1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
3 |
3 |
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4 0.9.17 -> 0.9.18: |
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5 |
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6 + 'A Classic Fairytale' Campaign |
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7 + Video recorder (requires ffmpeg) |
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8 + Cleaver weapon |
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9 + AI is now aware of drowning and fall damage |
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10 + AI learned how to use Sniper Rifle and Cake |
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11 + Variable pen width and eraser for drawn maps |
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12 + Several trainings and missions |
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13 + Allow setting custom local palette of teams colors |
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14 + Hide eliminated teams from teams healths widget |
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15 + Server doesn't delete room till last player quits it |
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16 + PNG screenshots |
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17 + Show bot level on CPU flag |
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18 + Objects now have density value assigned which impacts their behavior on explosions, throwing from rope and drowning |
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19 + Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat, Hammer, Cluster Bomb, Watermelon and walking |
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20 + Individual hedgehogs healths in team health bar |
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21 + Drill rocket wouldn't explode in your face if you stand close to wall |
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22 + Ability to rope into a portal, allow RC plane to go through portals |
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23 + Many small frontend improvements: get rid of "save" buttons, descriptions, allow to use network proxy, etc |
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24 + Reduce amount of memory needed for engine to store land data |
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25 + Countless other small fixes and improvements |
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26 + Detect desyncs early |
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27 * Fix cake getting stuck in barrels, crates and hedgehogs |
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28 * Fix all knowns bugs which caused network game hang when players close engine or quit |
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29 * Fix drill strike bug when drill's timer gets ridiculously high value instead of explosion |
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30 * Fix some crashes, freezes and memory leaks in frontend and engine |
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31 |
4 0.9.16 -> 0.9.17: |
32 0.9.16 -> 0.9.17: |
5 + New theme, Cave |
33 + New theme, Cave |
6 + New voicepack, Hillbilly |
34 + New voicepack, Hillbilly |
7 + More attractive mission screen with previews |
35 + More attractive mission screen with previews |
8 + Chat timestamping, links, input history, tab completion |
36 + Chat timestamping, links, input history, tab completion |
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37 + AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules |
9 + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command |
38 + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command |
10 + Errors/warnings in chat instead of popup boxes |
39 + Errors/warnings in chat instead of popup boxes |
11 + Mousewheel to change hog/weapon counts in game creation |
40 + Mousewheel to change hog/weapon counts in game creation |
12 + Refresh DLC page on access, display notice if DLC page is not accessible |
41 + Refresh DLC page on access, display notice if DLC page is not accessible |
13 + Team colours changed, again |
42 + Team colours changed, again |
17 + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) |
46 + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) |
18 + Sticky mines, mines activate 1s after use in infinite attack mode |
47 + Sticky mines, mines activate 1s after use in infinite attack mode |
19 + Grenades/bazooka/melon pieces/ballgun now kicked by explosions |
48 + Grenades/bazooka/melon pieces/ballgun now kicked by explosions |
20 + Minor theme optimisation, Optional SkyR |
49 + Minor theme optimisation, Optional SkyR |
21 + Camera follows melon, clusterbomb, gas cloud |
50 + Camera follows melon, clusterbomb, gas cloud |
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51 * More fixes to fullscreen/window resize on non-Linux systems |
22 * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre |
52 * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre |
23 * Keep mouse from jumping around when ammo menu is active |
53 * Keep mouse from jumping around when ammo menu is active |
24 * Hogs can now move after trapping another hog in a portal loop |
54 * Hogs can now move after trapping another hog in a portal loop |
25 * ctrl-w no longer closes engine window |
55 * ctrl-w no longer closes engine window |
26 * Fix bugs in blowtorch angle/direction |
56 * Fix bugs in blowtorch angle/direction |
28 * Fix some colours in greyscale 3D |
58 * Fix some colours in greyscale 3D |
29 * Fix Lua overrides of map config |
59 * Fix Lua overrides of map config |
30 * Girders no longer make windows in tunnels |
60 * Girders no longer make windows in tunnels |
31 * Prevent some more escaping through border, firepunch, pickhammer |
61 * Prevent some more escaping through border, firepunch, pickhammer |
32 * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close |
62 * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close |
33 * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, clouds on Deep Space theme, etc |
63 * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc |
34 |
64 |
35 0.9.15 -> 0.9.16: |
65 0.9.15 -> 0.9.16: |
36 + In-game chat now supports backspace-repeat and Escape to close the text input area |
66 + In-game chat now supports backspace-repeat and Escape to close the text input area |
37 + Team status bars shrunk/made translucent if they take up a significant portion of the screen |
67 + Team status bars shrunk/made translucent if they take up a significant portion of the screen |
38 + Background music change on sudden death mode |
68 + Background music change on sudden death mode |