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1 {$INCLUDE "options.inc"} |
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2 unit uGearsRender; |
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3 |
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4 interface |
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5 uses uTypes, uConsts, GLunit, uFloat; |
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6 |
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7 procedure RenderGear(Gear: PGear; x, y: LongInt); |
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8 |
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9 var RopePoints: record |
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10 Count: Longword; |
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11 HookAngle: GLfloat; |
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12 ar: array[0..MAXROPEPOINTS] of record |
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13 X, Y: hwFloat; |
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14 dLen: hwFloat; |
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15 b: boolean; |
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16 end; |
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17 rounded: array[0..MAXROPEPOINTS + 2] of TVertex2f; |
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18 end; |
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19 |
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20 implementation |
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21 uses uRender, uUtils, uVariables, uAmmos, Math; |
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22 |
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23 procedure DrawRopeLinesRQ(Gear: PGear); |
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24 begin |
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25 with RopePoints do |
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26 begin |
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27 rounded[Count].X:= hwRound(Gear^.X); |
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28 rounded[Count].Y:= hwRound(Gear^.Y); |
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29 rounded[Count + 1].X:= hwRound(Gear^.Hedgehog^.Gear^.X); |
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30 rounded[Count + 1].Y:= hwRound(Gear^.Hedgehog^.Gear^.Y); |
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31 end; |
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32 |
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33 if (RopePoints.Count > 0) or (Gear^.Elasticity.QWordValue > 0) then |
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34 begin |
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35 glDisable(GL_TEXTURE_2D); |
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36 //glEnable(GL_LINE_SMOOTH); |
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37 |
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38 glPushMatrix; |
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39 |
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40 glTranslatef(WorldDx, WorldDy, 0); |
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41 |
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42 glLineWidth(4.0); |
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43 |
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44 Tint($C0, $C0, $C0, $FF); |
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45 |
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46 glVertexPointer(2, GL_FLOAT, 0, @RopePoints.rounded[0]); |
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47 glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2); |
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48 Tint($FF, $FF, $FF, $FF); |
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49 |
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50 glPopMatrix; |
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51 |
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52 glEnable(GL_TEXTURE_2D); |
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53 //glDisable(GL_LINE_SMOOTH) |
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54 end |
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55 end; |
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56 |
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57 |
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58 procedure DrawRope(Gear: PGear); |
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59 var roplen: LongInt; |
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60 i: Longword; |
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61 |
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62 procedure DrawRopeLine(X1, Y1, X2, Y2: LongInt); |
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63 var eX, eY, dX, dY: LongInt; |
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64 i, sX, sY, x, y, d: LongInt; |
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65 b: boolean; |
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66 begin |
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67 if (X1 = X2) and (Y1 = Y2) then |
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68 begin |
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69 //OutError('WARNING: zero length rope line!', false); |
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70 exit |
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71 end; |
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72 eX:= 0; |
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73 eY:= 0; |
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74 dX:= X2 - X1; |
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75 dY:= Y2 - Y1; |
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76 |
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77 if (dX > 0) then sX:= 1 |
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78 else |
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79 if (dX < 0) then |
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80 begin |
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81 sX:= -1; |
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82 dX:= -dX |
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83 end else sX:= dX; |
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84 |
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85 if (dY > 0) then sY:= 1 |
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86 else |
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87 if (dY < 0) then |
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88 begin |
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89 sY:= -1; |
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90 dY:= -dY |
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91 end else sY:= dY; |
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92 |
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93 if (dX > dY) then d:= dX |
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94 else d:= dY; |
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95 |
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96 x:= X1; |
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97 y:= Y1; |
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98 |
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99 for i:= 0 to d do |
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100 begin |
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101 inc(eX, dX); |
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102 inc(eY, dY); |
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103 b:= false; |
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104 if (eX > d) then |
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105 begin |
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106 dec(eX, d); |
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107 inc(x, sX); |
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108 b:= true |
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109 end; |
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110 if (eY > d) then |
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111 begin |
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112 dec(eY, d); |
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113 inc(y, sY); |
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114 b:= true |
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115 end; |
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116 if b then |
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117 begin |
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118 inc(roplen); |
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119 if (roplen mod 4) = 0 then DrawSprite(sprRopeNode, x - 2, y - 2, 0) |
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120 end |
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121 end |
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122 end; |
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123 begin |
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124 if (cReducedQuality and rqSimpleRope) <> 0 then |
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125 DrawRopeLinesRQ(Gear) |
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126 else |
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127 begin |
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128 roplen:= 0; |
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129 if RopePoints.Count > 0 then |
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130 begin |
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131 i:= 0; |
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132 while i < Pred(RopePoints.Count) do |
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133 begin |
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134 DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, |
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135 hwRound(RopePoints.ar[Succ(i)].X) + WorldDx, hwRound(RopePoints.ar[Succ(i)].Y) + WorldDy); |
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136 inc(i) |
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137 end; |
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138 DrawRopeLine(hwRound(RopePoints.ar[i].X) + WorldDx, hwRound(RopePoints.ar[i].Y) + WorldDy, |
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139 hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy); |
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140 DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, |
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141 hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy); |
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142 end else |
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143 if Gear^.Elasticity.QWordValue > 0 then |
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144 DrawRopeLine(hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, |
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145 hwRound(Gear^.Hedgehog^.Gear^.X) + WorldDx, hwRound(Gear^.Hedgehog^.Gear^.Y) + WorldDy); |
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146 end; |
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147 |
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148 |
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149 if RopePoints.Count > 0 then |
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150 DrawRotated(sprRopeHook, hwRound(RopePoints.ar[0].X) + WorldDx, hwRound(RopePoints.ar[0].Y) + WorldDy, 1, RopePoints.HookAngle) |
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151 else |
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152 if Gear^.Elasticity.QWordValue > 0 then |
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153 DrawRotated(sprRopeHook, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
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154 end; |
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155 |
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156 |
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157 procedure DrawAltWeapon(Gear: PGear; sx, sy: LongInt); |
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158 begin |
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159 with Gear^.Hedgehog^ do |
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160 begin |
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161 if not (((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) and ((Gear^.State and gstAttacked) = 0)) then |
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162 exit; |
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163 DrawTexture(sx + 16, sy + 16, ropeIconTex); |
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164 DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.75, sx + 30, sy + 30, ord(CurAmmoType) - 1, 1, 32, 32); |
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165 end; |
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166 end; |
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167 |
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168 |
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169 procedure DrawHH(Gear: PGear; ox, oy: LongInt); |
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170 var i, t: LongInt; |
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171 amt: TAmmoType; |
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172 sign, hx, hy, cx, cy, tx, ty, sx, sy, m: LongInt; // hedgehog, crosshair, temp, sprite, direction |
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173 dx, dy, ax, ay, aAngle, dAngle, hAngle, lx, ly: real; // laser, change |
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174 defaultPos, HatVisible: boolean; |
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175 HH: PHedgehog; |
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176 CurWeapon: PAmmo; |
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177 begin |
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178 HH:= Gear^.Hedgehog; |
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179 if HH^.Unplaced then exit; |
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180 m:= 1; |
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181 if ((Gear^.State and gstHHHJump) <> 0) and not cArtillery then m:= -1; |
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182 sx:= ox + 1; // this offset is very common |
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183 sy:= oy - 3; |
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184 sign:= hwSign(Gear^.dX); |
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185 |
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186 if (Gear^.State and gstHHDeath) <> 0 then |
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187 begin |
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188 DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos); |
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189 Tint(HH^.Team^.Clan^.Color); |
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190 DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8); |
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191 Tint($FF, $FF, $FF, $FF); |
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192 exit |
