35 |
35 |
36 /** |
36 /** |
37 * Common base implementation for a roomstate that will call listeners on every |
37 * Common base implementation for a roomstate that will call listeners on every |
38 * change. The derived classes have to coordinate how state is changed to |
38 * change. The derived classes have to coordinate how state is changed to |
39 * complete the implementation of the RoomStateManager interface. |
39 * complete the implementation of the RoomStateManager interface. |
40 * |
40 * |
41 * See {@link RoomStateManager} for a description of what this is for. |
41 * See {@link RoomStateManager} for a description of what this is for. |
42 */ |
42 */ |
43 public abstract class BasicRoomState implements RoomStateManager { |
43 public abstract class BasicRoomState implements RoomStateManager { |
44 private final List<RoomStateManager.Listener> observers = new LinkedList<RoomStateManager.Listener>(); |
44 private final List<RoomStateManager.Listener> observers = new LinkedList<RoomStateManager.Listener>(); |
45 |
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46 private boolean chief; |
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47 private String gameStyle; |
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48 private Scheme scheme; |
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49 private MapRecipe map; |
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50 private Weaponset weaponset; |
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51 private Map<String, TeamInGame> teams = Collections.emptyMap(); |
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52 |
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53 public final MapRecipe getMapRecipe() { |
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54 return map; |
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55 } |
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56 |
45 |
57 public final boolean getChiefStatus() { |
46 private boolean chief; |
58 return chief; |
47 private String gameStyle; |
59 } |
48 private Scheme scheme; |
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49 private MapRecipe map; |
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50 private Weaponset weaponset; |
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51 private Map<String, TeamInGame> teams = Collections.emptyMap(); |
60 |
52 |
61 public final Scheme getScheme() { |
53 public final MapRecipe getMapRecipe() { |
62 return scheme; |
54 return map; |
63 } |
55 } |
64 |
56 |
65 public final String getGameStyle() { |
57 public final boolean getChiefStatus() { |
66 return gameStyle; |
58 return chief; |
67 } |
59 } |
68 |
60 |
69 public final Weaponset getWeaponset() { |
61 public final Scheme getScheme() { |
70 return weaponset; |
62 return scheme; |
71 } |
63 } |
72 |
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73 public final Map<String, TeamInGame> getTeams() { |
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74 return teams; |
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75 } |
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76 |
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77 public final void setWeaponset(Weaponset weaponset) { |
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78 if(!equal(weaponset, this.weaponset)) { |
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79 this.weaponset = weaponset; |
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80 for(RoomStateManager.Listener observer : observers) { |
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81 observer.onWeaponsetChanged(weaponset); |
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82 } |
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83 } |
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84 } |
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85 |
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86 public final void setMapRecipe(MapRecipe map) { |
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87 if(!equal(map, this.map)) { |
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88 this.map = map; |
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89 for(RoomStateManager.Listener observer : observers) { |
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90 observer.onMapChanged(map); |
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91 } |
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92 } |
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93 } |
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94 |
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95 public final void setGameStyle(String gameStyle) { |
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96 if(!equal(gameStyle, this.gameStyle)) { |
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97 this.gameStyle = gameStyle; |
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98 for(RoomStateManager.Listener observer : observers) { |
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99 observer.onGameStyleChanged(gameStyle); |
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100 } |
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101 } |
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102 } |
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103 |
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104 public final void setScheme(Scheme scheme) { |
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105 if(!equal(scheme, this.scheme)) { |
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106 this.scheme = scheme; |
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107 for(RoomStateManager.Listener observer : observers) { |
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108 observer.onSchemeChanged(scheme); |
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109 } |
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110 } |
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111 } |
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112 |
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113 public final void setChief(boolean chief) { |
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114 if(chief != this.chief) { |
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115 this.chief = chief; |
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116 for(RoomStateManager.Listener observer : observers) { |
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117 observer.onChiefStatusChanged(chief); |
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118 } |
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119 } |
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120 } |
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121 |
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122 public final void putTeam(TeamInGame team) { |
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123 TeamInGame oldEntry = teams.get(team.team.name); |
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124 if(!equal(team, oldEntry)) { |
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125 Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams); |
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126 changedMap.put(team.team.name, team); |
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127 teams = Collections.unmodifiableMap(changedMap); |
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128 for(RoomStateManager.Listener observer : observers) { |
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129 observer.onTeamsChanged(teams); |
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130 } |
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131 } |
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132 } |
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133 |
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134 public final void removeTeam(String teamname) { |
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135 if(teams.containsKey(teamname)) { |
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136 Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams); |
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137 changedMap.remove(teamname); |
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138 teams = Collections.unmodifiableMap(changedMap); |
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139 for(RoomStateManager.Listener observer : observers) { |
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140 observer.onTeamsChanged(teams); |
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141 } |
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142 } |
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143 } |
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144 |
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145 public final void setTeams(Map<String, TeamInGame> newTeams) { |
