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1 (* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 *) |
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18 |
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19 {$INCLUDE "options.inc"} |
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20 unit uGearsHandlersRope; |
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21 interface |
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22 |
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23 uses uTypes; |
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24 |
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25 procedure doStepRope(Gear: PGear); |
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26 |
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27 implementation |
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28 uses uConsts, uFloat, uCollisions, uVariables, uGearsList, uSound, uGearsUtils, |
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29 uAmmos, uDebug, uUtils, uGearsHedgehog, uGearsRender; |
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30 |
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31 procedure doStepRopeAfterAttack(Gear: PGear); |
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32 var |
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33 HHGear: PGear; |
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34 begin |
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35 HHGear := Gear^.Hedgehog^.Gear; |
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36 if ((HHGear^.State and gstHHDriven) = 0) |
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37 or (CheckGearDrowning(HHGear)) |
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38 or (TestCollisionYwithGear(HHGear, 1) <> 0) then |
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39 begin |
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40 DeleteGear(Gear); |
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41 isCursorVisible := false; |
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42 ApplyAmmoChanges(HHGear^.Hedgehog^); |
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43 exit |
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44 end; |
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45 |
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46 HedgehogChAngle(HHGear); |
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47 |
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48 if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
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49 SetLittle(HHGear^.dX); |
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50 |
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51 if HHGear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then |
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52 HHGear^.dY := _0; |
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53 HHGear^.X := HHGear^.X + HHGear^.dX; |
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54 HHGear^.Y := HHGear^.Y + HHGear^.dY; |
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55 HHGear^.dY := HHGear^.dY + cGravity; |
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56 |
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57 if (GameFlags and gfMoreWind) <> 0 then |
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58 HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density; |
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59 |
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60 if (Gear^.Message and gmAttack) <> 0 then |
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61 begin |
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62 Gear^.X := HHGear^.X; |
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63 Gear^.Y := HHGear^.Y; |
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64 |
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65 ApplyAngleBounds(Gear^.Hedgehog^, amRope); |
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66 |
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67 Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX); |
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68 Gear^.dY := -AngleCos(HHGear^.Angle); |
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69 Gear^.Friction := _4_5 * cRopePercent; |
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70 Gear^.Elasticity := _0; |
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71 Gear^.State := Gear^.State and (not gsttmpflag); |
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72 Gear^.doStep := @doStepRope; |
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73 end |
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74 end; |
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75 |
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76 procedure RopeDeleteMe(Gear, HHGear: PGear); |
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77 begin |
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78 with HHGear^ do |
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79 begin |
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80 Message := Message and (not gmAttack); |
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81 State := (State or gstMoving) and (not gstWinner); |
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82 end; |
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83 DeleteGear(Gear) |
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84 end; |
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85 |
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86 procedure RopeWaitCollision(Gear, HHGear: PGear); |
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87 begin |
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88 with HHGear^ do |
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89 begin |
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90 Message := Message and (not gmAttack); |
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91 State := State or gstMoving; |
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92 end; |
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93 RopePoints.Count := 0; |
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94 Gear^.Elasticity := _0; |
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95 Gear^.doStep := @doStepRopeAfterAttack |
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96 end; |
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97 |
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98 procedure doStepRopeWork(Gear: PGear); |
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99 var |
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100 HHGear: PGear; |
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101 len, tx, ty, nx, ny, ropeDx, ropeDy, mdX, mdY: hwFloat; |
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102 lx, ly, cd: LongInt; |
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103 haveCollision, |
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104 haveDivided: boolean; |
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105 |
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106 begin |
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107 HHGear := Gear^.Hedgehog^.Gear; |