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193 end |
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194 else if (Gear^.State and gstHHGone) <> 0 then |
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195 begin |
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196 DrawRotatedF(sprTeleport, sx, sy, Gear^.Pos, sign, 0); |
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197 exit |
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198 end; |
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199 |
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200 defaultPos:= true; |
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201 HatVisible:= false; |
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202 |
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203 |
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204 if HH^.Effects[hePoisoned] then |
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205 begin |
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206 Tint($00, $FF, $40, $40); |
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207 DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 36) mod 360); |
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208 Tint($FF, $FF, $FF, $FF) |
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209 end; |
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210 |
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211 if ((Gear^.State and gstWinner) <> 0) and |
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212 ((CurAmmoGear = nil) or (CurAmmoGear^.Kind <> gtPickHammer)) then |
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213 begin |
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214 DrawHedgehog(sx, sy, |
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215 sign, |
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216 2, |
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217 0, |
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218 0); |
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219 defaultPos:= false |
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220 end; |
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221 if (Gear^.State and gstDrowning) <> 0 then |
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222 begin |
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223 DrawHedgehog(sx, sy, |
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224 sign, |
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225 1, |
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226 7, |
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227 0); |
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228 defaultPos:= false |
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229 end else |
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230 if (Gear^.State and gstLoser) <> 0 then |
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231 begin |
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232 DrawHedgehog(sx, sy, |
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233 sign, |
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234 2, |
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235 3, |
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236 0); |
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237 defaultPos:= false |
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238 end else |
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239 |
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240 if (Gear^.State and gstHHDriven) <> 0 then |
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241 begin |
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242 if ((Gear^.State and gstHHThinking) = 0) and |
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243 (ShowCrosshair or ((CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtRope))) and |
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244 ((Gear^.State and (gstAttacked or gstAnimation)) = 0) then |
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245 begin |
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246 (* These calculations are a little complex for a few reasons: |
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247 1: I need to draw the laser from weapon origin to nearest land |
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248 2: I need to start the beam outside the hedgie for attractiveness. |
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249 3: I need to extend the beam beyond land. |
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250 This routine perhaps should be pushed into uStore or somesuch instead of continuuing the increase in size of this function. |
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251 *) |
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252 dx:= sign * m * Sin(Gear^.Angle * pi / cMaxAngle); |
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253 dy:= -Cos(Gear^.Angle * pi / cMaxAngle); |
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254 if cLaserSighting then |
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255 begin |
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256 lx:= GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle); |
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257 ly:= GetLaunchY(HH^.CurAmmoType, Gear^.Angle); |
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258 |
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259 // ensure we start outside the hedgehog (he's solid after all) |
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260 while abs(lx * lx + ly * ly) < (Gear^.radius * Gear^.radius) do |
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261 begin |
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262 lx:= lx + dx; |
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263 ly:= ly + dy |
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264 end; |
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265 |
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266 // add hog's position |
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267 lx:= lx + ox - WorldDx; |
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268 ly:= ly + oy - WorldDy; |
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269 |
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270 // decrease number of iterations required |
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271 ax:= dx * 4; |
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272 ay:= dy * 4; |
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273 |
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274 tx:= round(lx); |
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275 ty:= round(ly); |
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276 hx:= tx; |
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277 hy:= ty; |
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278 while ((ty and LAND_HEIGHT_MASK) = 0) and |
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279 ((tx and LAND_WIDTH_MASK) = 0) and |
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280 (Land[ty, tx] = 0) do // TODO: check for constant variable instead |
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281 begin |
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282 lx:= lx + ax; |
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283 ly:= ly + ay; |
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284 tx:= round(lx); |
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285 ty:= round(ly) |
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286 end; |
