equal
deleted
inserted
replaced
316 end; |
316 end; |
317 |
317 |
318 if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce); |
318 if Gear^.AdvBounce > 1 then dec(Gear^.AdvBounce); |
319 |
319 |
320 if isFalling then Gear^.dY := Gear^.dY + cGravity; |
320 if isFalling then Gear^.dY := Gear^.dY + cGravity; |
321 if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed * _4 / HHGear^.Radius; |
321 if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed * _4 / Gear^.Radius; |
322 |
322 |
323 Gear^.X := Gear^.X + Gear^.dX; |
323 Gear^.X := Gear^.X + Gear^.dX; |
324 Gear^.Y := Gear^.Y + Gear^.dY; |
324 Gear^.Y := Gear^.Y + Gear^.dY; |
325 CheckGearDrowning(Gear); |
325 CheckGearDrowning(Gear); |
326 //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and |
326 //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and |