262 // DirAngle is a "real" - if you don't need it for rotation of sprite in uGearsRender, you can use it for any visual-only value |
262 // DirAngle is a "real" - if you don't need it for rotation of sprite in uGearsRender, you can use it for any visual-only value |
263 DirAngle: real; |
263 DirAngle: real; |
264 // These are frequently overridden to serve some other purpose |
264 // These are frequently overridden to serve some other purpose |
265 Pos: Longword; // Commonly overridden. Example use is posCase values in uConsts. |
265 Pos: Longword; // Commonly overridden. Example use is posCase values in uConsts. |
266 Angle, Power : Longword; // Used for hog aiming/firing. Angle is rarely used as an Angle otherwise. |
266 Angle, Power : Longword; // Used for hog aiming/firing. Angle is rarely used as an Angle otherwise. |
267 Timer : LongWord; // Typically used for some sort of gear timer. Time to explosion, remaining fuel... |
267 Timer, WDTimer : LongWord; // Typically used for some sort of gear timer. Time to explosion, remaining fuel... |
268 Tag: LongInt; // Quite generic. Variety of uses. |
268 Tag: LongInt; // Quite generic. Variety of uses. |
269 FlightTime: Longword; // Initially added for batting of hogs to determine homerun. Used for some firing delays |
269 FlightTime: Longword; // Initially added for batting of hogs to determine homerun. Used for some firing delays |
270 MsgParam: LongWord; // Initially stored a set of messages. So usually gm values like Message. Frequently overriden |
270 MsgParam: LongWord; // Initially stored a set of messages. So usually gm values like Message. Frequently overriden |
271 // These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type |
271 // These are not used generically, but should probably be used for purpose intended. Definitely shouldn't override pointer type |
272 Tex: PTexture; // A texture created by the gear. Shouldn't use for anything but textures |
272 Tex: PTexture; // A texture created by the gear. Shouldn't use for anything but textures |