equal
deleted
inserted
replaced
288 var a: TAmmoType; |
288 var a: TAmmoType; |
289 begin |
289 begin |
290 if ((Me^.State and (gstAttacking or gstHHJumping or gstMoving)) <> 0) |
290 if ((Me^.State and (gstAttacking or gstHHJumping or gstMoving)) <> 0) |
291 or isInMultiShoot then exit; |
291 or isInMultiShoot then exit; |
292 |
292 |
293 //DeleteCI(Me); // this might break demo |
293 //DeleteCI(Me); // this might break demo |
294 Me^.State:= Me^.State or gstHHThinking; |
294 Me^.State:= Me^.State or gstHHThinking; |
295 Me^.Message:= 0; |
295 Me^.Message:= 0; |
296 |
296 |
297 BestActions.Count:= 0; |
297 BestActions.Count:= 0; |
298 BestActions.Pos:= 0; |
298 BestActions.Pos:= 0; |