equal
deleted
inserted
replaced
114 // merge this into DisableSomeWeapons ? |
114 // merge this into DisableSomeWeapons ? |
115 if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) |
115 if ((a = amLowGravity) and ((GameFlags and gfLowGravity) <> 0)) |
116 or ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) |
116 or ((a = amInvulnerable) and ((GameFlags and gfInvulnerable) <> 0)) |
117 or ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) |
117 or ((a = amLaserSight) and ((GameFlags and gfLaserSight) <> 0)) |
118 or ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) |
118 or ((a = amVampiric) and ((GameFlags and gfVampiric) <> 0)) |
119 or ((a = amExtraTime) and (cHedgehogTurnTime >= 1000000)) then |
119 or ((a = amExtraTime) and (cHedgehogTurnTime >= 1000000)) |
|
120 // Always remove creeper because it's unfinished. |
|
121 // TODO: Re-enable creeper when creeper is done |
|
122 or (a = amCreeper) then |
120 begin |
123 begin |
121 cnt:= 0; |
124 cnt:= 0; |
122 Ammoz[a].Probability:= 0 |
125 Ammoz[a].Probability:= 0 |
123 end; |
126 end; |
124 ammos[a]:= cnt; |
127 ammos[a]:= cnt; |