114 g:= AddGoal(g, gfKarma, gidKarma); // karma? |
114 g:= AddGoal(g, gfKarma, gidKarma); // karma? |
115 g:= AddGoal(g, gfKing, gidKing); // king? |
115 g:= AddGoal(g, gfKing, gidKing); // king? |
116 g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement? |
116 g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement? |
117 g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
117 g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
118 g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
118 g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
|
119 g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
119 // if the string has been set, show it for (default timeframe) seconds |
120 // if the string has been set, show it for (default timeframe) seconds |
120 if g <> '' then ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0); |
121 if g <> '' then ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0); |
121 |
122 |
122 cWaveWidth:= SpritesData[sprWater].Width; |
123 cWaveWidth:= SpritesData[sprWater].Width; |
123 //cWaveHeight:= SpritesData[sprWater].Height; |
124 //cWaveHeight:= SpritesData[sprWater].Height; |