105 + New call: GetAmmo(ammoType): Returns ammo configuration (corresponds to SetAmmo) |
105 + New call: GetAmmo(ammoType): Returns ammo configuration (corresponds to SetAmmo) |
106 + New call: GetVampiric(): Returns true if vampirism is currently active |
106 + New call: GetVampiric(): Returns true if vampirism is currently active |
107 + New call: GetLaserSight(): Returns true if laser sight (as utility) is currenctly active (ignoring sniper rifle) |
107 + New call: GetLaserSight(): Returns true if laser sight (as utility) is currenctly active (ignoring sniper rifle) |
108 + New call: IsHogHidden(gear): Returns true if hog is hidden |
108 + New call: IsHogHidden(gear): Returns true if hog is hidden |
109 + Changed call: AddTeam: 2nd param. color: Accepts negative value to use a default clan color from player settings |
109 + Changed call: AddTeam: 2nd param. color: Accepts negative value to use a default clan color from player settings |
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110 + Changed call: HedgewarsScriptLoad: Now returns true or false based on success |
110 + Change callback: onGearResurrect: 2nd parameter for visual gear spawned at resurrect position (might be nil) |
111 + Change callback: onGearResurrect: 2nd parameter for visual gear spawned at resurrect position (might be nil) |
111 + New parameter: SetAmmoTexts: 5th param. showExtra: Set to false to hide texts like “Not yet available” |
112 + New parameter: SetAmmoTexts: 5th param. showExtra: Set to false to hide texts like “Not yet available” |
112 + New parameter: ShowMission: 6th param. forceDisplay: Set to true to prevent this particular mission panel to be hidden manually by player |
113 + New parameter: ShowMission: 6th param. forceDisplay: Set to true to prevent this particular mission panel to be hidden manually by player |
113 + New Lua library: Achievements |
114 + New Lua library: Achievements |
114 + Add sprite tint globals in Utilts library: U_LAND_TINT_NORMAL, U_LAND_TINT_ICE, U_LAND_TINT_INDESTRUCTIBLE and U_LAND_TINT_BOUNCY |
115 + Add sprite tint globals in Utilts library: U_LAND_TINT_NORMAL, U_LAND_TINT_ICE, U_LAND_TINT_INDESTRUCTIBLE and U_LAND_TINT_BOUNCY |