5 -- by the game, no matter what kind of text is in there. |
5 -- by the game, no matter what kind of text is in there. |
6 -- It's also possible to place a comment after some real |
6 -- It's also possible to place a comment after some real |
7 -- instruction as you see below. In short, everything |
7 -- instruction as you see below. In short, everything |
8 -- following "--" is ignored. |
8 -- following "--" is ignored. |
9 |
9 |
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10 --------------------------------------------------------------- |
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11 -- At first we put all text we'd like to use in some arrays. |
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12 -- This way we're able to localize the text to be shown without |
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13 -- modifying other files. |
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14 -- The language to be used is stored in the global variable |
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15 -- 'L' that is set by the game (string). |
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16 -- Text may then be accessed using "arrayname[L]". |
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17 local caption = { |
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18 ["en"] = "Bazooka Training", |
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19 ["de"] = "Bazooka-Training" |
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20 } |
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21 local subcaption = { |
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22 ["en"] = "Aiming Practice", |
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23 ["de"] = "Zielübung" |
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24 } |
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25 |
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26 local goal = { |
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27 ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", |
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28 ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition." |
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29 } |
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30 |
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31 local timeout = { |
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32 ["en"] = "Oh no! Time's up! Just try again.", |
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33 ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal." |
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34 } |
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35 |
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36 local success = { |
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37 ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", |
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38 ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet." |
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39 } |
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40 |
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41 local teamname = { |
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42 ["en"] = "Shotgun Team", |
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43 ["de"] = "Die Knalltüten" |
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44 } |
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45 |
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46 local hogname = { |
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47 ["en"] = "Hunter", |
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48 ["de"] = "Jäger" |
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49 } |
10 --------------------------------------------------------------- |
50 --------------------------------------------------------------- |
11 |
51 |
12 -- This variable will hold the number of destroyed targets. |
52 -- This variable will hold the number of destroyed targets. |
13 local score = 0 |
53 local score = 0 |
14 -- This variable represents the number of targets to destroy. |
54 -- This variable represents the number of targets to destroy. |
71 Map = "mushrooms" |
111 Map = "mushrooms" |
72 -- The theme to be used |
112 -- The theme to be used |
73 Theme = "nature" |
113 Theme = "nature" |
74 |
114 |
75 -- Create the player team |
115 -- Create the player team |
76 AddTeam("Shotgun Team", 14483456, "Simple", "Island", "Default") |
116 AddTeam(teamname[L], 14483456, "Simple", "Island", "Default") |
77 -- And add a hog to it |
117 -- And add a hog to it |
78 player = AddHog("Hunter", 0, 1, "NoHat") |
118 player = AddHog(hogname[L], 0, 1, "NoHat") |
79 SetGearPosition(player, 2334, 1254); |
119 SetGearPosition(player, 2334, 1254); |
80 end |
120 end |
81 |
121 |
82 -- This function is called when the round starts |
122 -- This function is called when the round starts |
83 -- it spawns the first target that has to be destroyed. |
123 -- it spawns the first target that has to be destroyed. |
90 -- Parameters are: caption, sub caption, description, |
130 -- Parameters are: caption, sub caption, description, |
91 -- extra text, icon and time to show. |
131 -- extra text, icon and time to show. |
92 -- A negative icon parameter (-n) represents the n-th weapon icon |
132 -- A negative icon parameter (-n) represents the n-th weapon icon |
93 -- A positive icon paramter (n) represents the (n+1)-th mission icon |
133 -- A positive icon paramter (n) represents the (n+1)-th mission icon |
94 -- A timeframe of 0 is replaced with the default time to show. |
134 -- A timeframe of 0 is replaced with the default time to show. |
95 ShowMission("Shotgun Training", "Aiming Practice", "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", -5, 0); |
135 ShowMission(caption[L], subcaption[L], goal[L], -amShotgun, 0); |
96 end |
136 end |
97 |
137 |
98 -- This function is called every game tick. |
138 -- This function is called every game tick. |
99 -- Note that there are 1000 ticks within one second. |
139 -- Note that there are 1000 ticks within one second. |
100 -- You shouldn't try to calculate too complicated |
140 -- You shouldn't try to calculate too complicated |
104 -- We actually check the time to be "1 ms" as it |
144 -- We actually check the time to be "1 ms" as it |
105 -- will be at "0 ms" right at the start of the game. |
145 -- will be at "0 ms" right at the start of the game. |
106 if TurnTimeLeft == 1 and score < score_goal then |
146 if TurnTimeLeft == 1 and score < score_goal then |
107 game_lost = true |
147 game_lost = true |
108 -- ... and show a short message. |
148 -- ... and show a short message. |
109 ShowMission("Shotgun Training", "Aiming Practice", "Oh no! Time's up! Just try again.", -amSkip, 0); |
149 ShowMission(caption[L], subcaption[L], timeout[L], -amSkip, 0); |
110 -- How about killing our poor hog due to his poor performance? |
150 -- How about killing our poor hog due to his poor performance? |
111 SetHealth(player, 0); |
151 SetHealth(player, 0); |
112 -- Just to be sure set the goal time to 1 ms |
152 -- Just to be sure set the goal time to 1 ms |
113 time_goal = 1 |
153 time_goal = 1 |
114 end |
154 end |
153 -- ... spawn another target. |
193 -- ... spawn another target. |
154 spawnTarget() |
194 spawnTarget() |
155 else |
195 else |
156 if not game_lost then |
196 if not game_lost then |
157 -- Otherwise show that the goal was accomplished |
197 -- Otherwise show that the goal was accomplished |
158 ShowMission("Shotgun Training", "Aiming Practice", "Congratulations! You've eliminated all targets|within the allowed time frame.", 0, 0); |
198 ShowMission(caption[L], subcaption[L], success[L], 0, 0); |
159 -- Also let the hogs shout "victory!" |
199 -- Also let the hogs shout "victory!" |
160 PlaySound(sndVictory) |
200 PlaySound(sndVictory) |
161 -- Save the time left so we may keep it. |
201 -- Save the time left so we may keep it. |
162 time_goal = TurnTimeLeft |
202 time_goal = TurnTimeLeft |
163 end |
203 end |