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146 if(!newTeams.equals(teams)) { |
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147 teams = Collections.unmodifiableMap(new TreeMap<String, TeamInGame>(newTeams)); |
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148 for(RoomStateManager.Listener observer : observers) { |
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149 observer.onTeamsChanged(teams); |
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150 } |
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151 } |
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152 } |
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153 |
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154 public final void addListener(Listener observer) { |
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155 observers.add(observer); |
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156 } |
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157 |
64 |
158 public final void removeListener(Listener observer) { |
65 public final String getGameStyle() { |
159 observers.remove(observer); |
66 return gameStyle; |
160 } |
67 } |
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68 |
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69 public final Weaponset getWeaponset() { |
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70 return weaponset; |
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71 } |
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72 |
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73 public final Map<String, TeamInGame> getTeams() { |
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74 return teams; |
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75 } |
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76 |
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77 public final void setWeaponset(Weaponset weaponset) { |
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78 if(!equal(weaponset, this.weaponset)) { |
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79 this.weaponset = weaponset; |
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80 for(RoomStateManager.Listener observer : observers) { |
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81 observer.onWeaponsetChanged(weaponset); |
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82 } |
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83 } |
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84 } |
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85 |
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86 public final void setMapRecipe(MapRecipe map) { |
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87 if(!equal(map, this.map)) { |
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88 this.map = map; |
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89 for(RoomStateManager.Listener observer : observers) { |
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90 observer.onMapChanged(map); |
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91 } |
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92 } |
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93 } |
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94 |
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95 public final void setGameStyle(String gameStyle) { |
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96 if(!equal(gameStyle, this.gameStyle)) { |
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97 this.gameStyle = gameStyle; |
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98 for(RoomStateManager.Listener observer : observers) { |
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99 observer.onGameStyleChanged(gameStyle); |
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100 } |
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101 } |
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102 } |
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103 |
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104 public final void setScheme(Scheme scheme) { |
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105 if(!equal(scheme, this.scheme)) { |
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106 this.scheme = scheme; |
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107 for(RoomStateManager.Listener observer : observers) { |
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108 observer.onSchemeChanged(scheme); |
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109 } |
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110 } |
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111 } |
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112 |
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113 public final void setChief(boolean chief) { |
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114 if(chief != this.chief) { |
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115 this.chief = chief; |
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116 for(RoomStateManager.Listener observer : observers) { |
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117 observer.onChiefStatusChanged(chief); |
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118 } |
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119 } |
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120 } |
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121 |
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122 public final void putTeam(TeamInGame team) { |
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123 TeamInGame oldEntry = teams.get(team.team.name); |
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124 if(!equal(team, oldEntry)) { |
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125 Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams); |
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126 changedMap.put(team.team.name, team); |
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127 teams = Collections.unmodifiableMap(changedMap); |
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128 for(RoomStateManager.Listener observer : observers) { |
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129 observer.onTeamsChanged(teams); |
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130 } |
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131 } |
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132 } |
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133 |
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134 public final void removeTeam(String teamname) { |
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135 if(teams.containsKey(teamname)) { |
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136 Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams); |
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137 changedMap.remove(teamname); |
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138 teams = Collections.unmodifiableMap(changedMap); |
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139 for(RoomStateManager.Listener observer : observers) { |
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140 observer.onTeamsChanged(teams); |
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141 } |
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142 } |
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143 } |
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144 |
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145 public final void setTeams(Map<String, TeamInGame> newTeams) { |
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146 if(!newTeams.equals(teams)) { |
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147 teams = Collections.unmodifiableMap(new TreeMap<String, TeamInGame>(newTeams)); |
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148 for(RoomStateManager.Listener observer : observers) { |
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149 observer.onTeamsChanged(teams); |
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150 } |
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151 } |
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152 } |
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153 |
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154 public final void addListener(Listener observer) { |
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155 observers.add(observer); |
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156 } |
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157 |
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158 public final void removeListener(Listener observer) { |
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159 observers.remove(observer); |
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160 } |
161 } |
161 } |