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108 |
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109 if ((HHGear^.State and gstHHDriven) = 0) |
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110 or (CheckGearDrowning(HHGear)) or (Gear^.PortalCounter <> 0) then |
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111 begin |
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112 PlaySound(sndRopeRelease); |
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113 RopeDeleteMe(Gear, HHGear); |
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114 exit |
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115 end; |
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116 |
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117 if (Gear^.Message and gmLeft <> 0) and (not TestCollisionXwithGear(HHGear, -1)) then |
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118 HHGear^.dX := HHGear^.dX - _0_0002; |
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119 |
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120 if (Gear^.Message and gmRight <> 0) and (not TestCollisionXwithGear(HHGear, 1)) then |
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121 HHGear^.dX := HHGear^.dX + _0_0002; |
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122 |
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123 // vector between hedgehog and rope attaching point |
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124 ropeDx := HHGear^.X - Gear^.X; |
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125 ropeDy := HHGear^.Y - Gear^.Y; |
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126 |
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127 if TestCollisionYwithGear(HHGear, 1) = 0 then |
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128 begin |
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129 |
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130 // depending on the rope vector we know which X-side to check for collision |
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131 // in order to find out if the hog can still be moved by gravity |
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132 if ropeDx.isNegative = RopeDy.IsNegative then |
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133 cd:= -1 |
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134 else |
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135 cd:= 1; |
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136 |
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137 // apply gravity if there is no obstacle |
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138 if not TestCollisionXwithGear(HHGear, cd) then |
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139 HHGear^.dY := HHGear^.dY + cGravity; |
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140 |
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141 if (GameFlags and gfMoreWind) <> 0 then |
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142 // apply wind if there's no obstacle |
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143 if not TestCollisionXwithGear(HHGear, hwSign(cWindSpeed)) then |
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144 HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density; |
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145 end; |
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146 |
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147 mdX := ropeDx + HHGear^.dX; |
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148 mdY := ropeDy + HHGear^.dY; |
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149 len := _1 / Distance(mdX, mdY); |
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150 // rope vector plus hedgehog direction vector normalized |
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151 mdX := mdX * len; |
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152 mdY := mdY * len; |
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153 |
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154 // for visual purposes only |
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155 Gear^.dX := mdX; |
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156 Gear^.dY := mdY; |
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157 |
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158 ///// |
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159 tx := HHGear^.X; |
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160 ty := HHGear^.Y; |
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161 |
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162 if ((Gear^.Message and gmDown) <> 0) and (Gear^.Elasticity < Gear^.Friction) then |
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163 if not (TestCollisionXwithGear(HHGear, hwSign(ropeDx)) |
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164 or (TestCollisionYwithGear(HHGear, hwSign(ropeDy)) <> 0)) then |
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165 Gear^.Elasticity := Gear^.Elasticity + _0_3; |
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166 |
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167 if ((Gear^.Message and gmUp) <> 0) and (Gear^.Elasticity > _30) then |
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168 if not (TestCollisionXwithGear(HHGear, -hwSign(ropeDx)) |
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169 or (TestCollisionYwithGear(HHGear, -hwSign(ropeDy)) <> 0)) then |
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170 Gear^.Elasticity := Gear^.Elasticity - _0_3; |
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171 |
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172 HHGear^.X := Gear^.X + mdX * Gear^.Elasticity; |
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173 HHGear^.Y := Gear^.Y + mdY * Gear^.Elasticity; |
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174 |
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175 HHGear^.dX := HHGear^.X - tx; |
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176 HHGear^.dY := HHGear^.Y - ty; |
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177 //// |
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178 |
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179 |
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180 haveDivided := false; |
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181 // check whether rope needs dividing |
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182 |
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183 len := Gear^.Elasticity - _5; |
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184 nx := Gear^.X + mdX * len; |
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185 ny := Gear^.Y + mdY * len; |
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186 tx := mdX * _0_3; // should be the same as increase step |
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187 ty := mdY * _0_3; |
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188 |
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189 while len > _3 do |
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190 begin |
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191 lx := hwRound(nx); |
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192 ly := hwRound(ny); |
