equal
deleted
inserted
replaced
1078 if Gear^.Timer = 0 then |
1078 if Gear^.Timer = 0 then |
1079 begin |
1079 begin |
1080 AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState); |
1080 AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState); |
1081 end |
1081 end |
1082 end; |
1082 end; |
1083 gtATSmoothWindCh: |
1083 gtATFinishGame: |
1084 begin |
1084 begin |
1085 if Gear^.Timer = 0 then |
1085 AllInactive := false; |
1086 begin |
1086 if Gear^.Timer = 1000 then |
1087 if WindBarWidth < Gear^.Tag then inc(WindBarWidth) |
1087 begin |
1088 else if WindBarWidth > Gear^.Tag then dec(WindBarWidth); |
1088 ScreenFade := sfToBlack; |
1089 if WindBarWidth <> Gear^.Tag then Gear^.Timer := 10; |
1089 ScreenFadeValue := 0; |
1090 end |
1090 ScreenFadeSpeed := 1; |
1091 end; |
1091 end; |
1092 gtATFinishGame: |
1092 if Gear^.Timer = 0 then |
1093 begin |
1093 begin |
1094 AllInactive := false; |
1094 SendIPC('N'); |
1095 if Gear^.Timer = 1000 then |
1095 SendIPC('q'); |
1096 begin |
1096 GameState := gsExit |
1097 ScreenFade := sfToBlack; |
1097 end |
1098 ScreenFadeValue := 0; |
1098 end; |
1099 ScreenFadeSpeed := 1; |
|
1100 end; |
|
1101 if Gear^.Timer = 0 then |
|
1102 begin |
|
1103 SendIPC('N'); |
|
1104 SendIPC('q'); |
|
1105 GameState := gsExit |
|
1106 end |
|
1107 end; |
|
1108 end; |
1099 end; |
1109 if Gear^.Timer = 0 then DeleteGear(Gear) |
1100 if Gear^.Timer = 0 then DeleteGear(Gear) |
1110 end; |
1101 end; |
1111 |
1102 |
1112 //////////////////////////////////////////////////////////////////////////////// |
1103 //////////////////////////////////////////////////////////////////////////////// |