equal
deleted
inserted
replaced
277 exit; |
277 exit; |
278 if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then |
278 if (HH^.CurAmmoType = amKnife) and (HH = CurrentHedgehog) then |
279 curhat:= ChefHatTexture |
279 curhat:= ChefHatTexture |
280 else curhat:= HH^.HatTex; |
280 else curhat:= HH^.HatTex; |
281 m:= 1; |
281 m:= 1; |
282 if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then |
282 if ((Gear^.State and gstHHHJump) <> 0) and (HH^.Effects[heArtillery] = 0) then |
283 m:= -1; |
283 m:= -1; |
284 sx:= ox + 1; // this offset is very common |
284 sx:= ox + 1; // this offset is very common |
285 sy:= oy - 3; |
285 sy:= oy - 3; |
286 sign:= hwSign(Gear^.dX); |
286 sign:= hwSign(Gear^.dX); |
287 |
287 |