ChangeLog.txt
branchhedgeroid
changeset 7855 ddcdedd3330b
parent 7782 a611da4d1667
child 8442 535a00ca0d35
equal deleted inserted replaced
6350:41b0a9955c47 7855:ddcdedd3330b
     1 + features
     1 + features
     2 * bugfixes
     2 * bugfixes
     3 
     3 
       
     4 0.9.17 -> 0.9.18:
       
     5 
       
     6  + 'A Classic Fairytale' Campaign
       
     7  + Video recorder (requires ffmpeg)
       
     8  + Cleaver weapon
       
     9  + AI is now aware of drowning and fall damage
       
    10  + AI learned how to use Sniper Rifle and Cake
       
    11  + Variable pen width and eraser for drawn maps
       
    12  + Several trainings and missions
       
    13  + Allow setting custom local palette of teams colors
       
    14  + Hide eliminated teams from teams healths widget
       
    15  + Server doesn't delete room till last player quits it
       
    16  + PNG screenshots
       
    17  + Show bot level on CPU flag
       
    18  + Objects now have density value assigned which impacts their behavior on explosions, throwing from rope and drowning
       
    19  + Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat, Hammer, Cluster Bomb, Watermelon and walking
       
    20  + Individual hedgehogs healths in team health bar
       
    21  + Drill rocket wouldn't explode in your face if you stand close to wall
       
    22  + Ability to rope into a portal, allow RC plane to go through portals
       
    23  + Many small frontend improvements: get rid of "save" buttons, descriptions, allow to use network proxy, etc
       
    24  + Reduce amount of memory needed for engine to store land data
       
    25  + Countless other small fixes and improvements
       
    26  + Detect desyncs early
       
    27  * Fix cake getting stuck in barrels, crates and hedgehogs
       
    28  * Fix all knowns bugs which caused network game hang when players close engine or quit
       
    29  * Fix drill strike bug when drill's timer gets ridiculously high value instead of explosion
       
    30  * Fix some crashes, freezes and memory leaks in frontend and engine
       
    31  
     4 0.9.16 -> 0.9.17:
    32 0.9.16 -> 0.9.17:
     5  + New theme, Cave
    33  + New theme, Cave
     6  + New voicepack, Hillbilly
    34  + New voicepack, Hillbilly
     7  + More attractive mission screen with previews
    35  + More attractive mission screen with previews
     8  + Chat timestamping, links, input history, tab completion
    36  + Chat timestamping, links, input history, tab completion
       
    37  + AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules
     9  + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command
    38  + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command
    10  + Errors/warnings in chat instead of popup boxes
    39  + Errors/warnings in chat instead of popup boxes
    11  + Mousewheel to change hog/weapon counts in game creation
    40  + Mousewheel to change hog/weapon counts in game creation
    12  + Refresh DLC page on access, display notice if DLC page is not accessible
    41  + Refresh DLC page on access, display notice if DLC page is not accessible
    13  + Team colours changed, again
    42  + Team colours changed, again
    17  + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask)
    46  + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask)
    18  + Sticky mines, mines activate 1s after use in infinite attack mode
    47  + Sticky mines, mines activate 1s after use in infinite attack mode
    19  + Grenades/bazooka/melon pieces/ballgun now kicked by explosions
    48  + Grenades/bazooka/melon pieces/ballgun now kicked by explosions
    20  + Minor theme optimisation, Optional SkyR
    49  + Minor theme optimisation, Optional SkyR
    21  + Camera follows melon, clusterbomb, gas cloud
    50  + Camera follows melon, clusterbomb, gas cloud
       
    51  * More fixes to fullscreen/window resize on non-Linux systems
    22  * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre
    52  * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre
    23  * Keep mouse from jumping around when ammo menu is active
    53  * Keep mouse from jumping around when ammo menu is active
    24  * Hogs can now move after trapping another hog in a portal loop
    54  * Hogs can now move after trapping another hog in a portal loop
    25  * ctrl-w no longer closes engine window
    55  * ctrl-w no longer closes engine window
    26  * Fix bugs in blowtorch angle/direction
    56  * Fix bugs in blowtorch angle/direction
    28  * Fix some colours in greyscale 3D
    58  * Fix some colours in greyscale 3D
    29  * Fix Lua overrides of map config
    59  * Fix Lua overrides of map config
    30  * Girders no longer make windows in tunnels
    60  * Girders no longer make windows in tunnels
    31  * Prevent some more escaping through border, firepunch, pickhammer
    61  * Prevent some more escaping through border, firepunch, pickhammer
    32  * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close
    62  * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close
    33  * Many other engine bugfixes.  SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, clouds on Deep Space theme, etc
    63  * Many other engine bugfixes.  SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc
    34 
    64 
    35 0.9.15 -> 0.9.16:
    65 0.9.15 -> 0.9.16:
    36  + In-game chat now supports backspace-repeat and Escape to close the text input area
    66  + In-game chat now supports backspace-repeat and Escape to close the text input area
    37  + Team status bars shrunk/made translucent if they take up a significant portion of the screen
    67  + Team status bars shrunk/made translucent if they take up a significant portion of the screen
    38  + Background music change on sudden death mode
    68  + Background music change on sudden death mode