206 + All missions: Improve displaying behaviour of mission panel |
206 + All missions: Improve displaying behaviour of mission panel |
207 + All missions: Change team colors |
207 + All missions: Change team colors |
208 + Side missions: Remove or shorten intro sequences |
208 + Side missions: Remove or shorten intro sequences |
209 + Side missions: Generous ready time to give more time to read the mission panel |
209 + Side missions: Generous ready time to give more time to read the mission panel |
210 + Getting to the device: Put device part in a real crate, improve some dialogues |
210 + Getting to the device: Put device part in a real crate, improve some dialogues |
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211 + Final mission: Add outro sequence instead of instantly quitting |
211 * Spacetrip: Fix various bugs and logic flaws in the initial mission |
212 * Spacetrip: Fix various bugs and logic flaws in the initial mission |
212 * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints |
213 * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints |
213 * A frozen adventure: Fix and improve poorly written messages |
214 * A frozen adventure: Fix and improve poorly written messages |
214 * Getting to the device: Add real crate and correct message for collecting device part |
215 * Getting to the device: Add real crate and correct message for collecting device part |
215 * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable |
216 * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable |
305 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
306 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) |
306 + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) |
307 + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) |
307 + New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn |
308 + New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn |
308 + Locale library: loc_noop -- Mark string for translation but don't translate it |
309 + Locale library: loc_noop -- Mark string for translation but don't translate it |
309 + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that |
310 + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that |
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311 + Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library |
310 * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise |
312 * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise |
311 * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu |
313 * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu |
312 * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used |
314 * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used |
313 |
315 |
314 0.9.21 -> 0.9.22 |
316 0.9.21 -> 0.9.22 |