equal
deleted
inserted
replaced
279 var a: TAmmoType; |
279 var a: TAmmoType; |
280 begin |
280 begin |
281 if ((Me^.State and (gstAttacking or gstHHJumping or gstFalling or gstMoving)) <> 0) |
281 if ((Me^.State and (gstAttacking or gstHHJumping or gstFalling or gstMoving)) <> 0) |
282 or isInMultiShoot then exit; |
282 or isInMultiShoot then exit; |
283 |
283 |
284 DeleteCI(Me); // don't let collision info in Land to confuse AI |
284 //DeleteCI(Me); // this might break demo |
285 Me^.State:= Me^.State or gstHHThinking; |
285 Me^.State:= Me^.State or gstHHThinking; |
286 Me^.Message:= 0; |
286 Me^.Message:= 0; |
287 |
287 |
288 BestActions.Count:= 0; |
288 BestActions.Count:= 0; |
289 BestActions.Pos:= 0; |
289 BestActions.Pos:= 0; |