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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifndef _SDL_main_h |
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24 #define _SDL_main_h |
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25 |
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26 #include "SDL_stdinc.h" |
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27 |
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28 /** @file SDL_main.h |
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29 * Redefine main() on Win32 and MacOS so that it is called by winmain.c |
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30 */ |
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31 |
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32 #if defined(__WIN32__) || \ |
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33 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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34 defined(__MACOS__) || defined(__MACOSX__) || \ |
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35 defined(__SYMBIAN32__) || defined(QWS) |
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36 |
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37 #ifdef __cplusplus |
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38 #define C_LINKAGE "C" |
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39 #else |
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40 #define C_LINKAGE |
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41 #endif /* __cplusplus */ |
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42 |
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43 /** The application's main() function must be called with C linkage, |
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44 * and should be declared like this: |
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45 * @code |
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46 * #ifdef __cplusplus |
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47 * extern "C" |
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48 * #endif |
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49 * int main(int argc, char *argv[]) |
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50 * { |
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51 * } |
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52 * @endcode |
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53 */ |
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54 #define main SDL_main |
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55 |
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56 /** The prototype for the application's main() function */ |
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57 extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
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58 |
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59 |
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60 /** @name From the SDL library code -- needed for registering the app on Win32 */ |
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61 /*@{*/ |
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62 #ifdef __WIN32__ |
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63 |
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64 #include "begin_code.h" |
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65 #ifdef __cplusplus |
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66 extern "C" { |
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67 #endif |
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68 |
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69 /** This should be called from your WinMain() function, if any */ |
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70 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
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71 /** This can also be called, but is no longer necessary */ |
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72 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
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73 /** This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
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74 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
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75 #ifdef __cplusplus |
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76 } |
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77 #endif |
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78 #include "close_code.h" |
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79 #endif |
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80 /*@}*/ |
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81 |
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82 /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ |
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83 /*@{*/ |
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84 #if defined(__MACOS__) |
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85 |
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86 #include "begin_code.h" |
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87 #ifdef __cplusplus |
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88 extern "C" { |
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89 #endif |
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90 |
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91 /** Forward declaration so we don't need to include QuickDraw.h */ |
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92 struct QDGlobals; |
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93 |
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94 /** This should be called from your main() function, if any */ |
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95 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
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96 |
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97 #ifdef __cplusplus |
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98 } |
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99 #endif |
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100 #include "close_code.h" |
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101 #endif |
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102 /*@}*/ |
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103 |
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104 #endif /* Need to redefine main()? */ |
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105 |
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106 #endif /* _SDL_main_h */ |