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287 // reached edge of land. assume infinite beam. Extend it way out past camera |
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288 if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then |
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289 begin |
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290 tx:= round(lx + ax * (LAND_WIDTH div 4)); |
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291 ty:= round(ly + ay * (LAND_WIDTH div 4)); |
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292 end; |
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293 |
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294 //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then |
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295 begin |
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296 DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0); |
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297 end; |
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298 end; |
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299 // draw crosshair |
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300 cx:= Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle)); |
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301 cy:= Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle)); |
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302 DrawRotatedTex(HH^.Team^.CrosshairTex, |
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303 12, 12, cx + WorldDx, cy + WorldDy, 0, |
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304 sign * (Gear^.Angle * 180.0) / cMaxAngle); |
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305 end; |
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306 hx:= ox + 8 * sign; |
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307 hy:= oy - 2; |
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308 aangle:= Gear^.Angle * 180 / cMaxAngle - 90; |
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309 if CurAmmoGear <> nil then |
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310 begin |
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311 case CurAmmoGear^.Kind of |
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312 gtShotgunShot: begin |
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313 if (CurAmmoGear^.State and gstAnimation <> 0) then |
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314 DrawRotated(sprShotgun, hx, hy, sign, aangle) |
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315 else |
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316 DrawRotated(sprHandShotgun, hx, hy, sign, aangle); |
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317 end; |
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318 gtDEagleShot: DrawRotated(sprDEagle, hx, hy, sign, aangle); |
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319 gtSniperRifleShot: begin |
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320 if (CurAmmoGear^.State and gstAnimation <> 0) then |
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321 DrawRotatedF(sprSniperRifle, hx, hy, 1, sign, aangle) |
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322 else |
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323 DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle) |
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324 end; |
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325 gtBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle); |
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326 gtRCPlane: begin |
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327 DrawRotated(sprHandPlane, hx, hy, sign, 0); |
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328 defaultPos:= false |
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329 end; |
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330 gtRope: begin |
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331 if Gear^.X < CurAmmoGear^.X then |
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332 begin |
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333 dAngle:= 0; |
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334 hAngle:= 180; |
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335 i:= 1 |
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336 end else |
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337 begin |
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338 dAngle:= 180; |
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339 hAngle:= 0; |
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340 i:= -1 |
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341 end; |
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342 if ((Gear^.State and gstWinner) = 0) then |
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343 begin |
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344 DrawHedgehog(ox, oy, |
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345 i, |
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346 1, |
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347 0, |
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348 DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + dAngle); |
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349 with HH^ do |
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350 if (HatTex <> nil) then |
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351 begin |
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352 DrawRotatedTextureF(HatTex, 1.0, -1.0, -6.0, ox, oy, 0, i, 32, 32, |
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353 i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); |
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354 if HatTex^.w > 64 then |
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355 begin |
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356 Tint(HH^.Team^.Clan^.Color); |
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357 DrawRotatedTextureF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32, |
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358 i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); |
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359 Tint($FF, $FF, $FF, $FF) |
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360 end |
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361 end |
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362 end; |
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363 DrawAltWeapon(Gear, ox, oy); |
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364 defaultPos:= false |
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365 end; |
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366 gtBlowTorch: begin |
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367 DrawRotated(sprBlowTorch, hx, hy, sign, aangle); |
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368 DrawHedgehog(sx, sy, |
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369 sign, |
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370 3, |
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371 HH^.visStepPos div 2, |
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372 0); |
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373 with HH^ do |
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374 if (HatTex <> nil) then |
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375 begin |
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376 DrawTextureF(HatTex, |
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377 1, |
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378 sx, |
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379 sy - 5, |
