227 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
227 + New call: GetVisualGearType(vgUid) -- returns the visual gear type |
228 + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
228 + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type |
229 + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
229 + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it |
230 + New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team |
230 + New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team |
231 + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber |
231 + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber |
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232 + New call: EndTurn([noTaunts]) -- Ends the current turn |
232 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
233 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added |
233 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
234 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted |
234 + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) |
235 + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) |
235 + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |
236 + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map |
236 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
237 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |