procedure initModule; |
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26 procedure freeModule; |
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27 |
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28 function KeyNameToCode(name: shortstring): word; |
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29 procedure ProcessKbd; |
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30 procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
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31 procedure ProcessKey(event: TSDL_KeyboardEvent); |
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32 procedure ResetKbd; |
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33 procedure FreezeEnterKey; |
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34 procedure InitKbdKeyTable; |
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35 |
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36 procedure SetBinds(var binds: TBinds); |
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37 procedure SetDefaultBinds; |
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38 |
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39 procedure ControllerInit; |
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40 procedure ControllerClose; |
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41 procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
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42 procedure ControllerHatEvent(joy, hat, value: Byte); |
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43 procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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44 |
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45 implementation |
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46 uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
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47 |
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48 var tkbd, tkbdn: TKeyboardState; |
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49 quitKeyCode: Byte; |
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50 KeyNames: array [0..cKeyMaxIndex] of string[15]; |
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51 |
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52 |
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53 function KeyNameToCode(name: shortstring): word; |
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54 var code: Word; |
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55 begin |
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56 name:= LowerCase(name); |
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57 code:= cKeyMaxIndex; |
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58 while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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59 KeyNameToCode:= code; |
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60 end; |
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61 |
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62 procedure ProcessKbd; |
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63 var i, j, k: LongInt; |
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64 s: shortstring; |
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65 Trusted: boolean; |
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66 pkbd: PByteArray; |
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67 begin |
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68 |
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69 // move cursor/camera |
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70 // TODO: Scale on screen dimensions and/or axis value (game controller)? |
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71 //TODO what is this for? |
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72 movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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73 |
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74 |
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75 {$IFNDEF MOBILE} |
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76 |
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77 //TODO reimplement |
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78 // Controller(s) |
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79 k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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80 for j:= 0 to Pred(ControllerNumControllers) do |
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81 begin |
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82 for i:= 0 to Pred(ControllerNumAxes[j]) do |
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83 begin |
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84 if ControllerAxes[j][i] > 20000 then |
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85 tkbdn[k + 0]:= 1 |
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86 else |
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87 tkbdn[k + 0]:= 0; |
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88 if ControllerAxes[j][i] < -20000 then |
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89 tkbdn[k + 1]:= 1 |
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90 else |
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91 tkbdn[k + 1]:= 0; |
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92 inc(k, 2); |
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93 end; |
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94 for i:= 0 to Pred(ControllerNumHats[j]) do |
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95 begin |
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96 tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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97 tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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98 tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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99 tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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100 inc(k, 4); |
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101 end; |
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102 for i:= 0 to Pred(ControllerNumButtons[j]) do |
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103 begin |
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104 tkbdn[k]:= ControllerButtons[j][i]; |
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105 inc(k, 1); |
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106 end; |
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107 end; |
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108 {$ENDIF} |
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109 |
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110 end; |
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111 |
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112 |
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113 procedure ProcessKey(code: LongInt; KeyDown: boolean); |
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114 var |
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115 Trusted: boolean; |
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116 s : string; |
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117 begin |
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118 hideAmmoMenu:= false; |
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119 Trusted:= (CurrentTeam <> nil) |
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120 and (not CurrentTeam^.ExtDriven) |
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121 and (CurrentHedgehog^.BotLevel = 0); |
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122 |
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123 tkbdn[code]:= ord(KeyDown); |
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124 |
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125 // ctrl/cmd + q to close engine and frontend |
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126 if(KeyDown and (code = quitKeyCode)) then |
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127 begin |
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128 {$IFDEF DARWIN} |
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129 if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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130 {$ELSE} |
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131 if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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132 {$ENDIF} |
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133 ParseCommand('halt', true); |
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134 end; |
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135 |
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136 if CurrentBinds[code][0] <> #0 then |
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137 begin |
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138 if (code > 3) and (tkbdn[code] <> 0) and not ((CurrentBinds[code] = 'put') or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) then hideAmmoMenu:= true; |
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139 if (tkbd[code] = 0) and (tkbdn[code] <> 0) then |
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140 begin |
