287 RegisterVariable('map' , vtCommand, @chSetMap , false); |
287 RegisterVariable('map' , vtCommand, @chSetMap , false); |
288 RegisterVariable('theme' , vtCommand, @chSetTheme , false); |
288 RegisterVariable('theme' , vtCommand, @chSetTheme , false); |
289 RegisterVariable('seed' , vtCommand, @chSetSeed , false); |
289 RegisterVariable('seed' , vtCommand, @chSetSeed , false); |
290 RegisterVariable('delay' , vtLongInt, @cInactDelay , false); |
290 RegisterVariable('delay' , vtLongInt, @cInactDelay , false); |
291 RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false); |
291 RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false); |
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292 RegisterVariable('landadds', vtLongInt, @cLandAdditions , false); |
292 RegisterVariable('c_height', vtLongInt, @cConsoleHeight , false); |
293 RegisterVariable('c_height', vtLongInt, @cConsoleHeight , false); |
293 RegisterVariable('gmflags' , vtLongInt, @GameFlags , false); |
294 RegisterVariable('gmflags' , vtLongInt, @GameFlags , false); |
294 RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false); |
295 RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false); |
295 RegisterVariable('fort' , vtCommand, @chFort , false); |
296 RegisterVariable('fort' , vtCommand, @chFort , false); |
296 RegisterVariable('grave' , vtCommand, @chGrave , false); |
297 RegisterVariable('grave' , vtCommand, @chGrave , false); |