3850 |
3850 |
3851 |
3851 |
3852 frameID = 1 |
3852 frameID = 1 |
3853 visualSprite = sprAmGirder |
3853 visualSprite = sprAmGirder |
3854 sSprite = AddVisualGear(0, 0, vgtStraightShot, 0, true,1) |
3854 sSprite = AddVisualGear(0, 0, vgtStraightShot, 0, true,1) |
3855 g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(sSprite) |
3855 SetVisualGearValues(sSprite, 1, 1, 0, 0, nil, frameID, 20000, visualSprite, 20000, 0 ) |
3856 SetVisualGearValues(sSprite, 1, 1, 0, 0, g5, frameID, 20000, visualSprite, 20000, g10 ) |
|
3857 |
3856 |
3858 SetAmmoDelay(amAirAttack,0) |
3857 SetAmmoDelay(amAirAttack,0) |
3859 SetAmmoDelay(amGirder,0) |
3858 SetAmmoDelay(amGirder,0) |
3860 SetAmmoDelay(amRubber,0) |
3859 SetAmmoDelay(amRubber,0) |
3861 --SetAmmoDelay(amNapalm,0) |
3860 --SetAmmoDelay(amNapalm,0) |