142 |
142 |
143 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
143 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
144 AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0) |
144 AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0) |
145 |
145 |
146 -- add crates |
146 -- add crates |
147 SpawnAmmoCrate(teleportCrate.x, teleportCrate.y, amTeleport) |
147 SpawnUtilityCrate(teleportCrate.x, teleportCrate.y, amTeleport) |
148 SpawnAmmoCrate(drillCrate.x, drillCrate.y, amTeleport) |
148 SpawnUtilityCrate(drillCrate.x, drillCrate.y, amTeleport) |
149 SpawnAmmoCrate(drillCrate.x, drillCrate.y, amDrill) |
149 SpawnAmmoCrate(drillCrate.x, drillCrate.y, amDrill) |
150 SpawnAmmoCrate(batCrate.x, batCrate.y, amBaseballBat) |
150 SpawnAmmoCrate(batCrate.x, batCrate.y, amBaseballBat) |
151 SpawnAmmoCrate(blowtorchCrate.x, blowtorchCrate.y, amBlowTorch) |
151 SpawnAmmoCrate(blowtorchCrate.x, blowtorchCrate.y, amBlowTorch) |
152 SpawnAmmoCrate(cakeCrate.x, cakeCrate.y, amCake) |
152 SpawnAmmoCrate(cakeCrate.x, cakeCrate.y, amCake) |
153 SpawnAmmoCrate(ropeCrate.x, ropeCrate.y, amRope) |
153 SpawnUtilityCrate(ropeCrate.x, ropeCrate.y, amRope) |
154 SpawnAmmoCrate(pickHammerCrate.x, pickHammerCrate.y, amPickHammer) |
154 SpawnAmmoCrate(pickHammerCrate.x, pickHammerCrate.y, amPickHammer) |
155 SpawnHealthCrate(cakeCrate.x + 40, cakeCrate.y) |
155 SpawnHealthCrate(cakeCrate.x + 40, cakeCrate.y) |
156 SpawnHealthCrate(blowtorchCrate.x + 40, blowtorchCrate.y) |
156 SpawnHealthCrate(blowtorchCrate.x + 40, blowtorchCrate.y) |
157 -- add explosives |
157 -- add explosives |
158 AddGear(1900, 850, gtExplosives, 0, 0, 0, 0) |
158 AddGear(1900, 850, gtExplosives, 0, 0, 0, 0) |