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193 if ((ly and LAND_HEIGHT_MASK) = 0) and ((lx and LAND_WIDTH_MASK) = 0) and ((Land[ly, lx] and $FF00) <> 0) then |
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194 begin |
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195 ny := _1 / Distance(ropeDx, ropeDy); |
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196 // old rope pos |
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197 nx := ropeDx * ny; |
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198 ny := ropeDy * ny; |
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199 |
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200 with RopePoints.ar[RopePoints.Count] do |
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201 begin |
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202 X := Gear^.X; |
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203 Y := Gear^.Y; |
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204 if RopePoints.Count = 0 then |
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205 RopePoints.HookAngle := DxDy2Angle(Gear^.dY, Gear^.dX); |
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206 b := (nx * HHGear^.dY) > (ny * HHGear^.dX); |
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207 dLen := len |
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208 end; |
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209 |
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210 with RopePoints.rounded[RopePoints.Count] do |
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211 begin |
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212 X := hwRound(Gear^.X); |
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213 Y := hwRound(Gear^.Y); |
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214 end; |
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215 |
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216 Gear^.X := Gear^.X + nx * len; |
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217 Gear^.Y := Gear^.Y + ny * len; |
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218 inc(RopePoints.Count); |
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219 TryDo(RopePoints.Count <= MAXROPEPOINTS, 'Rope points overflow', true); |
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220 Gear^.Elasticity := Gear^.Elasticity - len; |
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221 Gear^.Friction := Gear^.Friction - len; |
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222 haveDivided := true; |
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223 break |
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224 end; |
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225 nx := nx - tx; |
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226 ny := ny - ty; |
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227 |
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228 // len := len - _0_3 // should be the same as increase step |
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229 len.QWordValue := len.QWordValue - _0_3.QWordValue; |
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230 end; |
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231 |
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232 if not haveDivided then |
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233 if RopePoints.Count > 0 then // check whether the last dividing point could be removed |
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234 begin |
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235 tx := RopePoints.ar[Pred(RopePoints.Count)].X; |
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236 ty := RopePoints.ar[Pred(RopePoints.Count)].Y; |
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237 mdX := tx - Gear^.X; |
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238 mdY := ty - Gear^.Y; |
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239 if RopePoints.ar[Pred(RopePoints.Count)].b xor (mdX * (ty - HHGear^.Y) > (tx - HHGear^.X) * mdY) then |
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240 begin |
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241 dec(RopePoints.Count); |
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242 Gear^.X := RopePoints.ar[RopePoints.Count].X; |
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243 Gear^.Y := RopePoints.ar[RopePoints.Count].Y; |
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244 Gear^.Elasticity := Gear^.Elasticity + RopePoints.ar[RopePoints.Count].dLen; |
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245 Gear^.Friction := Gear^.Friction + RopePoints.ar[RopePoints.Count].dLen; |
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246 |
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247 // restore hog position |
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248 len := _1 / Distance(mdX, mdY); |
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249 mdX := mdX * len; |
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250 mdY := mdY * len; |
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251 |
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252 HHGear^.X := Gear^.X - mdX * Gear^.Elasticity; |
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253 HHGear^.Y := Gear^.Y - mdY * Gear^.Elasticity; |
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254 end |
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255 end; |
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256 |
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257 haveCollision := false; |
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258 if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
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259 begin |
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260 HHGear^.dX := -_0_6 * HHGear^.dX; |
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261 haveCollision := true |
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262 end; |
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263 if TestCollisionYwithGear(HHGear, hwSign(HHGear^.dY)) <> 0 then |
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264 begin |
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265 HHGear^.dY := -_0_6 * HHGear^.dY; |
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266 haveCollision := true |
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267 end; |
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268 |
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269 if haveCollision and (Gear^.Message and (gmLeft or gmRight) <> 0) and (Gear^.Message and (gmUp or gmDown) <> 0) then |
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270 begin |
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271 HHGear^.dX := SignAs(hwAbs(HHGear^.dX) + _0_2, HHGear^.dX); |
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272 HHGear^.dY := SignAs(hwAbs(HHGear^.dY) + _0_2, HHGear^.dY) |
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273 end; |
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274 |
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275 len := hwSqr(HHGear^.dX) + hwSqr(HHGear^.dY); |
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276 if len > _0_64 then |