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380 0, |
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381 sign, |
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382 32, |
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383 32); |
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384 if HatTex^.w > 64 then |
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385 begin |
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386 Tint(HH^.Team^.Clan^.Color); |
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387 DrawTextureF(HatTex, |
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388 1, |
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389 sx, |
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390 sy - 5, |
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391 32, |
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392 sign, |
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393 32, |
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394 32); |
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395 Tint($FF, $FF, $FF, $FF) |
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396 end |
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397 end; |
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398 defaultPos:= false |
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399 end; |
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400 gtShover: DrawRotated(sprHandBaseball, hx, hy, sign, aangle + 180); |
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401 gtFirePunch: begin |
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402 DrawHedgehog(sx, sy, |
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403 sign, |
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404 1, |
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405 4, |
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406 0); |
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407 defaultPos:= false |
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408 end; |
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409 gtPickHammer: begin |
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410 defaultPos:= false; |
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411 dec(sy,20); |
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412 end; |
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413 gtTeleport: defaultPos:= false; |
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414 gtWhip: begin |
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415 DrawRotatedF(sprWhip, |
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416 sx, |
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417 sy, |
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418 1, |
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419 sign, |
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420 0); |
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421 defaultPos:= false |
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422 end; |
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423 gtHammer: begin |
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424 DrawRotatedF(sprHammer, |
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425 sx, |
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426 sy, |
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427 1, |
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428 sign, |
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429 0); |
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430 defaultPos:= false |
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431 end; |
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432 gtResurrector: begin |
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433 DrawRotated(sprHandResurrector, sx, sy, 0, 0); |
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434 defaultPos:= false |
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435 end; |
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436 gtKamikaze: begin |
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437 if CurAmmoGear^.Pos = 0 then |
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438 DrawHedgehog(sx, sy, |
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439 sign, |
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440 1, |
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441 6, |
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442 0) |
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443 else |
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444 DrawRotatedF(sprKamikaze, |
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445 ox, oy, |
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446 CurAmmoGear^.Pos - 1, |
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447 sign, |
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448 aangle); |
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449 defaultPos:= false |
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450 end; |
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451 gtSeduction: begin |
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452 if CurAmmoGear^.Pos >= 6 then |
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453 DrawHedgehog(sx, sy, |
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454 sign, |
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455 2, |
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456 2, |
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457 0) |
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458 else |
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459 begin |
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460 DrawRotatedF(sprDress, |
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461 ox, oy, |
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462 CurAmmoGear^.Pos, |
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463 sign, |
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464 0); |
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465 DrawSprite(sprCensored, ox - 32, oy - 20, 0) |
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466 end; |
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467 defaultPos:= false |
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468 end; |
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469 gtFlamethrower: begin |
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470 DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
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471 if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex) |
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472 end; |
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473 end; |
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474 |
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475 case CurAmmoGear^.Kind of |
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476 gtShotgunShot, |
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477 gtDEagleShot, |
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478 gtSniperRifleShot, |
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479 gtShover: begin |
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480 DrawHedgehog(sx, sy, |
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481 sign, |
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482 0, |
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483 4, |
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484 0); |
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485 defaultPos:= false; |
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486 HatVisible:= true |
