equal
deleted
inserted
replaced
39 begin |
39 begin |
40 playHeight:= LAND_HEIGHT; |
40 playHeight:= LAND_HEIGHT; |
41 topY:= 0; |
41 topY:= 0; |
42 |
42 |
43 lx:= LongInt(LAND_WIDTH) - 1; |
43 lx:= LongInt(LAND_WIDTH) - 1; |
|
44 |
|
45 // don't change world edges for drawn maps |
|
46 if (cMapGen = mgDrawn) then |
|
47 // edges were adjusted already in GenDrawnMap() in uLand |
|
48 EXIT; |
44 |
49 |
45 // use maximum available map width if there is no special world edge |
50 // use maximum available map width if there is no special world edge |
46 if WorldEdge = weNone then |
51 if WorldEdge = weNone then |
47 begin |
52 begin |
48 playWidth:= LAND_WIDTH; |
53 playWidth:= LAND_WIDTH; |