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1 #ifndef GAMEVIEW_H |
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2 #define GAMEVIEW_H |
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3 |
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4 #include <QQuickItem> |
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5 |
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6 #include <QPointer> |
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7 #include <QScopedPointer> |
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8 #include <QtGui/QOpenGLFunctions> |
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9 #include <QtGui/QOpenGLShaderProgram> |
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10 |
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11 #include "engine_instance.h" |
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12 |
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13 class GameViewRenderer : public QObject, protected QOpenGLFunctions { |
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14 Q_OBJECT |
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15 public: |
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16 explicit GameViewRenderer(); |
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17 ~GameViewRenderer() override; |
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18 |
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19 void tick(quint32 delta); |
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20 void setEngineInstance(EngineInstance* engineInstance); |
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21 |
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22 public slots: |
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23 void paint(); |
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24 void onViewportSizeChanged(QQuickWindow* window); |
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25 |
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26 private: |
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27 quint32 m_delta; |
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28 QPointer<EngineInstance> m_engineInstance; |
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29 }; |
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30 |
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31 class GameView : public QQuickItem { |
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32 Q_OBJECT |
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33 |
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34 Q_PROPERTY(EngineInstance* engineInstance READ engineInstance WRITE |
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35 setEngineInstance NOTIFY engineInstanceChanged) |
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36 |
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37 public: |
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38 explicit GameView(QQuickItem* parent = nullptr); |
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39 |
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40 Q_INVOKABLE void tick(quint32 delta); |
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41 |
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42 EngineInstance* engineInstance() const; |
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43 |
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44 signals: |
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45 void engineInstanceChanged(EngineInstance* engineInstance); |
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46 |
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47 public slots: |
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48 void sync(); |
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49 void cleanup(); |
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50 void setEngineInstance(EngineInstance* engineInstance); |
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51 |
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52 private slots: |
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53 void handleWindowChanged(QQuickWindow* win); |
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54 |
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55 private: |
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56 quint32 m_delta; |
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57 QScopedPointer<GameViewRenderer> m_renderer; |
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58 bool m_windowChanged; |
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59 QPointer<EngineInstance> m_engineInstance; |
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60 QSize m_viewportSize; |
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61 QPoint m_centerPoint; |
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62 }; |
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63 |
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64 #endif // GAMEVIEW_H |