89 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
89 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
90 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
90 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
91 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, |
91 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, |
92 sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprCustom3, sprCustom4, |
92 sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprCustom3, sprCustom4, |
93 sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprFrozenAirMine, sprAirMine, sprHandAirMine, |
93 sprCustom5, sprCustom6, sprCustom7, sprCustom8, sprFrozenAirMine, sprAirMine, sprHandAirMine, |
94 sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprDuck, sprHandDuck, sprMinigun |
94 sprFlakeL, sprSDFlakeL, sprCloudL, sprSDCloudL, sprCreeper, sprHandCreeper, sprMinigun |
95 ); |
95 ); |
96 |
96 |
97 // Gears that interact with other Gears and/or Land |
97 // Gears that interact with other Gears and/or Land |
98 // first row of gears (<gtExplosives) should be avoided when searching a spawn place |
98 // first row of gears (<gtExplosives) should be avoided when searching a spawn place |
99 TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, |
99 TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, |
107 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 41 |
107 gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 41 |
108 gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 45 |
108 gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 45 |
109 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51 |
109 gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51 |
110 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56 |
110 gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56 |
111 gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61 |
111 gtNapalmBomb, gtSnowball, gtFlake, {gtStructure,} gtLandGun, gtTardis, // 61 |
112 gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtDuck, gtMinigun, gtMinigunBullet); // 68 |
112 gtIceGun, gtAddAmmo, gtGenericFaller, gtKnife, gtCreeper, gtMinigun, gtMinigunBullet); // 68 |
113 |
113 |
114 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
114 // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
115 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
115 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
116 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
116 vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
117 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell, |
117 vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell, |
148 sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
148 sndPiano8, sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
149 sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact, |
149 sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis, sndFrozenHogImpact, |
150 sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight, |
150 sndIceBeam, sndHogFreeze, sndAirMineImpact, sndKnifeImpact, sndExtraTime, sndLaserSight, |
151 sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch, |
151 sndInvulnerable, sndJetpackLaunch, sndJetpackBoost, sndPortalShot, sndPortalSwitch, |
152 sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4, |
152 sndPortalOpen, sndBlowTorch, sndCountdown1, sndCountdown2, sndCountdown3, sndCountdown4, |
153 sndDuckDrop, sndDuckWater, sndDuckDie, sndCustom1, sndCustom2, sndCustom3, sndCustom4, |
153 sndCreeperDrop, sndCreeperWater, sndCreeperDie, sndCustom1, sndCustom2, sndCustom3, sndCustom4, |
154 sndCustom5, sndCustom6, sndCustom7, sndCustom8, sndMinigun); |
154 sndCustom5, sndCustom6, sndCustom7, sndCustom8, sndMinigun); |
155 |
155 |
156 // Available ammo types to be used by hedgehogs |
156 // Available ammo types to be used by hedgehogs |
157 TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
157 TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
158 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
158 amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
161 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
161 amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
162 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
162 amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
163 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
163 amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
164 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
164 amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
165 amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53 |
165 amResurrector, amDrillStrike, amSnowball, amTardis, {amStructure,} amLandGun, // 53 |
166 amIceGun, amKnife, amRubber, amAirMine, amDuck, amMinigun); // 59 |
166 amIceGun, amKnife, amRubber, amAirMine, amCreeper, amMinigun); // 59 |
167 |
167 |
168 // Different kind of crates that e.g. hedgehogs can pick up |
168 // Different kind of crates that e.g. hedgehogs can pick up |
169 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
169 TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
170 |
170 |
171 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
171 THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
480 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
480 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
481 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
481 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, |
482 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
482 sidSineGun, sidFlamethrower,sidSMine, sidHammer, sidResurrector, |
483 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
483 sidDrillStrike, sidSnowball, sidNothing, sidTardis, |
484 {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine, |
484 {sidStructure,} sidLandGun, sidIceGun, sidKnife, sidRubber, sidAirMine, |
485 sidDuck, sidMinigun); |
485 sidCreeper, sidMinigun); |
486 |
486 |
487 TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused, |
487 TMsgStrId = (sidLoading, sidDraw, sidWinner, sidVolume, sidPaused, |
488 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
488 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
489 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
489 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
490 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
490 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |