equal
deleted
inserted
replaced
341 while true do |
341 while true do |
342 begin |
342 begin |
343 x:= x + dX; |
343 x:= x + dX; |
344 y:= y + dY; |
344 y:= y + dY; |
345 dY:= dY + cGravityf; |
345 dY:= dY + cGravityf; |
346 |
346 (* |
347 if ((trunc(y) and LAND_HEIGHT_MASK) = 0) and ((trunc(x) and LAND_WIDTH_MASK) = 0) then |
347 if ((trunc(y) and LAND_HEIGHT_MASK) = 0) and ((trunc(x) and LAND_WIDTH_MASK) = 0) then |
348 begin |
348 begin |
349 LandPixels[trunc(y), trunc(x)]:= v; |
349 LandPixels[trunc(y), trunc(x)]:= v; |
350 UpdateLandTexture(trunc(X), 1, trunc(Y), 1, true); |
350 UpdateLandTexture(trunc(X), 1, trunc(Y), 1, true); |
351 end; |
351 end; |
|
352 *) |
352 |
353 |
353 // consider adding dX/dY calc here for fall damage |
354 // consider adding dX/dY calc here for fall damage |
354 if TestCollExcludingObjects(trunc(x), trunc(y), cHHRadius) then |
355 if TestCollExcludingObjects(trunc(x), trunc(y), cHHRadius) then |
355 begin |
356 begin |
356 if 0.4 < dY then |
357 if 0.4 < dY then |
444 dmg:= r - trunc(sqrt(sqr(Point.x - x)+sqr(Point.y - y))); |
445 dmg:= r - trunc(sqrt(sqr(Point.x - x)+sqr(Point.y - y))); |
445 |
446 |
446 if dmg > 0 then |
447 if dmg > 0 then |
447 begin |
448 begin |
448 if (Flags and afSetSkip <> 0) then skip:= true; |
449 if (Flags and afSetSkip <> 0) then skip:= true; |
449 if (Flags and afTrackFall <> 0) then |
450 if (Flags and afTrackFall <> 0) and (Score > 0) then |
450 fallDmg:= trunc(TraceShoveFall(Point.x, Point.y - 2, dX, dY) * dmgMod); |
451 fallDmg:= trunc(TraceShoveFall(Point.x, Point.y - 2, dX, dY) * dmgMod); |
451 if fallDmg < 0 then // drowning. score healthier hogs higher, since their death is more likely to benefit the AI |
452 if fallDmg < 0 then // drowning. score healthier hogs higher, since their death is more likely to benefit the AI |
452 if Score > 0 then |
453 if Score > 0 then |
453 inc(rate, KillScore + Score div 10) // Add a bit of a bonus for bigger hog drownings |
454 inc(rate, KillScore + Score div 10) // Add a bit of a bonus for bigger hog drownings |
454 else |
455 else |