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141 ParseCommand(CurrentBinds[code], Trusted); |
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142 if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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143 ParseCommand('gencmd R', true) |
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144 end |
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145 else if (CurrentBinds[code][1] = '+') and (tkbdn[code] = 0) and (tkbd[code] <> 0) then |
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146 begin |
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147 s:= CurrentBinds[code]; |
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148 s[1]:= '-'; |
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149 ParseCommand(s, Trusted); |
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150 if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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151 ParseCommand('gencmd R', true) |
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152 end; |
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153 tkbd[code]:= tkbdn[code] |
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154 end |
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155 |
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156 end; |
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157 |
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158 procedure ProcessKey(event: TSDL_KeyboardEvent); |
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159 begin |
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160 ProcessKey(event.keysym.sym, event.type_ = SDL_KEYDOWN); |
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161 end; |
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162 |
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163 procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
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164 begin |
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165 case event.button of |
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166 SDL_BUTTON_LEFT: |
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167 ProcessKey(KeyNameToCode('mousel'), ButtonDown); |
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168 SDL_BUTTON_MIDDLE: |
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169 ProcessKey(KeyNameToCode('mousem'), ButtonDown); |
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170 SDL_BUTTON_RIGHT: |
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171 ProcessKey(KeyNameToCode('mouser'), ButtonDown); |
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172 SDL_BUTTON_WHEELDOWN: |
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173 ProcessKey(KeyNameToCode('wheeldown'), ButtonDown); |
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174 SDL_BUTTON_WHEELUP: |
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175 ProcessKey(KeyNameToCode('wheelup'), ButtonDown); |
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176 end; |
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177 end; |
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178 |
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179 procedure ResetKbd; |
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180 var j, k, t: LongInt; |
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181 i: LongInt; |
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182 pkbd: PByteArray; |
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183 begin |
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184 |
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185 k:= SDL_GetMouseState(nil, nil); |
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186 pkbd:=SDL_GetKeyState(@j); |
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187 |
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188 //TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
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189 |
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190 for i:= 1 to pred(j) do |
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191 tkbdn[i]:= pkbd^[i]; |
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192 |
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193 {$IFNDEF MOBILE} |
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194 // Controller(s) |
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195 k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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196 for j:= 0 to Pred(ControllerNumControllers) do |
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197 begin |
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198 for i:= 0 to Pred(ControllerNumAxes[j]) do |
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199 begin |
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200 if ControllerAxes[j][i] > 20000 then |
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201 tkbdn[k + 0]:= 1 |
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202 else |
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203 tkbdn[k + 0]:= 0; |
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204 if ControllerAxes[j][i] < -20000 then |
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205 tkbdn[k + 1]:= 1 |
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206 else |
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207 tkbdn[k + 1]:= 0; |
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208 inc(k, 2); |
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209 end; |
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210 for i:= 0 to Pred(ControllerNumHats[j]) do |
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211 begin |
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212 tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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213 tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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214 tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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215 tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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216 inc(k, 4); |
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217 end; |
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218 for i:= 0 to Pred(ControllerNumButtons[j]) do |
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219 begin |
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220 tkbdn[k]:= ControllerButtons[j][i]; |
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221 inc(k, 1); |
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222 end; |
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223 end; |
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224 {$ENDIF} |
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225 |
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226 // what is this final loop for? |
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227 for t:= 0 to cKeyMaxIndex do |
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228 tkbd[t]:= tkbdn[t] |
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229 end; |
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230 |
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231 procedure InitKbdKeyTable; |
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232 var i, j, k, t: LongInt; |
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233 s: string[15]; |
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234 begin |
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235 //TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps? |
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236 KeyNames[1]:= 'mousel'; |
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237 KeyNames[2]:= 'mousem'; |
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238 KeyNames[3]:= 'mouser'; |
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239 KeyNames[4]:= 'wheelup'; |
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240 KeyNames[5]:= 'wheeldown'; |
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241 |
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242 for i:= 6 to cKeyMaxIndex do |
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243 begin |
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244 {$IFDEF SDL13} |
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245 s:= shortstring(SDL_GetScancodeName(i)); |
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246 {$ELSE} |
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247 s:= shortstring(sdl_getkeyname(i)); |
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248 {$ENDIF} |
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249 WriteToConsole(IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex)); |
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250 if s = 'unknown key' then KeyNames[i]:= '' |
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251 else |
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252 begin |
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253 for t:= 1 to Length(s) do |
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254 if s[t] = ' ' then |
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255 s[t]:= '_'; |
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256 KeyNames[i]:= LowerCase(s) |
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257 end; |
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258 end; |
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259 |
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260 quitKeyCode:= KeyNameToCode('q'); |
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261 |
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262 // get the size of keyboard array |
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263 SDL_GetKeyState(@k); |
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264 |
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265 // Controller(s) |
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266 for j:= 0 to Pred(ControllerNumControllers) do |
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267 begin |
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268 for i:= 0 to Pred(ControllerNumAxes[j]) do |
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269 begin |
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270 keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
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271 keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
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272 inc(k, 2); |
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273 end; |
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274 for i:= 0 to Pred(ControllerNumHats[j]) do |
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275 begin |
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276 keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
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277 keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
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278 keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
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279 keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
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280 inc(k, 4); |
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281 end; |
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282 for i:= 0 to Pred(ControllerNumButtons[j]) do |
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283 begin |
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284 keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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285 inc(k, 1); |
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286 end; |
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287 end; |
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288 |
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289 DefaultBinds[KeyNameToCode('escape')]:= 'quit'; |
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290 DefaultBinds[KeyNameToCode('grave')]:= 'history'; |
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291 DefaultBinds[KeyNameToCode('delete')]:= 'rotmask'; |
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292 |
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293 //numpad |
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294 //DefaultBinds[265]:= '+volup'; |
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295 //DefaultBinds[256]:= '+voldown'; |
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296 |
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297 DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
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298 DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
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299 DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
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300 DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
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301 DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
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302 DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
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303 DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
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304 DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
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305 |
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306 DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
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307 DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
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308 DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
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309 |
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310 DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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311 |
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312 |
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313 DefaultBinds[KeyNameToCode('mousel')]:= '/put'; |
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314 DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu'; |
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315 DefaultBinds[KeyNameToCode('backspace')]:= 'hjump'; |
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316 DefaultBinds[KeyNameToCode('tab')]:= 'switch'; |
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317 DefaultBinds[KeyNameToCode('return')]:= 'ljump'; |
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318 DefaultBinds[KeyNameToCode('space')]:= '+attack'; |
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319 DefaultBinds[KeyNameToCode('up')]:= '+up'; |
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320 DefaultBinds[KeyNameToCode('down')]:= '+down'; |
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321 DefaultBinds[KeyNameToCode('left')]:= '+left'; |
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322 DefaultBinds[KeyNameToCode('right')]:= '+right'; |
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323 DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
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324 |
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325 for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
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326 for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
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327 |
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328 SetDefaultBinds(); |
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329 end; |
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330 |
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331 procedure SetBinds(var binds: TBinds); |
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332 begin |
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333 {$IFDEF MOBILE} |
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334 binds:= binds; // avoid hint |
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335 CurrentBinds:= DefaultBinds; |
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336 {$ELSE} |
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337 CurrentBinds:= binds; |
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338 {$ENDIF} |
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339 end; |
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340 |
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341 procedure SetDefaultBinds; |
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342 begin |
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343 CurrentBinds:= DefaultBinds; |
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344 end; |
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345 |
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346 procedure FreezeEnterKey; |
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347 begin |
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348 tkbd[3]:= 1; |
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349 tkbd[13]:= 1; |
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350 tkbd[27]:= 1; |
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351 tkbd[271]:= 1; |
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352 end; |
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353 |
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354 var Controller: array [0..5] of PSDL_Joystick; |
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355 |
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356 procedure ControllerInit; |
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357 var i, j: Integer; |
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358 begin |
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359 ControllerEnabled:= 0; |
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360 {$IFDEF MOBILE} |
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361 exit; // joystick subsystem disabled on iPhone |
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362 {$ENDIF} |
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363 |
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364 SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
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365 ControllerNumControllers:= SDL_NumJoysticks(); |
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366 |
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367 if ControllerNumControllers > 6 then |
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368 ControllerNumControllers:= 6; |
