755 |
755 |
756 function CheckBrainiacDead() |
756 function CheckBrainiacDead() |
757 return brainiacDead |
757 return brainiacDead |
758 end |
758 end |
759 |
759 |
760 function isHogAlive(hog) |
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761 if GetHealth(hog) == nil or GetHealth(hog) <= 0 then |
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762 return false |
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763 else |
|
764 local _,_,_,_,_,_,_,_,_,_,_,damage = GetGearValues(hog) |
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765 if damage > GetHealth(hog) then |
|
766 return false |
|
767 end |
|
768 end |
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769 return true |
|
770 end |
|
771 |
|
772 function DoBrainiacDead() |
760 function DoBrainiacDead() |
773 if stage == loseStage then |
761 if stage == loseStage then |
774 return |
762 return |
775 end |
763 end |
776 if (not isHogAlive(dense)) or (not isHogAlive(leaks)) then |
764 if (not IsHogAlive(dense)) or (not IsHogAlive(leaks)) then |
777 return |
765 return |
778 end |
766 end |
779 |
767 |
780 EndTurn(true) |
768 EndTurn(true) |
781 SetGearMessage(CurrentHedgehog, 0) |
769 SetGearMessage(CurrentHedgehog, 0) |
795 |
783 |
796 function DoWeaklingsKilled() |
784 function DoWeaklingsKilled() |
797 if stage == loseStage then |
785 if stage == loseStage then |
798 return |
786 return |
799 end |
787 end |
800 if (not isHogAlive(dense)) or (not isHogAlive(leaks)) then |
788 if (not IsHogAlive(dense)) or (not IsHogAlive(leaks)) then |
801 return |
789 return |
802 end |
790 end |
803 SetGearMessage(CurrentHedgehog, 0) |
791 SetGearMessage(CurrentHedgehog, 0) |
804 AddAnim(stronglingsAnim) |
792 AddAnim(stronglingsAnim) |
805 AddFunction({func = AfterStronglingsAnim, args = {}}) |
793 AddFunction({func = AfterStronglingsAnim, args = {}}) |
806 stage = interWeakStage |
794 stage = interWeakStage |
807 DismissTeam(weaklingsTeamName) |
795 DismissTeam(weaklingsTeamName) |
808 end |
796 end |
809 |
797 |
810 function CheckRefuse() |
798 function CheckRefuse() |
811 return isHogAlive(dense) and GetX(dense) > 1400 and StoppedGear(dense) |
799 return IsHogAlive(dense) and GetX(dense) > 1400 and StoppedGear(dense) |
812 end |
800 end |
813 |
801 |
814 function DoRefuse() |
802 function DoRefuse() |
815 if stage == loseStage then |
803 if stage == loseStage then |
816 return |
804 return |
817 end |
805 end |
818 choice = choiceRefuse |
806 choice = choiceRefuse |
819 end |
807 end |
820 |
808 |
821 function CheckAccept() |
809 function CheckAccept() |
822 if not isHogAlive(dense) then |
810 if not IsHogAlive(dense) then |
823 return false |
811 return false |
824 end |
812 end |
825 if GetX(dense) < 1300 then |
813 if GetX(dense) < 1300 then |
826 -- When close to cyborg, wait for a short time before accepting, |
814 -- When close to cyborg, wait for a short time before accepting, |
827 -- to allow player to attack with melee weapons. |
815 -- to allow player to attack with melee weapons. |
841 end |
829 end |
842 choice = choiceAccept |
830 choice = choiceAccept |
843 end |
831 end |
844 |
832 |
845 function CheckConfront() |
833 function CheckConfront() |
846 return cyborgAttacked and isHogAlive(dense) and StoppedGear(dense) |
834 return cyborgAttacked and IsHogAlive(dense) and StoppedGear(dense) |
847 end |
835 end |
848 |
836 |
849 function DoConfront() |
837 function DoConfront() |
850 if stage == loseStage then |
838 if stage == loseStage then |
851 return |
839 return |
943 |
931 |
944 function DoStronglingsDead() |
932 function DoStronglingsDead() |
945 if stage == loseStage then |
933 if stage == loseStage then |
946 return |
934 return |
947 end |
935 end |
948 if not isHogAlive(leaks) then |
936 if not IsHogAlive(leaks) then |
949 return |
937 return |
950 end |
938 end |
951 SetGearMessage(CurrentHedgehog, 0) |
939 SetGearMessage(CurrentHedgehog, 0) |
952 if denseDead == true then |
940 if denseDead == true then |
953 AddAnim(acceptedDiedFinalAnim) |
941 AddAnim(acceptedDiedFinalAnim) |