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487 end |
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488 end |
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489 end else |
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490 |
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491 if ((Gear^.State and gstHHJumping) <> 0) then |
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492 begin |
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493 DrawHedgehog(sx, sy, |
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494 sign*m, |
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495 1, |
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496 1, |
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497 0); |
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498 HatVisible:= true; |
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499 defaultPos:= false |
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500 end else |
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501 |
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502 if (Gear^.Message and (gmLeft or gmRight) <> 0) and (not isCursorVisible) then |
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503 begin |
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504 DrawHedgehog(sx, sy, |
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505 sign, |
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506 0, |
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507 HH^.visStepPos div 2, |
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508 0); |
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509 defaultPos:= false; |
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510 HatVisible:= true |
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511 end |
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512 else |
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513 |
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514 if ((Gear^.State and gstAnimation) <> 0) then |
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515 begin |
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516 if (TWave(Gear^.Tag) < Low(TWave)) or (TWave(Gear^.Tag) > High(TWave)) then |
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517 begin |
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518 Gear^.State:= Gear^.State and not gstAnimation; |
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519 end |
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520 else |
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521 begin |
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522 DrawRotatedF(Wavez[TWave(Gear^.Tag)].Sprite, |
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523 sx, |
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524 sy, |
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525 Gear^.Pos, |
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526 sign, |
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527 0.0); |
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528 defaultPos:= false |
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529 end |
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530 end |
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531 else |
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532 if ((Gear^.State and gstAttacked) = 0) then |
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533 begin |
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534 if HH^.Timer > 0 then |
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535 begin |
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536 // There must be a tidier way to do this. Anyone? |
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537 if aangle <= 90 then aangle:= aangle+360; |
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538 if Gear^.dX > _0 then aangle:= aangle-((aangle-240)*HH^.Timer/10) |
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539 else aangle:= aangle+((240-aangle)*HH^.Timer/10); |
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540 dec(HH^.Timer) |
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541 end; |
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542 amt:= CurrentHedgehog^.CurAmmoType; |
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543 CurWeapon:= GetAmmoEntry(HH^); |
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544 case amt of |
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545 amBazooka: DrawRotated(sprHandBazooka, hx, hy, sign, aangle); |
|
546 amMortar: DrawRotated(sprHandMortar, hx, hy, sign, aangle); |
|
547 amMolotov: DrawRotated(sprHandMolotov, hx, hy, sign, aangle); |
|
548 amBallgun: DrawRotated(sprHandBallgun, hx, hy, sign, aangle); |
|
549 amDrill: DrawRotated(sprHandDrill, hx, hy, sign, aangle); |
|
550 amRope: DrawRotated(sprHandRope, hx, hy, sign, aangle); |
|
551 amShotgun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle); |
|
552 amDEagle: DrawRotated(sprHandDEagle, hx, hy, sign, aangle); |
|
553 amSineGun: DrawRotated(sprHandShotgun, hx, hy, sign, aangle); |
|
554 amPortalGun: if (CurWeapon^.Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer? |
|
555 DrawRotatedF(sprPortalGun, hx, hy, 0, sign, aangle) |
|
556 else |
|
557 DrawRotatedF(sprPortalGun, hx, hy, 1+(CurWeapon^.Timer and 1), sign, aangle); |
|
558 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle); |
|
559 amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, sign, aangle); |
|
560 amCake: DrawRotated(sprHandCake, hx, hy, sign, aangle); |
|
561 amGrenade: DrawRotated(sprHandGrenade, hx, hy, sign, aangle); |
|
562 amWatermelon: DrawRotated(sprHandMelon, hx, hy, sign, aangle); |
|
563 amSkip: DrawRotated(sprHandSkip, hx, hy, sign, aangle); |
|
564 amClusterBomb: DrawRotated(sprHandCluster, hx, hy, sign, aangle); |
|
565 amDynamite: DrawRotated(sprHandDynamite, hx, hy, sign, aangle); |
|
566 amHellishBomb: DrawRotated(sprHandHellish, hx, hy, sign, aangle); |
|
567 amGasBomb: DrawRotated(sprHandCheese, hx, hy, sign, aangle); |
|
568 amMine: DrawRotated(sprHandMine, hx, hy, sign, aangle); |
|
569 amSMine: DrawRotated(sprHandSMine, hx, hy, sign, aangle); |
|
570 amSeduction: DrawRotated(sprHandSeduction, hx, hy, sign, aangle); |
|
571 amVampiric: DrawRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
|
572 amRCPlane: begin |
|
573 DrawRotated(sprHandPlane, hx, hy, sign, 0); |
|
574 defaultPos:= false |
|
575 end; |
|
576 amGirder: begin |
|
577 DrawRotated(sprHandConstruction, hx, hy, sign, aangle); |
|
578 DrawSpriteClipped(sprGirder, |
|
579 ox-256, |
|
580 oy-256, |
|
581 LongInt(topY)+WorldDy, |
|
582 LongInt(rightX)+WorldDx, |
|
583 cWaterLine+WorldDy, |
|
584 LongInt(leftX)+WorldDx) |
|
585 end; |
|
586 amBee: DrawRotatedF(sprHandBee, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
|
587 amFlamethrower: DrawRotatedF(sprHandFlamethrower, hx, hy, (RealTicks div 125) mod 4, sign, aangle); |
|
588 amResurrector: DrawCircle(ox, oy, 98, 4, $F5, $DB, $35, $AA); // I'd rather not like to hardcode 100 here |
|
589 end; |
|
590 |
|
591 case amt of |
|
592 amAirAttack, |
|
593 amMineStrike, |
|
594 amDrillStrike: DrawRotated(sprHandAirAttack, sx, oy, sign, 0); |
|
595 amPickHammer: DrawHedgehog(sx, sy, |
|
596 sign, |
|
597 1, |
|
598 2, |
|
599 0); |
|
600 amTeleport: DrawRotatedF(sprTeleport, sx, sy, 0, sign, 0); |
|
601 amKamikaze: DrawHedgehog(sx, sy, |
|
602 sign, |
|
603 1, |
|
604 5, |
|
605 0); |
|
606 amWhip: DrawRotatedF(sprWhip, |
|
607 sx, |
|
608 sy, |
|
609 0, |
|
610 sign, |
|
611 0); |
|
612 amHammer: DrawRotatedF(sprHammer, |
|
613 sx, |
|
614 sy, |
|
615 0, |
|
616 sign, |
|
617 0); |
|
618 else |