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277 begin |
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278 len := _0_8 / hwSqrt(len); |
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279 HHGear^.dX := HHGear^.dX * len; |
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280 HHGear^.dY := HHGear^.dY * len; |
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281 end; |
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282 |
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283 haveCollision:= ((hwRound(Gear^.Y) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y), hwRound(Gear^.X)]) <> 0); |
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284 |
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285 if not haveCollision then |
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286 begin |
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287 // backup gear location |
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288 tx:= Gear^.X; |
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289 ty:= Gear^.Y; |
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290 |
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291 if RopePoints.Count > 0 then |
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292 begin |
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293 // set gear location to the remote end of the rope, the attachment point |
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294 Gear^.X:= RopePoints.ar[0].X; |
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295 Gear^.Y:= RopePoints.ar[0].Y; |
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296 end; |
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297 |
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298 CheckCollision(Gear); |
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299 // if we haven't found any collision yet then check the other side too |
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300 if (Gear^.State and gstCollision) = 0 then |
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301 begin |
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302 Gear^.dX.isNegative:= not Gear^.dX.isNegative; |
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303 Gear^.dY.isNegative:= not Gear^.dY.isNegative; |
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304 CheckCollision(Gear); |
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305 Gear^.dX.isNegative:= not Gear^.dX.isNegative; |
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306 Gear^.dY.isNegative:= not Gear^.dY.isNegative; |
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307 end; |
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308 |
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309 haveCollision:= (Gear^.State and gstCollision) <> 0; |
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310 |
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311 // restore gear location |
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312 Gear^.X:= tx; |
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313 Gear^.Y:= ty; |
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314 end; |
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315 |
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316 // if the attack key is pressed, lose rope contact as well |
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317 if (Gear^.Message and gmAttack) <> 0 then |
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318 haveCollision:= false; |
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319 |
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320 if not haveCollision then |
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321 begin |
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322 if (Gear^.State and gsttmpFlag) <> 0 then |
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323 begin |
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324 PlaySound(sndRopeRelease); |
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325 if Gear^.Hedgehog^.CurAmmoType <> amParachute then |
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326 RopeWaitCollision(Gear, HHGear) |
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327 else |
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328 RopeDeleteMe(Gear, HHGear) |
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329 end |
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330 end |
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331 else |
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332 if (Gear^.State and gsttmpFlag) = 0 then |
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333 Gear^.State := Gear^.State or gsttmpFlag; |
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334 end; |
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335 |
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336 procedure RopeRemoveFromAmmo(Gear, HHGear: PGear); |
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337 begin |
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338 if (Gear^.State and gstAttacked) = 0 then |
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339 begin |
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340 OnUsedAmmo(HHGear^.Hedgehog^); |
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341 Gear^.State := Gear^.State or gstAttacked |
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342 end; |
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343 ApplyAmmoChanges(HHGear^.Hedgehog^) |
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344 end; |
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345 |
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346 procedure doStepRopeAttach(Gear: PGear); |
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347 var |
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348 HHGear: PGear; |
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349 tx, ty, tt: hwFloat; |
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350 begin |
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351 Gear^.X := Gear^.X - Gear^.dX; |
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352 Gear^.Y := Gear^.Y - Gear^.dY; |
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353 Gear^.Elasticity := Gear^.Elasticity + _1; |
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354 |
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355 HHGear := Gear^.Hedgehog^.Gear; |
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356 DeleteCI(HHGear); |
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357 |
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358 if (HHGear^.State and gstMoving) <> 0 then |
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359 begin |
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360 if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
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361 SetLittle(HHGear^.dX); |
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362 if HHGear^.dY.isNegative and (TestCollisionYwithGear(HHGear, -1) <> 0) then |
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363 HHGear^.dY := _0; |
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364 |
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365 HHGear^.X := HHGear^.X + HHGear^.dX; |
