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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifndef _SDL_thread_h |
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24 #define _SDL_thread_h |
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25 |
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26 /** @file SDL_thread.h |
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27 * Header for the SDL thread management routines |
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28 * |
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29 * @note These are independent of the other SDL routines. |
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30 */ |
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31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 |
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35 /* Thread synchronization primitives */ |
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36 #include "SDL_mutex.h" |
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37 |
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38 #include "begin_code.h" |
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39 /* Set up for C function definitions, even when using C++ */ |
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40 #ifdef __cplusplus |
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41 extern "C" { |
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42 #endif |
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43 |
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44 /** The SDL thread structure, defined in SDL_thread.c */ |
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45 struct SDL_Thread; |
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46 typedef struct SDL_Thread SDL_Thread; |
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47 |
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48 /** Create a thread */ |
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49 #if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) |
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50 /** |
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51 * We compile SDL into a DLL on OS/2. This means, that it's the DLL which |
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52 * creates a new thread for the calling process with the SDL_CreateThread() |
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53 * API. There is a problem with this, that only the RTL of the SDL.DLL will |
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54 * be initialized for those threads, and not the RTL of the calling application! |
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55 * To solve this, we make a little hack here. |
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56 * We'll always use the caller's _beginthread() and _endthread() APIs to |
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57 * start a new thread. This way, if it's the SDL.DLL which uses this API, |
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58 * then the RTL of SDL.DLL will be used to create the new thread, and if it's |
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59 * the application, then the RTL of the application will be used. |
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60 * So, in short: |
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61 * Always use the _beginthread() and _endthread() of the calling runtime library! |
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62 */ |
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63 #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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64 #ifndef _WIN32_WCE |
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65 #include <process.h> /* This has _beginthread() and _endthread() defined! */ |
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66 #endif |
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67 |
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68 #ifdef __OS2__ |
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69 typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); |
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70 typedef void (*pfnSDL_CurrentEndThread)(void); |
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71 #elif __GNUC__ |
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72 typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, |
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73 unsigned (__stdcall *func)(void *), void *arg, |
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74 unsigned, unsigned *threadID); |
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75 typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); |
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76 #else |
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77 typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, |
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78 unsigned (__stdcall *func)(void *), void *arg, |
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79 unsigned, unsigned *threadID); |
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80 typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); |
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81 #endif |
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82 |
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83 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); |
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84 |
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85 #ifdef __OS2__ |
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86 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) |
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87 #elif defined(_WIN32_WCE) |
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88 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) |
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89 #else |
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90 #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) |
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91 #endif |
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92 #else |
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93 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); |
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94 #endif |
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95 |
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96 /** Get the 32-bit thread identifier for the current thread */ |
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97 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); |
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98 |
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99 /** Get the 32-bit thread identifier for the specified thread, |
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100 * equivalent to SDL_ThreadID() if the specified thread is NULL. |
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101 */ |
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102 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
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103 |
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104 /** Wait for a thread to finish. |
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105 * The return code for the thread function is placed in the area |
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106 * pointed to by 'status', if 'status' is not NULL. |
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107 */ |
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108 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
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109 |
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110 /** Forcefully kill a thread without worrying about its state */ |
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111 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); |
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112 |
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113 |
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114 /* Ends C function definitions when using C++ */ |
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115 #ifdef __cplusplus |
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116 } |
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117 #endif |
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118 #include "close_code.h" |
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119 |
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120 #endif /* _SDL_thread_h */ |