1 // |
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2 // SchemeWeaponConfigViewController.m |
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3 // Hedgewars |
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4 // |
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5 // Created by Vittorio on 13/06/10. |
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6 // Copyright 2010 __MyCompanyName__. All rights reserved. |
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7 // |
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8 |
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9 #import "SchemeWeaponConfigViewController.h" |
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10 #import "CommodityFunctions.h" |
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11 |
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12 @implementation SchemeWeaponConfigViewController |
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13 @synthesize listOfSchemes, listOfWeapons, lastIndexPath_sc, lastIndexPath_we, selectedScheme, selectedWeapon; |
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14 |
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15 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { |
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16 return rotationManager(interfaceOrientation); |
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17 } |
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18 |
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19 #pragma mark - |
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20 #pragma mark View lifecycle |
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21 -(void) viewDidLoad { |
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22 [super viewDidLoad]; |
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23 |
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24 CGSize screenSize = [[UIScreen mainScreen] bounds].size; |
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25 self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44); |
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26 } |
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27 |
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28 -(void) viewWillAppear:(BOOL) animated { |
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29 [super viewWillAppear:animated]; |
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30 |
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31 NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL]; |
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32 self.listOfSchemes = contentsOfDir; |
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33 |
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34 contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL]; |
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35 self.listOfWeapons = contentsOfDir; |
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36 |
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37 self.selectedScheme = @"Default.plist"; |
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38 self.selectedWeapon = @"Default.plist"; |
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39 |
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40 [self.tableView reloadData]; |
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41 } |
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42 |
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43 |
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44 |
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45 #pragma mark - |
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46 #pragma mark Table view data source |
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47 -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { |
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48 return 2; |
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49 } |
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50 |
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51 |
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52 -(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { |
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53 if (section == 0) |
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54 return [self.listOfSchemes count]; |
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55 else |
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56 return [self.listOfWeapons count]; |
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57 } |
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58 |
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59 |
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60 // Customize the appearance of table view cells. |
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61 -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { |
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62 static NSString *CellIdentifier = @"Cell"; |
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63 NSInteger row = [indexPath row]; |
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64 |
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65 UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; |
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66 if (cell == nil) { |
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67 cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; |
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68 } |
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69 |
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70 cell.accessoryType = UITableViewCellAccessoryNone; |
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71 if ([indexPath section] == 0) { |
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72 cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension]; |
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73 if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) { |
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74 cell.accessoryType = UITableViewCellAccessoryCheckmark; |
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75 self.lastIndexPath_sc = indexPath; |
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76 } |
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77 } else { |
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78 cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension]; |
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79 if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) { |
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80 cell.accessoryType = UITableViewCellAccessoryCheckmark; |
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81 self.lastIndexPath_we = indexPath; |
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82 } |
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83 } |
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84 |
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85 return cell; |
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86 } |
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87 |
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88 |
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89 #pragma mark - |
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90 #pragma mark Table view delegate |
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91 -(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { |
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92 NSIndexPath *lastIndexPath; |
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93 if ([indexPath section] == 0) |
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94 lastIndexPath = self.lastIndexPath_sc; |
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95 else |
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96 lastIndexPath = self.lastIndexPath_we; |
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97 |
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98 int newRow = [indexPath row]; |
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99 int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1; |
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100 |
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101 if (newRow != oldRow) { |
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102 //TODO: this code works only for a single section table |
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103 UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath]; |
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104 newCell.accessoryType = UITableViewCellAccessoryCheckmark; |
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105 UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath]; |
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106 oldCell.accessoryType = UITableViewCellAccessoryNone; |
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107 |
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108 if ([indexPath section] == 0) { |
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109 self.lastIndexPath_sc = indexPath; |
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110 self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow]; |
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111 } else { |
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112 self.lastIndexPath_we = indexPath; |
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113 self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow]; |
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114 } |
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115 |
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116 [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone]; |
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117 } |
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118 [aTableView deselectRowAtIndexPath:indexPath animated:YES]; |
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119 } |
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120 |
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121 -(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section { |
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122 if (section == 0) { |
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123 return NSLocalizedString(@"Schemes",@""); |
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124 } else { |
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125 return NSLocalizedString(@"Weapons",@"");; |
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126 } |
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127 } |
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128 |
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129 #pragma mark - |
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130 #pragma mark Memory management |
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131 -(void) didReceiveMemoryWarning { |
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132 // Releases the view if it doesn't have a superview. |
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133 [super didReceiveMemoryWarning]; |
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134 // Relinquish ownership any cached data, images, etc that aren't in use. |
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135 } |
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136 |
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137 -(void) viewDidUnload { |
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138 self.listOfSchemes = nil; |
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139 self.listOfWeapons = nil; |
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140 self.lastIndexPath_sc = nil; |
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141 self.lastIndexPath_we = nil; |
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142 self.selectedScheme = nil; |
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143 self.selectedWeapon = nil; |
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144 MSG_DIDUNLOAD(); |
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145 } |
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146 |
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147 |
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148 -(void) dealloc { |
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149 [listOfSchemes release]; |
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150 [listOfWeapons release]; |
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151 [lastIndexPath_sc release]; |
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152 [lastIndexPath_we release]; |
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153 [selectedScheme release]; |
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154 [selectedWeapon release]; |
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155 [super dealloc]; |
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156 } |
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157 |
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158 |
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159 @end |
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160 |
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