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366 Gear^.X := Gear^.X + HHGear^.dX; |
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367 |
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368 if TestCollisionYwithGear(HHGear, 1) <> 0 then |
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369 begin |
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370 CheckHHDamage(HHGear); |
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371 HHGear^.dY := _0 |
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372 //HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump)); |
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373 end |
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374 else |
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375 begin |
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376 HHGear^.Y := HHGear^.Y + HHGear^.dY; |
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377 Gear^.Y := Gear^.Y + HHGear^.dY; |
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378 HHGear^.dY := HHGear^.dY + cGravity; |
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379 if (GameFlags and gfMoreWind) <> 0 then |
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380 HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density |
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381 end; |
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382 |
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383 tt := Gear^.Elasticity; |
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384 tx := _0; |
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385 ty := _0; |
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386 while tt > _20 do |
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387 begin |
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388 if ((hwRound(Gear^.Y+ty) and LAND_HEIGHT_MASK) = 0) and ((hwRound(Gear^.X+tx) and LAND_WIDTH_MASK) = 0) and ((Land[hwRound(Gear^.Y+ty), hwRound(Gear^.X+tx)] and $FF00) <> 0) then |
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389 begin |
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390 Gear^.X := Gear^.X + tx; |
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391 Gear^.Y := Gear^.Y + ty; |
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392 Gear^.Elasticity := tt; |
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393 Gear^.doStep := @doStepRopeWork; |
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394 PlaySound(sndRopeAttach); |
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395 with HHGear^ do |
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396 begin |
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397 State := State and (not (gstAttacking or gstHHJumping or gstHHHJump)); |
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398 Message := Message and (not gmAttack) |
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399 end; |
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400 |
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401 RopeRemoveFromAmmo(Gear, HHGear); |
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402 |
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403 tt := _0; |
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404 exit |
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405 end; |
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406 tx := tx + Gear^.dX + Gear^.dX; |
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407 ty := ty + Gear^.dY + Gear^.dY; |
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408 tt := tt - _2; |
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409 end; |
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410 end; |
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411 |
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412 CheckCollision(Gear); |
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413 |
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414 if (Gear^.State and gstCollision) <> 0 then |
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415 if Gear^.Elasticity < _10 then |
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416 Gear^.Elasticity := _10000 |
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417 else |
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418 begin |
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419 Gear^.doStep := @doStepRopeWork; |
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420 PlaySound(sndRopeAttach); |
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421 with HHGear^ do |
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422 begin |
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423 State := State and (not (gstAttacking or gstHHJumping or gstHHHJump)); |
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424 Message := Message and (not gmAttack) |
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425 end; |
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426 |
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427 RopeRemoveFromAmmo(Gear, HHGear); |
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428 |
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429 exit |
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430 end; |
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431 |
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432 if (Gear^.Elasticity > Gear^.Friction) |
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433 or ((Gear^.Message and gmAttack) = 0) |
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434 or ((HHGear^.State and gstHHDriven) = 0) |
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435 or (HHGear^.Damage > 0) then |
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436 begin |
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437 with Gear^.Hedgehog^.Gear^ do |
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438 begin |
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439 State := State and (not gstAttacking); |
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440 Message := Message and (not gmAttack) |
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441 end; |
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442 DeleteGear(Gear); |
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443 exit; |
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444 end; |
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445 if CheckGearDrowning(HHGear) then DeleteGear(Gear) |
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446 end; |
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447 |
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448 procedure doStepRope(Gear: PGear); |
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449 begin |
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450 Gear^.dX := - Gear^.dX; |
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451 Gear^.dY := - Gear^.dY; |
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452 Gear^.doStep := @doStepRopeAttach; |
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453 PlaySound(sndRopeShot) |
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454 end; |
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455 |
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456 end. |