174 << QVariant(0) // mines number 28 |
174 << QVariant(0) // mines number 28 |
175 << QVariant(0) // mine dud pct 29 |
175 << QVariant(0) // mine dud pct 29 |
176 << QVariant(0) // explosives 30 |
176 << QVariant(0) // explosives 30 |
177 ; |
177 ; |
178 |
178 |
179 QList<QVariant> basketball; |
179 QList<QVariant> cleanslate; |
180 basketball |
180 cleanslate |
181 << predefSchemesNames[3] // name 0 |
181 << predefSchemesNames[3] // name 0 |
182 << QVariant(false) // fortsmode 1 |
182 << QVariant(false) // fortsmode 1 |
183 << QVariant(false) // team divide 2 |
183 << QVariant(false) // team divide 2 |
184 << QVariant(true) // solid land 3 |
184 << QVariant(false) // solid land 3 |
185 << QVariant(true) // border 4 |
185 << QVariant(false) // border 4 |
186 << QVariant(true) // low gravity 5 |
186 << QVariant(false) // low gravity 5 |
187 << QVariant(false) // laser sight 6 |
187 << QVariant(false) // laser sight 6 |
188 << QVariant(true) // invulnerable 7 |
188 << QVariant(false) // invulnerable 7 |
189 << QVariant(false) // reset health 8 |
189 << QVariant(true) // reset health 8 |
190 << QVariant(false) // vampiric 9 |
190 << QVariant(false) // vampiric 9 |
191 << QVariant(false) // karma 10 |
191 << QVariant(false) // karma 10 |
192 << QVariant(false) // artillery 11 |
192 << QVariant(false) // artillery 11 |
193 << QVariant(true) // random order 12 |
193 << QVariant(true) // random order 12 |
194 << QVariant(false) // king 13 |
194 << QVariant(false) // king 13 |
195 << QVariant(false) // place hog 14 |
195 << QVariant(false) // place hog 14 |
196 << QVariant(true) // shared ammo 15 |
196 << QVariant(false) // shared ammo 15 |
197 << QVariant(true) // disable girders 16 |
197 << QVariant(false) // disable girders 16 |
198 << QVariant(false) // disable land objects 17 |
198 << QVariant(false) // disable land objects 17 |
199 << QVariant(false) // AI survival 18 |
199 << QVariant(false) // AI survival 18 |
200 << QVariant(false) // inf. attack 19 |
200 << QVariant(true) // inf. attack 19 |
201 << QVariant(false) // reset weps 20 |
201 << QVariant(true) // reset weps 20 |
202 << QVariant(false) // per hog ammo 21 |
202 << QVariant(false) // per hog ammo 21 |
203 << QVariant(100) // damage modfier 22 |
203 << QVariant(100) // damage modfier 22 |
204 << QVariant(30) // turn time 23 |
204 << QVariant(45) // turn time 23 |
205 << QVariant(100) // init health 24 |
205 << QVariant(100) // init health 24 |
206 << QVariant(15) // sudden death 25 |
206 << QVariant(15) // sudden death 25 |
207 << QVariant(0) // case prob 26 |
207 << QVariant(5) // case prob 26 |
208 << QVariant(3) // mines time 27 |
208 << QVariant(3) // mines time 27 |
209 << QVariant(0) // mines number 28 |
209 << QVariant(4) // mines number 28 |
210 << QVariant(0) // mine dud pct 29 |
210 << QVariant(0) // mine dud pct 29 |
211 << QVariant(0) // explosives 30 |
211 << QVariant(2) // explosives 30 |
212 ; |
212 ; |
213 |
213 |
214 QList<QVariant> minefield; |
214 QList<QVariant> minefield; |
215 minefield |
215 minefield |
216 << predefSchemesNames[4] // name 0 |
216 << predefSchemesNames[4] // name 0 |