ChangeLog.txt
changeset 12578 a778c1bb032e
parent 12572 459543ef9b1b
child 12580 0c5ce463949b
equal deleted inserted replaced
12577:5358c4f23643 12578:a778c1bb032e
   197  * All missions: Fix incorrect crate types
   197  * All missions: Fix incorrect crate types
   198  * All missions: Rewrite mission texts to state missions more clearly
   198  * All missions: Rewrite mission texts to state missions more clearly
   199  * Fix swapped mission preview images of missions 2 and 3
   199  * Fix swapped mission preview images of missions 2 and 3
   200 
   200 
   201 A Space Adventure:
   201 A Space Adventure:
   202  + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin
   202  + Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
   203  + Add skip to a few missions where it doesn't hurt
   203  + All missions: Add skip where it doesn't hurt
   204  + Spacetrip: Show 2 flowers over fully completed planets (with side missions)
   204  + Spacetrip: Show 2 flowers over fully completed planets (with side missions)
       
   205  + All missions: Clarify mine timers
       
   206  + Change team colors
   205  * Spacetrip: Fix various bugs and logic flaws in the initial mission
   207  * Spacetrip: Fix various bugs and logic flaws in the initial mission
   206  * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
   208  * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
   207  * A frozen adventure: Fix and improve poorly written messages
   209  * A frozen adventure: Fix and improve poorly written messages
   208  * Getting to the device: Add real crate and correct message for collecting device part
   210  * Getting to the device: Add real crate and correct message for collecting device part
   209  * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
   211  * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable