equal
deleted
inserted
replaced
2242 HHGear^.State:= HHGear^.State or gstMoving; |
2242 HHGear^.State:= HHGear^.State or gstMoving; |
2243 |
2243 |
2244 Gear^.X:= HHGear^.X; |
2244 Gear^.X:= HHGear^.X; |
2245 Gear^.Y:= HHGear^.Y; |
2245 Gear^.Y:= HHGear^.Y; |
2246 // For some reason I need to reapply followgear here, something else grabs it otherwise. |
2246 // For some reason I need to reapply followgear here, something else grabs it otherwise. |
2247 FollowGear:= HHGear; |
2247 if not bShowAmmoMenu then FollowGear:= HHGear; |
2248 doStepHedgehogMoving(HHGear); |
2248 doStepHedgehogMoving(HHGear); |
2249 |
2249 |
2250 if (Gear^.Health = 0) |
2250 if (Gear^.Health = 0) |
2251 or (HHGear^.Damage <> 0) |
2251 or (HHGear^.Damage <> 0) |
2252 or CheckGearDrowning(HHGear) |
2252 or CheckGearDrowning(HHGear) |