56 yellow1.name = "General Lemon" |
55 yellow1.name = "General Lemon" |
57 yellow1.x = 140 |
56 yellow1.x = 140 |
58 yellow1.y = 1980 |
57 yellow1.y = 1980 |
59 local yellowArmy = { |
58 local yellowArmy = { |
60 [1] = {name = "Robert Yellow Apple", x = 710, y = 1780}, |
59 [1] = {name = "Robert Yellow Apple", x = 710, y = 1780}, |
61 [2] = {name = "Summer Squash", x = 304 , y = 1960}, |
60 [2] = {name = "Summer Squash", x = 315 , y = 1960}, |
62 [3] = {name = "Tall Potato", x = 830 , y = 3340}, |
61 [3] = {name = "Tall Potato", x = 830 , y = 1748}, |
63 [4] = {name = "Yellow Pepper", x = 300 , y = 1960}, |
62 [4] = {name = "Yellow Pepper", x = 285 , y = 1960}, |
64 [5] = {name = "Corn", x = 1320 , y = 540}, |
63 [5] = {name = "Corn", x = 1320 , y = 540}, |
65 [6] = {name = "Max Citrus", x = 1900 , y = 1700}, |
64 [6] = {name = "Max Citrus", x = 1900 , y = 1700}, |
66 [7] = {name = "Naranja Jed", x = 960 , y = 316}, |
65 [7] = {name = "Naranja Jed", x = 960 , y = 316}, |
67 } |
66 } |
68 teamA.name = loc("Hog Solo") |
67 teamA.name = loc("Hog Solo") |
93 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
92 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
94 green1.gear = AddHog(green1.name, 0, 100, "war_desertgrenadier1") |
93 green1.gear = AddHog(green1.name, 0, 100, "war_desertgrenadier1") |
95 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
94 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
96 -- Yellow Watermellons |
95 -- Yellow Watermellons |
97 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
96 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
98 yellow1.gear = AddHog(yellow1.name, 0, 100, "war_desertgrenadier1") |
97 yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier1") |
99 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
98 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
100 -- the rest of the Yellow Watermellons |
99 -- the rest of the Yellow Watermellons |
101 for i=1,7 do |
100 for i=1,7 do |
102 yellowArmy[i].gear = AddHog(yellowArmy[i].name, 0, 100, "war_desertgrenadier1") |
101 yellowArmy[i].gear = AddHog(yellowArmy[i].name, 1, 100, "war_desertgrenadier1") |
103 AnimSetGearPosition(yellowArmy[i].gear, yellowArmy[i].x, yellowArmy[i].y) |
102 AnimSetGearPosition(yellowArmy[i].gear, yellowArmy[i].x, yellowArmy[i].y) |
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103 end |
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104 |
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105 AnimInit() |
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106 AnimationSetup() |
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107 end |
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108 |
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109 function onGameStart() |
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110 AnimWait(hero.gear, 3000) |
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111 FollowGear(hero.gear) |
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112 |
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113 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
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114 AddEvent(onHeroSelect, {hero.gear}, heroSelect, {hero.gear}, 0) |
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115 |
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116 -- Hog Solo weapons |
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117 AddAmmo(hero.gear, amRope, 2) |
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118 AddAmmo(hero.gear, amBazooka, 3) |
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119 AddAmmo(hero.gear, amParachute, 1) |
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120 AddAmmo(hero.gear, amGrenade, 6) |
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121 AddAmmo(hero.gear, amDEagle, 4) |
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122 -- Other team wapons |
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123 AddAmmo(yellow1.gear, amBlowTorch, 1) |
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124 AddAmmo(yellow1.gear, amRope, 1) |
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125 AddAmmo(yellow1.gear, amBazooka, 3) |
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126 AddAmmo(yellow1.gear, amGrenade, 1) |
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127 AddAmmo(yellow1.gear, amFirePunch, 1) |
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128 AddAmmo(yellow1.gear, amDrill, 1) |
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129 for i=1,7 do |
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130 AddAmmo(yellowArmy[i].gear, amBlowTorch, 1) |
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131 AddAmmo(yellowArmy[i].gear, amRope, 1) |
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132 AddAmmo(yellowArmy[i].gear, amBazooka, 3) |
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133 AddAmmo(yellowArmy[i].gear, amGrenade, 1) |
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134 AddAmmo(yellowArmy[i].gear, amFirePunch, 1) |
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135 AddAmmo(yellowArmy[i].gear, amDrill, 1) |
104 if i>2 then |
136 if i>2 then |
105 HideHog(yellowArmy[i].gear) |
137 HideHog(yellowArmy[i].gear) |
106 end |
138 end |
107 end |
139 end |
108 |
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109 AnimInit() |
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110 AnimationSetup() |
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111 end |
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112 |
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113 function onGameStart() |
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114 AnimWait(hero.gear, 3000) |
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115 FollowGear(hero.gear) |
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116 |
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117 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
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118 AddEvent(onHeroSelect, {hero.gear}, heroSelect, {hero.gear}, 0) |
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119 |
140 |
120 AddAnim(dialog01) |
141 AddAnim(dialog01) |
121 SendHealthStatsOff() |
142 SendHealthStatsOff() |
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143 end |
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144 |
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145 function onNewTurn() |
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146 getNextWave() |
122 end |
147 end |
123 |
148 |
124 function onGameTick() |
149 function onGameTick() |
125 AnimUnWait() |
150 AnimUnWait() |
126 if ShowAnimation() == false then |
151 if ShowAnimation() == false then |
232 end |
260 end |
233 |
261 |
234 ------------- OTHER FUNCTIONS --------------- |
262 ------------- OTHER FUNCTIONS --------------- |
235 |
263 |
236 function startBattle() |
264 function startBattle() |
237 |
265 AnimSwitchHog(yellow1.gear) |
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266 TurnTimeLeft = 0 |
238 end |
267 end |
239 |
268 |
240 function getNextWave() |
269 function getNextWave() |
241 if watermellonsWave == 1 then |
270 if TotalRounds == 4 then |
242 |
271 RestoreHog(yellowArmy[3].gear) |
243 elseif watermellonsWave == 2 then |
272 AnimCaption(hero.gear, loc("Next wave in 3 turns"), 5000) |
244 |
273 elseif TotalRounds == 7 then |
245 elseif watermellonsWave == 3 then |
274 RestoreHog(yellowArmy[4].gear) |
246 |
275 RestoreHog(yellowArmy[5].gear) |
247 end |
276 AnimCaption(hero.gear, loc("Last wave in 3 turns"), 5000) |
248 end |
277 elseif TotalRounds == 10 then |
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278 RestoreHog(yellowArmy[6].gear) |
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279 RestoreHog(yellowArmy[7].gear) |
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280 end |
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281 end |