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369 |
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370 WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
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371 |
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372 if ControllerNumControllers > 0 then |
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373 begin |
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374 for j:= 0 to pred(ControllerNumControllers) do |
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375 begin |
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376 WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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377 Controller[j]:= SDL_JoystickOpen(j); |
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378 if Controller[j] = nil then |
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379 WriteLnToConsole('* Failed to open game controller!') |
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380 else |
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381 begin |
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382 ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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383 //ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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384 ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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385 ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
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386 WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
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387 //WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
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388 WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
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389 WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
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390 ControllerEnabled:= 1; |
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391 |
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392 if ControllerNumAxes[j] > 20 then |
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393 ControllerNumAxes[j]:= 20; |
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394 //if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
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395 |
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396 if ControllerNumHats[j] > 20 then |
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397 ControllerNumHats[j]:= 20; |
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398 |
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399 if ControllerNumButtons[j] > 20 then |
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400 ControllerNumButtons[j]:= 20; |
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401 |
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402 // reset all buttons/axes |
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403 for i:= 0 to pred(ControllerNumAxes[j]) do |
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404 ControllerAxes[j][i]:= 0; |
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405 (*for i:= 0 to pred(ControllerNumBalls[j]) do |
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406 begin |
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407 ControllerBalls[j][i][0]:= 0; |
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408 ControllerBalls[j][i][1]:= 0; |
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409 end;*) |
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410 for i:= 0 to pred(ControllerNumHats[j]) do |
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411 ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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412 for i:= 0 to pred(ControllerNumButtons[j]) do |
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413 ControllerButtons[j][i]:= 0; |
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414 end; |
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415 end; |
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416 // enable event generation/controller updating |
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417 SDL_JoystickEventState(1); |
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418 end |
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419 else |
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420 WriteLnToConsole('Not using any game controller'); |
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421 end; |
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422 |
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423 procedure ControllerClose; |
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424 var j: Integer; |
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425 begin |
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426 if ControllerEnabled > 0 then |
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427 for j:= 0 to pred(ControllerNumControllers) do |
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428 SDL_JoystickClose(Controller[j]); |
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429 end; |
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430 |
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431 procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
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432 begin |
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433 ControllerAxes[joy][axis]:= value; |
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434 end; |
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435 |
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436 procedure ControllerHatEvent(joy, hat, value: Byte); |
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437 begin |
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438 ControllerHats[joy][hat]:= value; |
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439 end; |
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440 |
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441 procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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442 begin |
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443 if pressed then |
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444 ControllerButtons[joy][button]:= 1 |
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445 else |
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446 ControllerButtons[joy][button]:= 0; |
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447 end; |
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448 |
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449 procedure initModule; |
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450 begin |
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451 wheelUp:= false; |
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452 wheelDown:= false; |
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453 {$IFDEF HWLIBRARY} |
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454 // this function is called by HW_allKeysUp so be careful |
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455 |
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456 // mouse emulation |
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457 leftClick:= false; |
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458 middleClick:= false; |
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459 rightClick:= false; |
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460 |
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461 // arrow key emulation |
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462 upKey:= false; |
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463 downKey:= false; |
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464 rightKey:= false; |
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465 leftKey:= false; |
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466 preciseKey:= false; |
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467 |
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468 // action key emulation |
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469 backspaceKey:= false; |
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470 spaceKey:= false; |
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471 enterKey:= false; |
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472 tabKey:= false; |
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473 |
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474 // other key emulation |
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475 chatAction:= false; |
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476 pauseAction:= false; |
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477 {$ENDIF} |
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478 end; |
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479 |
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480 procedure freeModule; |
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481 begin |
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482 |
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483 end; |
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484 |
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485 end. |