|
619 DrawHedgehog(sx, sy, |
|
620 sign, |
|
621 0, |
|
622 4, |
|
623 0); |
|
624 |
|
625 HatVisible:= true; |
|
626 (* with HH^ do |
|
627 if (HatTex <> nil) |
|
628 and (HatVisibility > 0) then |
|
629 DrawTextureF(HatTex, |
|
630 HatVisibility, |
|
631 sx, |
|
632 sy - 5, |
|
633 0, |
|
634 sign, |
|
635 32, |
|
636 32); *) |
|
637 end; |
|
638 |
|
639 case amt of |
|
640 amBaseballBat: DrawRotated(sprHandBaseball, |
|
641 sx - 4 * sign, |
|
642 sy + 9, sign, aangle); |
|
643 end; |
|
644 |
|
645 defaultPos:= false |
|
646 end; |
|
647 |
|
648 end else // not gstHHDriven |
|
649 begin |
|
650 if (Gear^.Damage > 0) |
|
651 and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then |
|
652 begin |
|
653 DrawHedgehog(sx, sy, |
|
654 sign, |
|
655 2, |
|
656 1, |
|
657 Gear^.DirAngle); |
|
658 defaultPos:= false |
|
659 end else |
|
660 |
|
661 if ((Gear^.State and gstHHJumping) <> 0) then |
|
662 begin |
|
663 DrawHedgehog(sx, sy, |
|
664 sign*m, |
|
665 1, |
|
666 1, |
|
667 0); |
|
668 defaultPos:= false |
|
669 end; |
|
670 end; |
|
671 |
|
672 with HH^ do |
|
673 begin |
|
674 if defaultPos then |
|
675 begin |
|
676 DrawRotatedF(sprHHIdle, |
|
677 sx, |
|
678 sy, |
|
679 (RealTicks div 128 + Gear^.Pos) mod 19, |
|
680 sign, |
|
681 0); |
|
682 HatVisible:= true; |
|
683 end; |
|
684 |
|
685 if HatVisible then |
|
686 if HatVisibility < 1.0 then |
|
687 HatVisibility:= HatVisibility + 0.2 |
|
688 else |
|
689 else |
|
690 if HatVisibility > 0.0 then |
|
691 HatVisibility:= HatVisibility - 0.2; |
|
692 |
|
693 if (HatTex <> nil) |
|
694 and (HatVisibility > 0) then |
|
695 if DefaultPos then |
|
696 begin |
|
697 DrawTextureF(HatTex, |
|
698 HatVisibility, |
|
699 sx, |
|
700 sy - 5, |
|
701 (RealTicks div 128 + Gear^.Pos) mod 19, |
|
702 sign, |
|
703 32, |
|
704 32); |
|
705 if HatTex^.w > 64 then |
|
706 begin |
|
707 Tint(HH^.Team^.Clan^.Color); |
|
708 DrawTextureF(HatTex, |
|
709 HatVisibility, |
|
710 sx, |
|
711 sy - 5, |
|
712 (RealTicks div 128 + Gear^.Pos) mod 19 + 32, |
|
713 sign, |
|
714 32, |
|
715 32); |
|
716 Tint($FF, $FF, $FF, $FF) |
|
717 end |
|
718 end |
|
719 else |
|
720 begin |
|
721 DrawTextureF(HatTex, |
|
722 HatVisibility, |
|
723 sx, |
|
724 sy - 5, |
|
725 0, |
|
726 sign*m, |
|
727 32, |
|
728 32); |
|
729 if HatTex^.w > 64 then |
|
730 begin |
|
731 Tint(HH^.Team^.Clan^.Color); |
|
732 DrawTextureF(HatTex, |
|
733 HatVisibility, |
|
734 sx, |
|
735 sy - 5, |
|
736 32, |
|
737 sign*m, |
|
738 32, |
|
739 32); |
|
740 Tint($FF, $FF, $FF, $FF) |
|
741 end |
|
742 end |
|
743 end; |
|
744 if (Gear^.State and gstHHDriven) <> 0 then |
|
745 begin |
|
746 (* if (CurAmmoGear = nil) then |
|
747 begin |
|
748 amt:= CurrentHedgehog^.CurAmmoType; |
|
749 case amt of |
|
750 amJetpack: DrawSprite(sprJetpack, sx-32, sy-32, 0); |
|
751 end |
|
752 end; *) |
|
753 if CurAmmoGear <> nil then |
|
754 begin |
|
755 case CurAmmoGear^.Kind of |
|
756 gtJetpack: begin |
|
757 DrawSprite(sprJetpack, sx-32, sy-32, 0); |
|
758 if cWaterLine > hwRound(Gear^.Y) + Gear^.Radius then |
|
759 begin |
|
760 if (CurAmmoGear^.MsgParam and gmUp) <> 0 then DrawSprite(sprJetpack, sx-32, sy-28, 1); |
|
761 if (CurAmmoGear^.MsgParam and gmLeft) <> 0 then DrawSprite(sprJetpack, sx-28, sy-28, 2); |
|
762 if (CurAmmoGear^.MsgParam and gmRight) <> 0 then DrawSprite(sprJetpack, sx-36, sy-28, 3) |
|
763 end; |
|
764 if CurAmmoGear^.Tex <> nil then DrawCentered(sx, sy - 40, CurAmmoGear^.Tex); |
|
765 DrawAltWeapon(Gear, sx, sy) |
|
766 end; |
|
767 end; |
|
768 end |
|
769 end; |
|
770 |
|
771 with HH^ do |
|
772 begin |
|
773 if ((Gear^.State and not gstWinner) = 0) |
|
774 or ((Gear^.State = gstWait) and (Gear^.dY.QWordValue = 0)) |
|
775 or (bShowFinger and ((Gear^.State and gstHHDriven) <> 0)) then |
|
776 begin |
|
777 t:= sy - cHHRadius - 9; |
|
778 if (cTagsMask and htTransparent) <> 0 then |
|
779 Tint($FF, $FF, $FF, $80); |
|
780 if ((cTagsMask and htHealth) <> 0) then |
|
781 begin |
|
782 dec(t, HealthTagTex^.h + 2); |
|
783 DrawCentered(ox, t, HealthTagTex) |
|
784 end; |
|
785 if (cTagsMask and htName) <> 0 then |
|
786 begin |
|
787 dec(t, NameTagTex^.h + 2); |
|
788 DrawCentered(ox, t, NameTagTex) |
|
789 end; |
|
790 if (cTagsMask and htTeamName) <> 0 then |
|
791 begin |
|
792 dec(t, Team^.NameTagTex^.h + 2); |
|
793 DrawCentered(ox, t, Team^.NameTagTex) |
|
794 end; |
|
795 if (cTagsMask and htTransparent) <> 0 then |
|
796 Tint($FF, $FF, $FF, $FF) |
|
797 end; |
|
798 if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog |
|
799 begin |
|
800 if bShowFinger and ((Gear^.State and gstHHDriven) <> 0) then |
|
801 DrawSprite(sprFinger, ox - 16, oy - 64, |
|
802 GameTicks div 32 mod 16); |
|
803 |
|
804 if (Gear^.State and gstDrowning) = 0 then |
|
805 if (Gear^.State and gstHHThinking) <> 0 then |
|
806 DrawSprite(sprQuestion, ox - 10, oy - cHHRadius - 34, (RealTicks shr 9) mod 8) |
|
807 end |
|
808 end; |
|
809 |
|
810 if HH^.Effects[hePoisoned] then |
|
811 begin |
|
812 Tint($00, $FF, $40, $80); |
|
813 DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 1.5, 0, 0, sx, sy, 0, 1, 22, 22, 360 - (RealTicks shr 37) mod 360); |
|
814 end; |
|
815 if HH^.Effects[heResurrected] then |
|
816 begin |
|
817 Tint($f5, $db, $35, $20); |
|
818 DrawSprite(sprVampiric, sx - 24, sy - 24, 0); |
|
819 end; |
|
820 |
|
821 if Gear^.Invulnerable then |
|
822 begin |
|
823 Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750)))); |
|
824 DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0); |
|
825 end; |
|
826 if cVampiric and |
|
827 (CurrentHedgehog^.Gear <> nil) and |
|
828 (CurrentHedgehog^.Gear = Gear) then |
|
829 begin |
|
830 Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750)))); |
|
831 DrawSprite(sprVampiric, sx - 24, sy - 24, 0); |
|
832 end; |
|
833 Tint($FF, $FF, $FF, $FF) |
|
834 end; |
|
835 |
|
836 |
|
837 procedure RenderGear(Gear: PGear; x, y: LongInt); |
|
838 var |
|
839 HHGear: PGear; |
|
840 i: Longword; |
|
841 startX, endX, startY, endY: LongInt; |
|
842 begin |
|
843 case Gear^.Kind of |
|
844 gtBomb: DrawRotated(sprBomb, x, y, 0, Gear^.DirAngle); |
|
845 gtGasBomb: DrawRotated(sprCheese, x, y, 0, Gear^.DirAngle); |
|
846 gtMolotov: DrawRotated(sprMolotov, x, y, 0, Gear^.DirAngle); |
|
847 |
|
848 gtRCPlane: begin |
|
849 if (Gear^.Tag = -1) then |
|
850 DrawRotated(sprPlane, x, y, -1, DxDy2Angle(Gear^.dX, Gear^.dY) + 90) |
|
851 else |
|
852 DrawRotated(sprPlane, x, y,0,DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
853 if ((TrainingFlags and tfRCPlane) <> 0) and (TrainingTargetGear <> nil) and ((Gear^.State and gstDrowning) = 0) then |
|
854 DrawRotatedf(sprFinger, x, y, GameTicks div 32 mod 16, 0, DxDy2Angle(Gear^.X - TrainingTargetGear^.X, TrainingTargetGear^.Y - Gear^.Y)); |
|
855 end; |
|
856 gtBall: DrawRotatedf(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle); |
|
857 |
|
858 gtPortal: if ((Gear^.Tag and 1) = 0) // still moving? |
|
859 or (Gear^.IntersectGear = nil) or (Gear^.IntersectGear^.IntersectGear <> Gear) // not linked&backlinked? |
|
860 or ((Gear^.IntersectGear^.Tag and 1) = 0) then // linked portal still moving? |
|
861 DrawRotatedf(sprPortal, x, y, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle) |
|
862 else DrawRotatedf(sprPortal, x, y, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle); |
|
863 |
|
864 gtDrill: if (Gear^.State and gsttmpFlag) <> 0 then |
|
865 DrawRotated(sprAirDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)) |
|
866 else |
|
867 DrawRotated(sprDrill, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
868 |
|
869 gtHedgehog: DrawHH(Gear, x, y); |
|
870 |
|
871 gtShell: DrawRotated(sprBazookaShell, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
