535 connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); |
535 connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); |
536 connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool))); |
536 connect(ui.pageNetGame->pGameCFG, SIGNAL(solidChanged(bool)), hwnet, SLOT(onSolidChanged(bool))); |
537 connect(ui.pageNetGame->pGameCFG, SIGNAL(borderChanged(bool)), hwnet, SLOT(onBorderChanged(bool))); |
537 connect(ui.pageNetGame->pGameCFG, SIGNAL(borderChanged(bool)), hwnet, SLOT(onBorderChanged(bool))); |
538 connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponScheme(const QString &, const QString &)), |
538 connect(ui.pageNetGame->pGameCFG, SIGNAL(newWeaponScheme(const QString &, const QString &)), |
539 hwnet, SLOT(onWeaponsNameChanged(const QString &, const QString &))); |
539 hwnet, SLOT(onWeaponsNameChanged(const QString &, const QString &))); |
540 connect(ui.pageNetGame->pGameCFG, SIGNAL(newTemplateFilter(int)), hwnet, SLOT(onTemplateFilterChanged(int))); |
540 connect(ui.pageNetGame->pGameCFG->pMapContainer, SIGNAL(newTemplateFilter(int)), hwnet, SLOT(onTemplateFilterChanged(int))); |
541 |
541 |
542 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection); |
542 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection); |
543 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
543 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
544 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
544 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
545 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
545 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
554 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
554 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
555 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
555 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
556 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
556 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
557 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
557 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
558 connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |
558 connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |
559 connect(hwnet, SIGNAL(templateFilterChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setTemplateFilter(int))); |
559 connect(hwnet, SIGNAL(templateFilterChanged(int)), ui.pageNetGame->pGameCFG->pMapContainer, SLOT(setTemplateFilter(int))); |
560 |
560 |
561 hwnet->Connect(hostName, port, nick); |
561 hwnet->Connect(hostName, port, nick); |
562 } |
562 } |
563 |
563 |
564 void HWForm::NetConnect() |
564 void HWForm::NetConnect() |