1108 this, SLOT(NetGameChangeStatus(bool)), Qt::QueuedConnection); |
1108 this, SLOT(NetGameChangeStatus(bool)), Qt::QueuedConnection); |
1109 |
1109 |
1110 // net page stuff |
1110 // net page stuff |
1111 connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), |
1111 connect(hwnet, SIGNAL(chatStringFromNet(const QString&)), |
1112 ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1112 ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1113 connect(hwnet, SIGNAL(setReadyStatus(const QString &, bool)), |
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1114 ui.pageNetGame->pChatWidget, SLOT(setReadyStatus(const QString &, bool)), Qt::QueuedConnection); |
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1115 connect(hwnet, SIGNAL(setAdminStatus(const QString &, bool)), |
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1116 ui.pageNetGame->pChatWidget, SLOT(setAdminStatus(const QString &, bool)), Qt::QueuedConnection); |
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1117 connect(hwnet, SIGNAL(setAdminStatus(const QString &, bool)), |
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1118 ui.pageRoomsList->chatWidget, SLOT(setAdminStatus(const QString &, bool)), Qt::QueuedConnection); |
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1119 connect(hwnet, SIGNAL(setRoomMasterStatus(const QString &, bool)), |
|
1120 ui.pageNetGame->pChatWidget, SLOT(setRoomMasterStatus(const QString &, bool)), Qt::QueuedConnection); |
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1121 connect(hwnet, SIGNAL(setRegisteredStatus(const QStringList &, bool)), |
|
1122 ui.pageNetGame->pChatWidget, SLOT(setRegisteredStatus(const QStringList &, bool)), Qt::QueuedConnection); |
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1123 connect(hwnet, SIGNAL(setRegisteredStatus(const QStringList &, bool)), |
|
1124 ui.pageRoomsList->chatWidget, SLOT(setRegisteredStatus(const QStringList &, bool)), Qt::QueuedConnection); |
|
1125 |
1113 |
1126 connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), |
1114 connect(hwnet, SIGNAL(chatStringFromMe(const QString&)), |
1127 ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1115 ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)), Qt::QueuedConnection); |
1128 connect(hwnet, SIGNAL(roomMaster(bool)), |
1116 connect(hwnet, SIGNAL(roomMaster(bool)), |
1129 ui.pageNetGame->pChatWidget, SLOT(adminAccess(bool)), Qt::QueuedConnection); |
1117 ui.pageNetGame->pChatWidget, SLOT(adminAccess(bool)), Qt::QueuedConnection); |