872 |
|
873 gtGrave: begin |
|
874 DrawTextureF(Gear^.Hedgehog^.Team^.GraveTex, 1, x, y, (GameTicks shr 7+Gear^.uid) and 7, 1, 32, 32); |
|
875 if Gear^.Health > 0 then |
|
876 begin |
|
877 //Tint($33, $33, $FF, max($40, round($FF * abs(1 - (GameTicks mod (6000 div Gear^.Health)) / 750)))); |
|
878 Tint($f5, $db, $35, max($40, round($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health))))); |
|
879 //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750)))); |
|
880 DrawSprite(sprVampiric, x - 24, y - 24, 0); |
|
881 Tint($FF, $FF, $FF, $FF) |
|
882 end |
|
883 end; |
|
884 gtBee: DrawRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
885 gtPickHammer: DrawSprite(sprPHammer, x - 16, y - 50 + LongInt(((GameTicks shr 5) and 1) * 2), 0); |
|
886 gtRope: DrawRope(Gear); |
|
887 gtMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then |
|
888 DrawRotated(sprMineOff, x, y, 0, Gear^.DirAngle) |
|
889 else if Gear^.Health <> 0 then DrawRotated(sprMineOn, x, y, 0, Gear^.DirAngle) |
|
890 else DrawRotated(sprMineDead, x, y, 0, Gear^.DirAngle); |
|
891 gtSMine: if (((Gear^.State and gstAttacking) = 0)or((Gear^.Timer and $3FF) < 420)) and (Gear^.Health <> 0) then |
|
892 DrawRotated(sprSMineOff, x, y, 0, Gear^.DirAngle) |
|
893 else if Gear^.Health <> 0 then DrawRotated(sprSMineOn, x, y, 0, Gear^.DirAngle) |
|
894 else DrawRotated(sprMineDead, x, y, 0, Gear^.DirAngle); |
|
895 gtCase: case Gear^.Pos of |
|
896 posCaseAmmo : begin |
|
897 i:= (GameTicks shr 6) mod 64; |
|
898 if i > 18 then i:= 0; |
|
899 DrawSprite(sprCase, x - 24, y - 24, i); |
|
900 end; |
|
901 posCaseHealth: begin |
|
902 i:= ((GameTicks shr 6) + 38) mod 64; |
|
903 if i > 13 then i:= 0; |
|
904 DrawSprite(sprFAid, x - 24, y - 24, i); |
|
905 end; |
|
906 posCaseUtility: begin |
|
907 i:= (GameTicks shr 6) mod 70; |
|
908 if i > 23 then i:= 0; |
|
909 i:= i mod 12; |
|
910 DrawSprite(sprUtility, x - 24, y - 24, i); |
|
911 end; |
|
912 end; |
|
913 gtExplosives: begin |
|
914 if ((Gear^.State and gstDrowning) <> 0) then |
|
915 DrawSprite(sprExplosivesRoll, x - 24, y - 24, 0) |
|
916 else if Gear^.State and gstAnimation = 0 then |
|
917 begin |
|
918 i:= (GameTicks shr 6 + Gear^.uid*3) mod 64; |
|
919 if i > 18 then i:= 0; |
|
920 DrawSprite(sprExplosives, x - 24, y - 24, i) |
|
921 end |
|
922 else if Gear^.State and gsttmpFlag = 0 then |
|
923 DrawRotatedF(sprExplosivesRoll, x, y + 4, 0, 0, Gear^.DirAngle) |
|
924 else |
|
925 DrawRotatedF(sprExplosivesRoll, x, y + 4, 1, 0, Gear^.DirAngle); |
|
926 end; |
|
927 gtDynamite: DrawSprite2(sprDynamite, x - 16, y - 25, Gear^.Tag and 1, Gear^.Tag shr 1); |
|
928 gtClusterBomb: DrawRotated(sprClusterBomb, x, y, 0, Gear^.DirAngle); |
|
929 gtCluster: DrawSprite(sprClusterParticle, x - 8, y - 8, 0); |
|
930 gtFlame: DrawTextureF(SpritesData[sprFlame].Texture, 2 / (Gear^.Tag mod 3 + 2), x, y, (GameTicks shr 7 + LongWord(Gear^.Tag)) mod 8, 1, 16, 16); |
|
931 gtParachute: begin |
|
932 DrawSprite(sprParachute, x - 24, y - 48, 0); |
|
933 DrawAltWeapon(Gear, x + 1, y - 3) |
|
934 end; |
|
935 gtAirAttack: if Gear^.Tag > 0 then DrawSprite(sprAirplane, x - SpritesData[sprAirplane].Width div 2, y - SpritesData[sprAirplane].Height div 2, 0) |
|
936 else DrawSprite(sprAirplane, x - SpritesData[sprAirplane].Width div 2, y - SpritesData[sprAirplane].Height div 2, 1); |
|
937 gtAirBomb: DrawRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
938 gtTeleport: begin |
|
939 HHGear:= Gear^.Hedgehog^.Gear; |
|
940 if not Gear^.Hedgehog^.Unplaced then DrawRotatedF(sprTeleport, x + 1, y - 3, Gear^.Pos, hwSign(Gear^.dX), 0); |
|
941 DrawRotatedF(sprTeleport, hwRound(HHGear^.X) + 1 + WorldDx, hwRound(HHGear^.Y) - 3 + WorldDy, 11 - Gear^.Pos, hwSign(HHGear^.dX), 0); |
|
942 end; |
|
943 gtSwitcher: DrawSprite(sprSwitch, x - 16, y - 56, (GameTicks shr 6) mod 12); |
|
944 gtTarget: begin |
|
945 Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000)); |
|
946 DrawSprite(sprTarget, x - 16, y - 16, 0); |
|
947 Tint($FF, $FF, $FF, $FF); |
|
948 end; |
|
949 gtMortar: DrawRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
950 gtCake: if Gear^.Pos = 6 then |
|
951 DrawRotatedf(sprCakeWalk, x, y, (GameTicks div 40) mod 6, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90) |
|
952 else |
|
953 DrawRotatedf(sprCakeDown, x, y, 5 - Gear^.Pos, hwSign(Gear^.dX), Gear^.DirAngle * hwSign(Gear^.dX) + 90); |
|
954 gtSeduction: if Gear^.Pos >= 14 then DrawSprite(sprSeduction, x - 16, y - 16, 0); |
|
955 gtWatermelon: DrawRotatedf(sprWatermelon, x, y, 0, 0, Gear^.DirAngle); |
|
956 gtMelonPiece: DrawRotatedf(sprWatermelon, x, y, 1, 0, Gear^.DirAngle); |
|
957 gtHellishBomb: DrawRotated(sprHellishBomb, x, y, 0, Gear^.DirAngle); |
|
958 gtBirdy: begin |
|
959 if Gear^.State and gstAnimation = gstAnimation then |
|
960 begin |
|
961 if Gear^.State and gstTmpFlag = 0 then // Appearing |
|
962 begin |
|
963 endX:= x - WorldDx; |
|
964 endY:= y - WorldDy; |
|
965 if Gear^.Tag < 0 then |
|
966 startX:= max(LAND_WIDTH + 1024, endX + 2048) |
|
967 else |
|
968 startX:= max(-LAND_WIDTH - 1024, endX - 2048); |
|
969 startY:= endY - 256; |
|
970 DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + round((endX - startX) * (-power(2, -10 * LongInt(Gear^.Timer)/2000) + 1)), startY + WorldDy + round((endY - startY) * sqrt(1 - power((LongInt(Gear^.Timer)/2000)-1, 2))), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75); |
|
971 end |
|
972 else // Disappearing |
|
973 begin |
|
974 startX:= x - WorldDx; |
|
975 startY:= y - WorldDy; |
|
976 if Gear^.Tag > 0 then |
|
977 endX:= max(LAND_WIDTH + 1024, startX + 2048) |
|
978 else |
|
979 endX:= max(-LAND_WIDTH - 1024, startX - 2048); |
|
980 endY:= startY + 256; |
|
981 DrawTextureF(SpritesData[sprBirdy].Texture, 1, startX + WorldDx + round((endX - startX) * power(2, 10 * (LongInt(Gear^.Timer)/2000 - 1))) + hwRound(Gear^.dX * Gear^.Timer), startY + WorldDy + round((endY - startY) * cos(LongInt(Gear^.Timer)/2000 * (Pi/2)) - (endY - startY)) + hwRound(Gear^.dY * Gear^.Timer), ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75); |
|
982 end; |
|
983 end |
|
984 else |
|
985 DrawTextureF(SpritesData[sprBirdy].Texture, 1, x, y, ((Gear^.Pos shr 6) or (RealTicks shr 8)) mod 2, Gear^.Tag, 75, 75); |
|
986 end; |
|
987 gtEgg: DrawRotatedTextureF(SpritesData[sprEgg].Texture, 1, 0, 0, x, y, 0, 1, 16, 16, Gear^.DirAngle); |
|
988 gtPiano: begin |
|
989 if (Gear^.State and gstDrowning) = 0 then |
|
990 begin |
|
991 Tint($FF, $FF, $FF, $10); |
|
992 for i:= 8 downto 1 do |
|
993 DrawRotatedTextureF(SpritesData[sprPiano].Texture, 1, 0, 0, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128, 0); |
|
994 Tint($FF, $FF, $FF, $FF) |
|
995 end; |
|
996 DrawRotatedTextureF(SpritesData[sprPiano].Texture, 1, 0, 0, x, y, 0, 1, 128, 128, 0); |
|
997 end; |
|
998 gtPoisonCloud: begin |
|
999 if Gear^.Timer < 1020 then |
|
1000 Tint($C0, $C0, $00, Gear^.Timer div 8) |
|
1001 else if Gear^.Timer > 3980 then |
|
1002 Tint($C0, $C0, $00, (5000 - Gear^.Timer) div 8) |
|
1003 else |
|
1004 Tint($C0, $C0, $00, $C0); |
|
1005 DrawRotatedTextureF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 36 + Gear^.UID * 100) mod 360); |
|
1006 Tint($FF, $FF, $FF, $FF) |
|
1007 end; |
|
1008 gtResurrector: begin |
|
1009 DrawRotated(sprCross, x, y, 0, 0); |
|
1010 Tint($f5, $db, $35, max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000)))); |
|
1011 DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5); |
|
1012 Tint($FF, $FF, $FF, $FF); |
|
1013 end; |
|
1014 gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
|
1015 end; |
|
1016 if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(x + 8, y + 8, Gear^.Tex); |
|
1017 end; |
|
1018 |
|
1019 end. |