311 amResurrector: begin |
311 amResurrector: begin |
312 CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), |
312 CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), |
313 gtResurrector, 0, _0, _0, 0); |
313 gtResurrector, 0, _0, _0, 0); |
314 CurAmmoGear^.SoundChannel := LoopSound(sndResurrector); |
314 CurAmmoGear^.SoundChannel := LoopSound(sndResurrector); |
315 end; |
315 end; |
316 amDrillStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, 0); |
316 amDrillStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer); |
317 //amMelonStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 4, _0, _0, 0); |
317 //amMelonStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 4, _0, _0, 0); |
318 end; |
318 end; |
319 |
319 |
320 uStats.AmmoUsed(CurAmmoType); |
320 uStats.AmmoUsed(CurAmmoType); |
321 |
321 |